test_get_full_status ==================== Here are the results for the test method. .. code-block:: json { "info": { "sv_maxPing": "350", "voice": "0", "mod": "0", "hw": "1", "od": "1", "hc": "1", "ki": "1", "ff": "0", "pswrd": "0", "shortversion": "x21", "build": "1154", "pure": "1", "gametype": "war", "sv_maxclients": "30", "g_humanplayers": "0", "clients": "0", "mapname": "mp_bog", "hostname": "LinuxGSM", "protocol": "6", "challenge": "xxx", "gametype_translated": "Team Death Match" }, "status": { "sv_maxclients": "32", "version": "CoD4 X - linux-i386 build 1154 May 1 2022", "shortversion": "-", "build": "1154", "branch": "master", "revision": "0beb470e43b71d1567d068518a61f8003870176d", "protocol": "21", "sv_privateClients": "2", "sv_hostname": "LinuxGSM", "sv_minPing": "0", "sv_maxPing": "350", "sv_disableClientConsole": "0", "sv_voice": "0", "g_mapStartTime": "Thu Oct 9 11:39:30 2025", "uptime": "25 minutes", "g_gametype": "war", "mapname": "mp_bog", "sv_maxRate": "100000", "sv_floodprotect": "4", "sv_pure": "1", "gamename": "Call of Duty 4", "g_compassShowEnemies": "0", "_Admin": "Admin", "g_gametype_translated": "Team Death Match" } }