test_authenticate ================= Here are the results for the test method. .. code-block:: text cvar list -------------- _resetgamestats : cmd : : Erases current game stats and writes out a blank stats file _restart : cmd : : Shutdown and restart the engine. achievement_debug : 0 : , "sv", "cheat", "rep" : Turn on achievement debug msgs. addip : cmd : : Add an IP address to the ban list. ai_auto_contact_solver : 1 : , "sv" : ai_block_damage : 0 : , "sv" : ai_debug_assault : 0 : , "sv" : ai_debug_avoidancebounds : 0 : , "sv" : ai_debug_directnavprobe : 0 : , "sv" : ai_debug_doors : 0 : , "sv" : ai_debug_dyninteractions : 0 : , "sv" : Debug the NPC dynamic interaction system. ai_debug_efficiency : 0 : , "sv" : ai_debug_enemies : 0 : , "sv" : ai_debug_expressions : 0 : , "sv" : Show random expression decisions for NPCs. ai_debug_follow : 0 : , "sv" : ai_debug_loners : 0 : , "sv" : ai_debug_looktargets : 0 : , "sv" : ai_debug_los : 0 : , "sv", "cheat" : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid. ai_debug_nav : 0 : , "sv" : ai_debug_node_connect : cmd : : Debug the attempted connection between two nodes ai_debug_ragdoll_magnets : 0 : , "sv" : ai_debug_shoot_positions : 0 : , "sv", "cheat", "rep" : ai_debug_speech : 0 : , "sv" : ai_debug_squads : 0 : , "sv" : ai_debug_think_ticks : 0 : , "sv" : ai_debugscriptconditions : 0 : , "sv" : ai_default_efficient : 0 : , "sv" : ai_drawbattlelines : 0 : , "sv", "cheat" : ai_drop_hint : cmd : : Drop an ai_hint at the player's current eye position. ai_dump_hints : cmd : : ai_efficiency_override : 0 : , "sv" : ai_enable_fear_behavior : 1 : , "sv" : ai_expression_frametime : 0 : , "sv" : Maximum frametime to still play background expressions. ai_expression_optimization : 0 : , "sv" : Disable npc background expressions when you can't see them. ai_fear_player_dist : 720 : , "sv" : ai_find_lateral_cover : 1 : , "sv" : ai_find_lateral_los : 1 : , "sv" : ai_follow_use_points : 1 : , "sv" : ai_follow_use_points_when_moving : 1 : , "sv" : ai_force_serverside_ragdoll : 0 : , "sv" : ai_frametime_limit : 50 : , "sv" : frametime limit for min efficiency AIE_NORMAL (in sec's). ai_inhibit_spawners : 0 : , "sv", "cheat" : ai_lead_time : 0 : , "sv" : ai_LOS_mode : 0 : , "sv", "rep" : ai_moveprobe_debug : 0 : , "sv" : ai_moveprobe_jump_debug : 0 : , "sv" : ai_moveprobe_usetracelist : 0 : , "sv" : ai_navigator_generate_spikes : 0 : , "sv" : ai_navigator_generate_spikes_strength : 8 : , "sv" : ai_no_local_paths : 0 : , "sv" : ai_no_node_cache : 0 : , "sv" : ai_no_select_box : 0 : , "sv" : ai_no_steer : 0 : , "sv" : ai_no_talk_delay : 0 : , "sv" : ai_norebuildgraph : 0 : , "sv" : ai_path_adjust_speed_on_immediate_turns : 1 : , "sv" : ai_path_insert_pause_at_est_end : 1 : , "sv" : ai_path_insert_pause_at_obstruction : 1 : , "sv" : ai_post_frame_navigation : 0 : , "sv" : ai_radial_max_link_dist : 512 : , "sv" : ai_reaction_delay_alert : 0 : , "sv" : ai_reaction_delay_idle : 0 : , "sv" : ai_rebalance_thinks : 1 : , "sv" : ai_report_task_timings_on_limit : 0 : , "a", "sv" : ai_sequence_debug : 0 : , "sv" : ai_set_move_height_epsilon : cmd : : Set how high AI bumps up ground walkers when checking steps ai_setupbones_debug : 0 : , "sv" : Shows that bones that are setup every think ai_shot_bias : 1 : , "sv" : ai_shot_bias_max : 1 : , "sv", "rep" : ai_shot_bias_min : -1 : , "sv", "rep" : ai_shot_stats : 0 : , "sv" : ai_shot_stats_term : 1000 : , "sv" : ai_show_hull_attacks : 0 : , "sv" : ai_show_think_tolerance : 0 : , "sv" : ai_simulate_task_overtime : 0 : , "sv" : ai_spread_cone_focus_time : 0 : , "sv" : ai_spread_defocused_cone_multiplier : 3 : , "sv" : ai_spread_pattern_focus_time : 0 : , "sv" : ai_strong_optimizations : 0 : , "sv" : ai_strong_optimizations_no_checkstand : 0 : , "sv" : ai_task_pre_script : 0 : , "sv" : ai_test_moveprobe_ignoresmall : 0 : , "sv" : ai_think_limit_label : 0 : , "a", "sv" : ai_use_clipped_paths : 1 : , "sv" : ai_use_efficiency : 1 : , "sv" : ai_use_frame_think_limits : 1 : , "sv" : ai_use_think_optimizations : 1 : , "sv" : ai_use_visibility_cache : 1 : , "sv" : ai_vehicle_avoidance : 1 : , "sv", "cheat" : air_density : cmd : : Changes the density of air for drag computations. alias : cmd : : Alias a command. ammo_max : 5000 : , "sv", "rep" : anim_3wayblend : 1 : , "sv", "rep" : Toggle the 3-way animation blending code. async_allow_held_files : 1 : : Allow AsyncBegin/EndRead() async_mode : 0 : : Set the async filesystem mode (0 = async, 1 = synchronous) async_resume : cmd : : async_serialize : 0 : : Force async reads to serialize for profiling async_simulate_delay : 0 : : Simulate a delay of up to a set msec per file operation async_suspend : cmd : : autoaim_max_deflect : 0 : , "sv" : autoaim_max_dist : 2160 : , "sv" : banid : cmd : : Add a user ID to the ban list. banip : cmd : : Add an IP address to the ban list. bench_end : cmd : : Ends gathering of info. bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into bind : cmd : : Bind a key. bind_mac : cmd : : Bind this key but only on Mac, not win32 BindToggle : cmd : : Performs a bind 'increment var 0 1 1' bloodspray : cmd : : blood bot : cmd : : Add a bot. bot_changeclass : cmd : : Forces the specified bot to change class (e.g. bot_changeclass bot01 soldier). bot_changeteams : cmd : : Make all bots change teams bot_com_meleerange : 80 : , "sv", "cheat" : Distance to a target that a melee bot wants to be within to attack. bot_com_viewrange : 2000 : , "sv", "cheat" : Distance within which bots looking for any enemies will find them. bot_com_wpnrange : 400 : , "sv", "cheat" : Distance to a target that a ranged bot wants to be within to attack. bot_command : cmd : : . Sends specified command on behalf of specified bot bot_crouch : 0 : , "sv", "cheat" : Force all bots to crouch. bot_debug : 0 : , "sv", "cheat" : Bot debugging. bot_dontmove : 0 : , "sv", "cheat" : bot_drop : cmd : : Force the specified bot to drop his active weapon. Usage: bot_drop bot_forceattack : 0 : , "sv" : When on, all bots fire their guns. bot_forceattack2 : 0 : , "sv" : When firing, use attack2. bot_forceattack_down : 1 : , "sv" : When firing, don't tap fire, hold it down. bot_forcefireweapon : 0 : , "sv" : Force bots with the specified weapon to fire. bot_hurt : cmd : : Hurt a bot by team, or all bots ('all'). bot_jump : 0 : , "sv", "cheat" : Force all bots to repeatedly jump. bot_kick : cmd : : Remove a bot by name, or an entire team ('red' or 'blue'), or all bots ('all'). bot_kill : cmd : : Kills a bot. Usage: bot_kill bot_mimic : 0 : , "sv" : Bot uses usercmd of player by index. bot_mimic_inverse : 0 : , "sv" : Bot uses usercmd of player by index. bot_mimic_yaw_offset : 180 : , "sv" : Offsets the bot yaw. bot_mirror : cmd : : Forces the specified bot to be the same class, and use the same items, as you. bot_moveto : cmd : : Force the specified bot to move to the point under your crosshair. Usage: bot_moveto bot_nav_offsetpathinset : 20 : , "sv", "cheat" : Distance into an area that waypoints should be generated when pathfinding through portals. bot_nav_recomputetime : 0 : , "sv", "cheat" : Delay before bots recompute their path to targets that have moved when moving to them. bot_nav_simplifypaths : 1 : , "sv", "cheat" : If set, bots will skip waypoints if they already see the waypoint post. bot_nav_turnspeed : 5 : , "sv", "cheat" : Rate at which bots turn to face their targets. bot_nav_usefeelers : 1 : , "sv", "cheat" : If set, bots will extend feelers to their sides to find & avoid upcoming collisions. bot_nav_useoffsetpaths : 1 : , "sv", "cheat" : If set, bots will generate waypoints on both sides of portals between waypoints when building paths. bot_nav_wpdeceldistance : 128 : , "sv", "cheat" : Distance to a waypoint to which a bot starts to decelerate to reach it. bot_nav_wpdistance : 16 : , "sv", "cheat" : Distance to a waypoint within which a bot considers as having reached it. bot_randomnames : 0 : , "sv", "cheat" : bot_refill : cmd : : Refill all bot ammo counts bot_saveme : 0 : , "sv", "cheat" : bot_selectweaponslot : -1 : , "sv", "cheat" : set to weapon slot that bot should switch to. bot_teleport : cmd : : Teleport the specified bot to the specified position & angles. Format: bot_teleport bot_whack : cmd : : Deliver lethal damage from player to specified bot. Usage: bot_whack breakable_disable_gib_limit : 0 : , "sv" : breakable_multiplayer : 1 : , "sv" : buddha : cmd : : Toggle. Player takes damage but won't die. (Shows red cross when health is zero) budget_toggle_group : cmd : : Turn a budget group on/off bug_swap : cmd : : Automatically swaps the current weapon for the bug bait and back again. cache_print : cmd : : cache_print [section] Print out contents of cache memory. cache_print_lru : cmd : : cache_print_lru [section] Print out contents of cache memory. cache_print_summary : cmd : : cache_print_summary [section] Print out a summary contents of cache memory. callvote : cmd : : Start a vote on an issue. cast_hull : cmd : : Tests hull collision detection cast_ray : cmd : : Tests collision detection catapult_physics_drag_boost : 2 : , "sv", "rep" : cc_bot_selectweapon : cmd : : Force a bot to select a weapon in a slot. Usage: bot_selectweapon cc_spawn_merasmus_at_level : cmd : : Force Merasmus to spawn at a specific difficulty level ch_createairboat : cmd : : Spawn airboat in front of the player. ch_createjeep : cmd : : Spawn jeep in front of the player. changelevel : cmd : : Change server to the specified map changelevel2 : cmd : : Transition to the specified map in single player changelevel_next : cmd : : Immediately changes to the next map in the map rotation for the server. cl_backspeed : 450 : , "sv", "cheat", "rep" : cl_clock_correction : 1 : , "cheat" : Enable/disable clock correction on the client. cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset. cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small. cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. cl_clock_correction_force_server_tick : 999 : , "cheat" : Force clock correction to match the server tick + this offset (-999 disables it). cl_clock_showdebuginfo : 0 : , "cheat" : Show debugging info about the clock drift. cl_clockdrift_max_ms : 150 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. cl_clockdrift_max_ms_threadmode : 0 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. cl_flag_return_height : 82 : , "sv", "cheat" : cl_forwardspeed : 450 : , "sv", "cheat", "rep" : cl_resend : 6 : : Delay in seconds before the client will resend the 'connect' attempt cl_show_connectionless_packet_warnings : 0 : : Show console messages about ignored connectionless packets on the client. cl_sidespeed : 450 : , "sv", "cheat", "rep" : cl_upspeed : 320 : , "sv", "cheat", "rep" : clear_debug_overlays : cmd : : clears debug overlays clientport : 27002 : : Host game client port closecaption : 0 : , "a", "user" : Enable close captioning. cmd : cmd : : Forward command to server. collision_shake_amp : 0 : , "sv" : collision_shake_freq : 0 : , "sv" : collision_shake_time : 0 : , "sv" : collision_test : cmd : : Tests collision system commentary : 0 : , "sv" : Desired commentary mode state. commentary_available : 0 : , "sv" : Automatically set by the game when a commentary file is available for the current map. commentary_cvarsnotchanging : cmd : : commentary_finishnode : cmd : : con_logfile : 0 : : Console output gets written to this file con_timestamp : 0 : : Prefix console.log entries with timestamps coop : 0 : , "nf" : Cooperative play. create_flashlight : cmd : : creditsdone : cmd : : currency_give : cmd : : Have some in-game money. cvarlist : cmd : : Show the list of convars/concommands. datacachesize : 256 : : Size in MB. dbg_spew_connected_players_level : 0 : , "sv" : If enabled, server will spew connected player GC updates dbghist_addline : cmd : : Add a line to the debug history. Format: dbghist_dump : cmd : : Dump the debug history to the console. Format: Categories: 0: Entity I/O 1: AI Decisions 2: Scene Print 3: Alyx Blind 4: Log of damage done to player deathmatch : 1 : , "nf" : Running a deathmatch server. debug_materialmodifycontrol : 0 : , "sv" : debug_physimpact : 0 : , "sv" : debug_touchlinks : 0 : , "sv" : Spew touch link activity decalfrequency : 10 : , "sv", "nf" : developer : 0 : : Set developer message level devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist. differences : cmd : : Show all convars which are not at their default values. disconnect : cmd : : Disconnect game from server. disp_dynamic : 0 : : dispcoll_drawplane : 0 : , "sv" : displaysoundlist : 0 : , "sv" : dodgeball_antifloodseconds : 5 : : Seconds that have the player to wait before showing again his stats dodgeball_rankmenutitle : 0 : : Sets the title of the menu dodgeball_servertag : 0 : : Sets your server tag dodgeball_top10title : 0 : : Sets the title of the top 10 menu drawcross : cmd : : Draws a cross at the given location Arguments: x y z drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 dropitem : cmd : : Drop the flag. dt_ShowPartialChangeEnts : 0 : : (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE). dt_UsePartialChangeEnts : 1 : : (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization. dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work). dtwarning : 0 : : Print data table warnings? dtwatchclass : 0 : : Watch all fields encoded with this table. dtwatchent : -1 : : Watch this entities data table encoding. dtwatchvar : 0 : : Watch the named variable. dump_all_caches : cmd : : Dump the contents all subsribed SOCaches dump_entity_sizes : cmd : : Print sizeof(entclass) dump_globals : cmd : : Dump all global entities/states dumpentityfactories : cmd : : Lists all entity factory names. dumpeventqueue : cmd : : Dump the contents of the Entity I/O event queue to the console. dumpgamestringtable : cmd : : Dump the contents of the game string table to the console. dumplongticks : cmd : : Enables generating minidumps on long ticks. dumpstringtables : cmd : : Print string tables to console. echo : cmd : : Echo text to console. engine_no_focus_sleep : 50 : , "a" : ensure_so_trackers_for_steamid : cmd : : Ensures a steamID has all the trackers it should have, with extra spew along the way ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_autoaim : cmd : : Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_call : cmd : : ent_call calls function on current look target or filtername, checks on ent, then root, then mode, then map scope ent_cancelpendingentfires : cmd : : Cancels all ent_fire created outputs that are currently waiting for their delay to expire. ent_create : cmd : : Creates an entity of the given type where the player is looking. Additional parameters can be passed in in the form: ent_create ... ent_debugkeys : 0 : , "sv" : ent_dump : cmd : : Usage: ent_dump ent_fire : cmd : : Usage: ent_fire [action] [value] [delay] ent_info : cmd : : Usage: ent_info ent_keyvalue : cmd : : Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue ... ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_messages_draw : 0 : , "sv", "cheat" : Visualizes all entity input/output activity. ent_name : cmd : : ent_orient : cmd : : Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis. Format: ent_orient ent_pause : cmd : : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'. ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_rbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name} ent_rotate : cmd : : Rotates an entity by a specified # of degrees ent_script_dump : cmd : : Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at ent_show_response_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_step : cmd : : When 'ent_pause' is set this will step through one waiting input / output message at a time. ent_teleport : cmd : : Teleport the specified entity to where the player is looking. Format: ent_teleport ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_viewoffset : cmd : : Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at exec : cmd : : Execute script file. exit : cmd : : Exit the engine. explode : cmd : : Kills the player with explosive damage explodevector : cmd : : Kills a player applying an explosive force. Usage: explodevector fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. ff : cmd : : filesystem_buffer_size : 0 : : Size of per file buffers. 0 for none filesystem_max_stdio_read : 16 : : filesystem_native : 1 : : Use native FS or STDIO filesystem_report_buffered_io : 0 : : filesystem_unbuffered_io : 1 : : find : cmd : : Find concommands with the specified string in their name/help text. find_ent : cmd : : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent find_ent_index : cmd : : Display data for entity matching specified index. Format: find_ent_index findflags : cmd : : Find concommands by flags. fire_absorbrate : 3 : , "sv" : fire_dmgbase : 1 : , "sv" : fire_dmginterval : 1 : , "sv" : fire_dmgscale : 0 : , "sv" : fire_extabsorb : 5 : , "sv" : fire_extscale : 12 : , "sv" : fire_growthrate : 1 : , "sv" : fire_heatscale : 1 : , "sv" : fire_incomingheatscale : 0 : , "sv" : fire_maxabsorb : 50 : , "sv" : firetarget : cmd : : fish_dormant : 0 : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive. flex_expression : 0 : , "sv" : flex_looktime : 5 : , "sv" : flex_maxawaytime : 1 : , "sv" : flex_maxplayertime : 7 : , "sv" : flex_minawaytime : 0 : , "sv" : flex_minplayertime : 5 : , "sv" : flex_talk : 0 : , "sv" : flush : cmd : : Flush unlocked cache memory. flush_locked : cmd : : Flush unlocked and locked cache memory. fog_enable_water_fog : 1 : , "cheat" : fov : cmd : : Change players FOV fp : cmd : : Usage: sm_firstperson fps_max : 300 : : Frame rate limiter, cannot be set while connected to a server. free_pass_peek_debug : 0 : , "sv" : fs_monitor_read_from_pack : 0 : : 0:Off, 1:Any, 2:Sync only fs_printopenfiles : cmd : : Show all files currently opened by the engine. fs_report_sync_opens : 0 : : 0:Off, 1:Blocking only, 2:All fs_warning_level : cmd : : Set the filesystem warning level. fs_warning_mode : 0 : : 0:Off, 1:Warn main thread, 2:Warn other threads func_break_max_pieces : 15 : , "a", "sv", "rep" : func_break_reduction_factor : 0 : , "sv" : func_breakdmg_bullet : 0 : , "sv" : func_breakdmg_club : 1 : , "sv" : func_breakdmg_explosive : 1 : , "sv" : g_debug_angularsensor : 0 : , "sv", "cheat" : g_debug_constraint_sounds : 0 : , "sv", "cheat" : Enable debug printing about constraint sounds. g_debug_doors : 0 : , "sv" : g_debug_npc_vehicle_roles : 0 : , "sv" : g_debug_ragdoll_removal : 0 : , "sv", "cheat", "rep" : g_debug_trackpather : 0 : , "sv", "cheat" : g_debug_transitions : 0 : , "sv" : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition. g_debug_vehiclebase : 0 : , "sv", "cheat" : g_debug_vehicledriver : 0 : , "sv", "cheat" : g_debug_vehicleexit : 0 : , "sv", "cheat" : g_debug_vehiclesound : 0 : , "sv", "cheat" : g_Language : 0 : , "sv", "rep" : g_ragdoll_important_maxcount : 2 : , "sv", "rep" : g_ragdoll_maxcount : 8 : , "sv", "rep" : ghost_spawn : cmd : : Spawns a Ghost where the player is looking. give : cmd : : Give item to player. Arguments: givecurrentammo : cmd : : Give a supply of ammo for current weapon.. global_set : cmd : : global_set : Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD). god : cmd : : Toggle. Player becomes invulnerable. groundlist : cmd : : Display ground entity list hammer_update_entity : cmd : : Updates the entity's position/angles when in edit mode hammer_update_safe_entities : cmd : : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entities mentioned in any hammer_updateignorelist objects in this map. heartbeat : cmd : : Force heartbeat of master servers helloserverplugintogglethirdpresononmeplease : cmd : : Hi Leonardo help : cmd : : Find help about a convar/concommand. hide_server : 0 : , "sv" : Whether the server should be hidden from the master server hl2_episodic : 0 : , "sv", "rep" : host_flush_threshold : 20 : : Memory threshold below which the host should flush caches between server instances host_framerate : 0 : : Set to lock per-frame time elapse. host_limitlocal : 0 : : Apply cl_cmdrate and cl_updaterate to loopback connection host_map : 0 : : Current map name. host_profile : 0 : : host_runofftime : cmd : : Run off some time without rendering/updating sounds host_showcachemiss : 0 : : Print a debug message when the client or server cache is missed. host_ShowIPCCallCount : 0 : : Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame. host_sleep : 0 : , "cheat" : Force the host to sleep a certain number of milliseconds each frame. host_speeds : 0 : : Show general system running times. host_thread_mode : 0 : : Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force) host_timer_report : cmd : : Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only) host_timer_spin_ms : 0 : : Use CPU busy-loop for improved timer precision (dedicated only) host_timescale : 1 : , "rep" : Prescale the clock by this amount. hostip : 2055237120.000 : : Host game server ip hostname : 0 : : Hostname for server. hostport : 27015 : : Host game server port hurtme : cmd : : Hurts the player. Arguments: ifm_basecamera_camerastate : cmd : : Set camera state incrementvar : cmd : : Increment specified convar value. ip : 122 : : Overrides IP for multihomed hosts item_show_whitelistable_definitions : cmd : : Lists the item definitions that can be whitelisted in the item_whitelist.txt file in tournament mode. kdtree_test : cmd : : Tests spatial partition for entities queries. key_findbinding : cmd : : Find key bound to specified command string. key_listboundkeys : cmd : : List bound keys with bindings. kick : cmd : : Kick a player by name. kickall : cmd : : Kicks everybody connected with a message. kickid : cmd : : Kick a player by userid or uniqueid, with a message. kill : cmd : : Kills the player with generic damage killfeed_secret : 0 : , "prot", "norecord" : Change this from DEFAULT to something secret or killfeed will not function. killserver : cmd : : Shutdown the server. killvector : cmd : : Kills a player applying force. Usage: killvector listid : cmd : : Lists banned users. listip : cmd : : List IP addresses on the ban list. listissues : cmd : : List all the issues that can be voted on. listmaps : cmd : : listmodels : cmd : : List loaded models. listRecentNPCSpeech : cmd : : Displays a list of the last 5 lines of speech from NPCs. loader_dump_table : cmd : : loader_spew_info : 0 : : 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Purges, -1:All loader_spew_info_ex : 0 : : (internal) lockplayername : cmd : : Prevent name changes for this userID. log : cmd : : Enables logging to file, console, and udp < on | off >. log_verbose_enable : 0 : , "sv" : Set to 1 to enable verbose server log on the server. log_verbose_interval : 3 : , "sv" : Determines the interval (in seconds) for the verbose server log. logaddress_add : cmd : : Set address and port for remote host . logaddress_del : cmd : : Remove address and port for remote host . logaddress_delall : cmd : : Remove all udp addresses being logged to logaddress_list : cmd : : List all addresses currently being used by logaddress. lservercfgfile : 0 : , "sv" : lzma_persistent_buffer : 0 : : If set, attempt to keep a persistent buffer for the LZMA decoder dictionary. This avoids re-allocating a ~16-64meg buffer for each operation, at the expensive of keeping extra memory around when it is not in-use. map : cmd : : Start playing on specified map. map_background : cmd : : Runs a map as the background to the main menu. map_commentary : cmd : : Start playing, with commentary, on a specified map. map_noareas : 0 : : Disable area to area connection testing. map_showspawnpoints : cmd : : Dev - test the spawn points, draws for 60 seconds mapcyclefile : 0 : , "sv" : Name of the .txt file used to cycle the maps on multiplayer servers maps : cmd : : Displays list of maps. mat_aaquality : 0 : , "a" : mat_accelerate_adjust_exposure_down : 3 : , "cheat" : mat_antialias : 0 : , "a" : mat_bufferprimitives : 0 : : mat_bumpbasis : 0 : , "cheat" : mat_bumpmap : 1 : : mat_compressedtextures : 1 : : mat_configcurrent : cmd : : show the current video control panel config for the material system mat_debugalttab : 0 : , "cheat" : mat_debugdepth : 0 : : mat_depthbias_decal : -262144 : , "cheat" : mat_depthbias_normal : 0 : , "cheat" : mat_depthbias_shadowmap : 0 : , "cheat" : mat_diffuse : 1 : , "cheat" : mat_drawflat : 0 : , "cheat" : mat_dxlevel : 92 : : mat_enable_vrmode : cmd : : Switches the material system to VR mode (after restart) mat_envmapsize : 128 : : mat_envmaptgasize : 32 : : mat_evict_all : cmd : : Evict all fine mipmaps from the gpu mat_excludetextures : 0 : , "cheat" : mat_fastnobump : 0 : , "cheat" : mat_fastspecular : 1 : : Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf. mat_fillrate : 0 : , "cheat" : mat_filterlightmaps : 1 : : mat_filtertextures : 1 : : mat_forceaniso : 1 : , "a" : mat_forcedynamic : 0 : , "cheat" : mat_forcehardwaresync : 1 : : mat_fullbright : 0 : , "cheat" : mat_hdr_enabled : cmd : : Report if HDR is enabled for debugging mat_hdr_level : 2 : , "a" : Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps. mat_hdr_manual_tonemap_rate : 1 : : mat_hdr_tonemapscale : 1 : , "cheat" : The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open. mat_info : cmd : : Shows material system info mat_levelflush : 1 : : mat_lightmap_pfms : 0 : : Outputs .pfm files containing lightmap data for each lightmap page when a level exits. mat_loadtextures : 1 : , "cheat" : mat_luxels : 0 : , "cheat" : mat_measurefillrate : 0 : , "cheat" : mat_mipmaptextures : 1 : : mat_monitorgamma : 2 : , "a" : monitor gamma (typically 2.2 for CRT and 1.7 for LCD) mat_monitorgamma_tv_enabled : 0 : , "a" : mat_monitorgamma_tv_exp : 2 : : mat_monitorgamma_tv_range_max : 255 : : mat_monitorgamma_tv_range_min : 16 : : mat_morphstats : 0 : , "cheat" : mat_motion_blur_enabled : 0 : , "a" : mat_norendering : 0 : , "cheat" : mat_normalmaps : 0 : , "cheat" : mat_normals : 0 : , "cheat" : mat_phong : 1 : : mat_picmip : 0 : , "a" : mat_powersavingsmode : 0 : , "a" : Power Savings Mode mat_proxy : 0 : , "cheat" : mat_queue_mode : -1 : , "a" : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 2=queued multithreaded mat_queue_report : 0 : , "a" : Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks. mat_reducefillrate : 0 : : mat_reduceparticles : 0 : : mat_reloadallmaterials : cmd : : Reloads all materials mat_reloadmaterial : cmd : : Reloads a single material mat_reloadtextures : cmd : : Reloads all textures mat_report_queue_status : 0 : : mat_reporthwmorphmemory : cmd : : Reports the amount of size in bytes taken up by hardware morph textures. mat_reset_rendertargets : cmd : : Resets all the render targets mat_reversedepth : 0 : , "cheat" : mat_savechanges : cmd : : saves current video configuration to the registry mat_show_ab_hdr : 0 : : mat_showenvmapmask : 0 : : mat_showlowresimage : 0 : , "cheat" : mat_showmaterials : cmd : : Show materials. mat_showmaterialsverbose : cmd : : Show materials (verbose version). mat_showmiplevels : 0 : , "cheat" : color-code miplevels 2: normalmaps, 1: everything else mat_showtextures : cmd : : Show used textures. mat_slopescaledepthbias_decal : 0 : , "cheat" : mat_slopescaledepthbias_normal : 0 : , "cheat" : mat_slopescaledepthbias_shadowmap : 16 : , "cheat" : mat_softwarelighting : 0 : : mat_softwareskin : 0 : , "cheat" : mat_specular : 1 : : Enable/Disable specularity for perf testing. Will cause a material reload upon change. mat_spew_on_texture_size : 0 : : Print warnings about vtf content that isn't of the expected size mat_texture_reload_frame_swap_workaround : 0 : : Workaround certain GL drivers holding unnecessary amounts of data when loading many materials by forcing synthetic frame swaps mat_texture_tracking : 0 : : mat_tonemap_algorithm : 1 : , "cheat" : 0 = Original Algorithm 1 = New Algorithm mat_tonemapping_occlusion_use_stencil : 0 : : mat_trilinear : 0 : : mat_vrmode_adapter : -1 : : mat_vsync : 0 : : Force sync to vertical retrace mat_wireframe : 0 : , "cheat" : matchmakingport : 27025 : : Host Matchmaking port maxplayers : cmd : : Change the maximum number of players allowed on this server. mem_compact : cmd : : mem_dump : cmd : : Dump memory stats to text file. mem_dumpstats : 0 : : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output ) mem_eat : cmd : : mem_force_flush : 0 : , "cheat" : Force cache flush of unlocked resources on every alloc mem_max_heapsize : 256 : : Maximum amount of memory to dedicate to engine hunk and datacache (in mb) mem_max_heapsize_dedicated : 64 : : Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb) mem_min_heapsize : 48 : : Minimum amount of memory to dedicate to engine hunk and datacache (in mb) mem_periodicdumps : 0 : : Write periodic memstats dumps every n seconds. mem_test : cmd : : mem_test_each_frame : 0 : : Run heap check at end of every frame mem_test_every_n_seconds : 0 : : Run heap check at a specified interval mem_vcollide : cmd : : Dumps the memory used by vcollides memory : cmd : : Print memory stats. memory_diff : cmd : : show memory stats relative to snapshot memory_list : cmd : : dump memory list (linux only) memory_mark : cmd : : snapshot current allocation status memory_status : cmd : : show memory stats (linux only) meta : cmd : : Metamod:Source control options metamod_version : 1 : , "sp", "nf" : Metamod:Source Version mission_list : cmd : : List all available tactical missions mission_show : cmd : : Show the given mission mm_basedir : 0 : , "sp" : Metamod:Source Base Folder mm_pluginsfile : 0 : , "sp" : Metamod:Source Plugins File mod_forcedata : 1 : : Forces all model file data into cache on model load. mod_forcetouchdata : 1 : : Forces all model file data into cache on model load. mod_load_anims_async : 0 : : mod_load_fakestall : 0 : : Forces all ANI file loading to stall for specified ms mod_load_mesh_async : 0 : : mod_load_showstall : 0 : : 1 - show hitches , 2 - show stalls mod_load_vcollide_async : 0 : : mod_lock_mdls_on_load : 0 : : mod_offline_hdr_switch : 1 : : Re-order the HDR/LDR mode switch to do most of the material system reloading with the device offline. This reduces unnecessary device resource uploads and may drastically reduce load time and memory pressure on certain drivers, but may trigger bugs in some very old source engine pathways. mod_test_mesh_not_available : 0 : , "cheat" : mod_test_not_available : 0 : , "cheat" : mod_test_verts_not_available : 0 : , "cheat" : mod_touchalldata : 1 : : Touch model data during level startup mod_trace_load : 0 : : motd : cmd : : motdfile : 0 : , "sv" : The MOTD file to load. motdfile_text : 0 : , "sv" : The text-only MOTD file to use for clients that have disabled HTML MOTDs. mp_allowNPCs : 1 : , "sv", "nf" : mp_allowspectators : 1 : , "sv", "rep" : toggles whether the server allows spectator mode or not mp_autocrosshair : 1 : , "sv", "nf" : mp_autoteambalance : 0 : , "sv", "nf" : Automatically balance the teams based on mp_teams_unbalance_limit. 0 = off, 1 = forcibly switch, 2 = ask volunteers mp_bonusroundtime : 15 : , "sv", "rep" : Time after round win until round restarts mp_chattime : 10 : , "sv", "rep" : amount of time players can chat after the game is over mp_clan_ready_signal : 0 : , "sv" : Text that team leader from each team must speak for the match to begin mp_clan_readyrestart : 0 : , "sv" : If non-zero, game will restart once someone from each team gives the ready signal mp_decals : 200 : , "a" : mp_defaultteam : 0 : , "sv" : mp_disable_autokick : cmd : : Prevents a userid from being auto-kicked mp_disable_respawn_times : 0 : , "sv", "nf", "rep" : mp_enableroundwaittime : 3 : , "sv", "rep" : Enable timers to wait between rounds. mp_fadetoblack : 0 : , "sv", "nf", "rep" : fade a player's screen to black when he dies mp_falldamage : 0 : , "sv", "nf" : mp_flashlight : 0 : , "sv", "nf" : mp_footsteps : 1 : , "sv", "nf" : mp_forceautoteam : 0 : , "sv", "nf", "rep" : Automatically assign players to teams when joining. mp_forcecamera : 1 : , "sv", "rep" : Restricts spectator modes for dead players mp_forcerespawn : 1 : , "sv", "nf" : mp_forcerespawnplayers : cmd : : Force all players to respawn. mp_forcewin : cmd : : Forces team to win mp_fraglimit : 0 : , "sv", "nf", "rep" : The number of kills at which the map ends mp_friendlyfire : 0 : , "sv", "nf", "rep" : Allows team members to injure other members of their team mp_highlander : 0 : , "sv", "nf", "rep" : Allow only 1 of each player class type. mp_holiday_nogifts : 0 : , "sv", "nf" : Set to 1 to prevent holiday gifts from spawning when players are killed. mp_humans_must_join_team : 0 : , "sv", "rep" : Restricts human players to a single team {any, blue, red, spectator} mp_idledealmethod : 0 : , "sv" : Deals with Idle Players. 1 = Sends them into Spectator mode then kicks them if they're still idle, 2 = Kicks them out of the game; mp_idlemaxtime : 15 : , "sv" : Maximum time a player is allowed to be idle (in minutes) mp_mapcycle_empty_timeout_seconds : 0 : , "sv", "rep" : If nonzero, server will cycle to the next map if it has been empty on the current map for N seconds mp_match_end_at_timelimit : 0 : , "sv", "nf" : Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round. mp_maxrounds : 0 : , "sv", "nf", "rep" : max number of rounds to play before server changes maps mp_respawnwavetime : 10 : , "sv", "nf", "rep" : Time between respawn waves. mp_restartgame : 0 : , "sv" : If non-zero, game will restart in the specified number of seconds mp_restartgame_immediate : 0 : , "sv" : If non-zero, game will restart immediately mp_restartround : 0 : , "sv" : If non-zero, the current round will restart in the specified number of seconds mp_scrambleteams : cmd : : Scramble the teams and restart the game mp_scrambleteams_auto : 1 : , "sv", "nf" : Server will automatically scramble the teams if criteria met. Only works on dedicated servers. mp_scrambleteams_auto_windifference : 2 : , "sv", "nf" : Number of round wins a team must lead by in order to trigger an auto scramble. mp_show_voice_icons : 1 : , "sv", "rep" : Show overhead player voice icons when players are speaking. mp_showrespawntimes : cmd : : Show the min respawn times for the teams mp_simulatemultiplecappers : 1 : , "sv", "cheat" : mp_spectators_restricted : 0 : , "sv" : Prevent players on game teams from joining team spectator if it would unbalance the teams. mp_stalemate_enable : 0 : , "sv", "nf" : Enable/Disable stalemate mode. mp_stalemate_meleeonly : 0 : , "sv", "nf", "rep" : Restrict everyone to melee weapons only while in Sudden Death. mp_stalemate_timelimit : 240 : , "sv", "rep" : Timelimit (in seconds) of the stalemate round. mp_switchteams : cmd : : Switch teams and restart the game mp_teamlist : 0 : , "sv", "nf" : mp_teamoverride : 1 : , "sv" : mp_teamplay : 0 : , "sv", "nf" : mp_teams_unbalance_limit : 0 : , "sv", "rep" : Teams are unbalanced when one team has this many more players than the other team. (0 disables check) mp_time_between_capscoring : 30 : , "sv" : Delay between scoring of owned capture points. mp_timelimit : 0 : , "sv", "nf", "rep" : game time per map in minutes mp_tournament : 0 : , "sv", "nf", "rep" : mp_tournament_allow_non_admin_restart : 1 : , "sv" : Allow mp_tournament_restart command to be issued by players other than admin. mp_tournament_post_match_period : 90 : , "sv", "rep" : The amount of time (in seconds) before the server resets post-match. mp_tournament_prevent_team_switch_on_readyup : 1 : , "sv" : Prevent switching teams on ready-up for subsequent rounds in tournament mode. mp_tournament_readymode : 0 : , "sv", "nf", "rep" : Enable per-player ready status for tournament mode. mp_tournament_readymode_countdown : 10 : , "sv", "nf", "rep" : The number of seconds before a match begins when both teams are ready. mp_tournament_readymode_min : 2 : , "sv", "nf", "rep" : Minimum number of players required on the server before players can toggle ready status. mp_tournament_readymode_team_size : 0 : , "sv", "nf", "rep" : Minimum number of players required to be ready per-team before the game can begin. mp_tournament_restart : cmd : : Restart Tournament Mode on the current level. mp_tournament_stopwatch : 1 : , "sv", "nf", "rep" : Use Stopwatch mode while using Tournament mode (mp_tournament) mp_tournament_whitelist : 0 : , "sv" : Specifies the item whitelist file to use. mp_waitingforplayers_cancel : 0 : , "sv" : Set to 1 to end the WaitingForPlayers period. mp_waitingforplayers_restart : 0 : , "sv" : Set to 1 to start or restart the WaitingForPlayers period. mp_weaponstay : 0 : , "sv", "nf" : mp_windifference : 0 : , "sv", "nf", "rep" : Score difference between teams before server changes maps mp_windifference_min : 0 : , "sv", "nf", "rep" : Minimum score needed for mp_windifference to be applied mp_winlimit : 0 : , "sv", "nf", "rep" : Max score one team can reach before server changes maps multvar : cmd : : Multiply specified convar value. name : 0 : , "a", "user", "print", "server_can_execute" : Current user name namelockid : cmd : : Prevent name changes for this userID. nav_add_to_selected_set : cmd : : Add current area to the selected set. nav_add_to_selected_set_by_id : cmd : : Add specified area id to the selected set. nav_analyze : cmd : : Re-analyze the current Navigation Mesh and save it to disk. nav_area_bgcolor : 0 : , "sv", "cheat" : RGBA color to draw as the background color for nav areas while editing. nav_area_max_size : 50 : , "sv", "cheat" : Max area size created in nav generation nav_avoid : cmd : : Toggles the 'avoid this area when possible' flag used by the AI system. nav_begin_area : cmd : : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and issue a 'nav_end_area' command. nav_begin_deselecting : cmd : : Start continuously removing from the selected set. nav_begin_drag_deselecting : cmd : : Start dragging a selection area. nav_begin_drag_selecting : cmd : : Start dragging a selection area. nav_begin_selecting : cmd : : Start continuously adding to the selected set. nav_begin_shift_xy : cmd : : Begin shifting the Selected Set. nav_build_ladder : cmd : : Attempts to build a nav ladder on the climbable surface under the cursor. nav_check_file_consistency : cmd : : Scans the maps directory and reports any missing/out-of-date navigation files. nav_check_floor : cmd : : Updates the blocked/unblocked status for every nav area. nav_check_stairs : cmd : : Update the nav mesh STAIRS attribute nav_chop_selected : cmd : : Chops all selected areas into their component 1x1 areas nav_clear_attribute : cmd : : Remove given nav attribute from all areas in the selected set. nav_clear_selected_set : cmd : : Clear the selected set. nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions. nav_compress_id : cmd : : Re-orders area and ladder ID's so they are continuous. nav_connect : cmd : : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first. nav_coplanar_slope_limit : 0 : , "sv", "cheat" : nav_coplanar_slope_limit_displacement : 0 : , "sv", "cheat" : nav_corner_adjust_adjacent : 18 : , "sv", "cheat" : radius used to raise/lower corners in nearby areas when raising/lowering corners. nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area. nav_corner_place_on_ground : cmd : : Places the selected corner of the currently marked Area on the ground. nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area. nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners. nav_create_area_at_feet : 0 : , "sv", "cheat" : Anchor nav_begin_area Z to editing player's feet nav_create_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when created by hand. nav_crouch : cmd : : Toggles the 'must crouch in this area' flag used by the AI system. nav_debug_blocked : 0 : , "sv", "cheat" : nav_delete : cmd : : Deletes the currently highlighted Area. nav_delete_marked : cmd : : Deletes the currently marked Area (if any). nav_disconnect : cmd : : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas. nav_disconnect_outgoing_oneways : cmd : : For each area in the selected set, disconnect all outgoing one-way connections. nav_displacement_test : 10000 : , "sv", "cheat" : Checks for nodes embedded in displacements (useful for in-development maps) nav_dont_hide : cmd : : Toggles the 'area is not suitable for hiding spots' flag used by the AI system. nav_drag_selection_volume_zmax_offset : 32 : , "sv", "rep" : The offset of the nav drag volume top from center nav_drag_selection_volume_zmin_offset : 32 : , "sv", "rep" : The offset of the nav drag volume bottom from center nav_draw_limit : 500 : , "sv", "cheat" : The maximum number of areas to draw in edit mode nav_dump_selected_set_positions : cmd : : Write the (x,y,z) coordinates of the centers of all selected nav areas to a file. nav_edit : 0 : , "sv", "cheat" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. nav_end_area : cmd : : Defines the second corner of a new Area or Ladder and creates it. nav_end_deselecting : cmd : : Stop continuously removing from the selected set. nav_end_drag_deselecting : cmd : : Stop dragging a selection area. nav_end_drag_selecting : cmd : : Stop dragging a selection area. nav_end_selecting : cmd : : Stop continuously adding to the selected set. nav_end_shift_xy : cmd : : Finish shifting the Selected Set. nav_flood_select : cmd : : Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again. nav_gen_cliffs_approx : cmd : : Mark cliff areas, post-processing approximation nav_generate : cmd : : Generate a Navigation Mesh for the current map and save it to disk. nav_generate_fencetops : 1 : , "sv", "cheat" : Autogenerate nav areas on fence and obstacle tops nav_generate_fixup_jump_areas : 1 : , "sv", "cheat" : Convert obsolete jump areas into 2-way connections nav_generate_incremental : cmd : : Generate a Navigation Mesh for the current map and save it to disk. nav_generate_incremental_range : 2000 : , "sv", "cheat" : nav_generate_incremental_tolerance : 0 : , "sv", "cheat" : Z tolerance for adding new nav areas. nav_generate_jump_connections : 1 : , "sv", "cheat" : If disabled, don't generate jump connections from jump areas nav_jump : cmd : : Toggles the 'traverse this area by jumping' flag used by the AI system. nav_ladder_flip : cmd : : Flips the selected ladder's direction. nav_load : cmd : : Loads the Navigation Mesh for the current map. nav_lower_drag_volume_max : cmd : : Lower the top of the drag select volume. nav_lower_drag_volume_min : cmd : : Lower the bottom of the drag select volume. nav_make_sniper_spots : cmd : : Chops the marked area into disconnected sub-areas suitable for sniper spots. nav_mark : cmd : : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands. nav_mark_attribute : cmd : : Set nav attribute for all areas in the selected set. nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting. nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh. nav_max_view_distance : 6000 : , "sv", "cheat" : Maximum range for precomputed nav mesh visibility (0 = default 1500 units) nav_max_vis_delta_list_length : 64 : , "sv", "cheat" : nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command. nav_merge_mesh : cmd : : Merges a saved selected set into the current mesh. nav_no_hostages : cmd : : Toggles the 'hostages cannot use this area' flag used by the AI system. nav_no_jump : cmd : : Toggles the 'dont jump in this area' flag used by the AI system. nav_place_floodfill : cmd : : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area. nav_place_list : cmd : : Lists all place names used in the map. nav_place_pick : cmd : : Sets the current Place to the Place of the Area under the cursor. nav_place_replace : cmd : : Replaces all instances of the first place with the second place. nav_place_set : cmd : : Sets the Place of all selected areas to the current Place. nav_potentially_visible_dot_tolerance : 0 : , "sv", "cheat" : nav_precise : cmd : : Toggles the 'dont avoid obstacles' flag used by the AI system. nav_quicksave : 1 : , "sv", "cheat" : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing. nav_raise_drag_volume_max : cmd : : Raise the top of the drag select volume. nav_raise_drag_volume_min : cmd : : Raise the bottom of the drag select volume. nav_recall_selected_set : cmd : : Re-selects the stored selected set. nav_remove_from_selected_set : cmd : : Remove current area from the selected set. nav_remove_jump_areas : cmd : : Removes legacy jump areas, replacing them with connections. nav_run : cmd : : Toggles the 'traverse this area by running' flag used by the AI system. nav_save : cmd : : Saves the current Navigation Mesh to disk. nav_save_selected : cmd : : Writes the selected set to disk for merging into another mesh via nav_merge_mesh. nav_select_blocked_areas : cmd : : Adds all blocked areas to the selected set nav_select_damaging_areas : cmd : : Adds all damaging areas to the selected set nav_select_half_space : cmd : : Selects any areas that intersect the given half-space. nav_select_invalid_areas : cmd : : Adds all invalid areas to the Selected Set. nav_select_larger_than : cmd : : Select nav areas where both dimensions are larger than the given size. nav_select_obstructed_areas : cmd : : Adds all obstructed areas to the selected set nav_select_orphans : cmd : : Adds all orphan areas to the selected set (highlight a valid area first). nav_select_overlapping : cmd : : Selects nav areas that are overlapping others. nav_select_radius : cmd : : Adds all areas in a radius to the selection set nav_select_stairs : cmd : : Adds all stairway areas to the selected set nav_selected_set_border_color : 100 : , "sv", "cheat" : Color used to draw the selected set borders while editing. nav_selected_set_color : 255 : , "sv", "cheat" : Color used to draw the selected set background while editing. nav_set_place_mode : cmd : : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names. nav_shift : cmd : : Shifts the selected areas by the specified amount nav_show_approach_points : 0 : , "sv", "cheat" : Show Approach Points in the Navigation Mesh. nav_show_area_info : 0 : , "sv", "cheat" : Duration in seconds to show nav area ID and attributes while editing nav_show_compass : 0 : , "sv", "cheat" : nav_show_continguous : 0 : , "sv", "cheat" : Highlight non-contiguous connections nav_show_danger : 0 : , "sv", "cheat" : Show current 'danger' levels. nav_show_dumped_positions : cmd : : Show the (x,y,z) coordinate positions of the given dump file. nav_show_func_nav_avoid : 0 : , "sv", "cheat" : Show areas of designer-placed bot avoidance due to func_nav_avoid entities nav_show_func_nav_prefer : 0 : , "sv", "cheat" : Show areas of designer-placed bot preference due to func_nav_prefer entities nav_show_func_nav_prerequisite : 0 : , "sv", "cheat" : Show areas of designer-placed bot preference due to func_nav_prerequisite entities nav_show_light_intensity : 0 : , "sv", "cheat" : nav_show_node_grid : 0 : , "sv", "cheat" : nav_show_node_id : 0 : , "sv", "cheat" : nav_show_nodes : 0 : , "sv", "cheat" : nav_show_player_counts : 0 : , "sv", "cheat" : Show current player counts in each area. nav_show_potentially_visible : 0 : , "sv", "cheat" : Show areas that are potentially visible from the current nav area nav_simplify_selected : cmd : : Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas nav_slope_limit : 0 : , "sv", "cheat" : The ground unit normal's Z component must be greater than this for nav areas to be generated. nav_slope_tolerance : 0 : , "sv", "cheat" : The ground unit normal's Z component must be this close to the nav area's Z component to be generated. nav_snap_to_grid : 0 : , "sv", "cheat" : Snap to the nav generation grid when creating new nav areas nav_solid_props : 0 : , "sv", "cheat" : Make props solid to nav generation/editing nav_splice : cmd : : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them. nav_split : cmd : : To split an Area into two, align the split line using your cursor and invoke the split command. nav_split_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when split. nav_stand : cmd : : Toggles the 'stand while hiding' flag used by the AI system. nav_stop : cmd : : Toggles the 'must stop when entering this area' flag used by the AI system. nav_store_selected_set : cmd : : Stores the current selected set for later retrieval. nav_strip : cmd : : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area. nav_subdivide : cmd : : Subdivides all selected areas. nav_test_node : 0 : , "sv", "cheat" : nav_test_node_crouch : 0 : , "sv", "cheat" : nav_test_node_crouch_dir : 4 : , "sv", "cheat" : nav_test_stairs : cmd : : Test the selected set for being on stairs nav_toggle_deselecting : cmd : : Start or stop continuously removing from the selected set. nav_toggle_in_selected_set : cmd : : Remove current area from the selected set. nav_toggle_place_mode : cmd : : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names. nav_toggle_place_painting : cmd : : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place. nav_toggle_selected_set : cmd : : Toggles all areas into/out of the selected set. nav_toggle_selecting : cmd : : Start or stop continuously adding to the selected set. nav_transient : cmd : : Toggles the 'area is transient and may become blocked' flag used by the AI system. nav_unmark : cmd : : Clears the marked Area or Ladder. nav_update_blocked : cmd : : Updates the blocked/unblocked status for every nav area. nav_update_lighting : cmd : : Recomputes lighting values nav_update_visibility_on_edit : 0 : , "sv", "cheat" : If nonzero editing the mesh will incrementally recompue visibility nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set. nav_walk : cmd : : Toggles the 'traverse this area by walking' flag used by the AI system. nav_warp_to_mark : cmd : : Warps the player to the marked area. nav_world_center : cmd : : Centers the nav mesh in the world nb_allow_avoiding : 1 : , "sv", "cheat" : nb_allow_climbing : 1 : , "sv", "cheat" : nb_allow_gap_jumping : 1 : , "sv", "cheat" : nb_blind : 0 : , "sv", "cheat" : Disable vision nb_command : cmd : : Sends a command string to all bots nb_debug : cmd : : Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS. nb_debug_climbing : 0 : , "sv", "cheat" : nb_debug_filter : cmd : : Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots. nb_debug_history : 1 : , "sv", "cheat" : If true, each bot keeps a history of debug output in memory nb_debug_known_entities : 0 : , "sv", "cheat" : Show the 'known entities' for the bot that is the current spectator target nb_delete_all : cmd : : Delete all non-player NextBot entities. nb_force_look_at : cmd : : Force selected bot to look at the local player's position nb_goal_look_ahead_range : 50 : , "sv", "cheat" : nb_head_aim_resettle_angle : 100 : , "sv", "cheat" : After rotating through this angle, the bot pauses to 'recenter' its virtual mouse on its virtual mousepad nb_head_aim_resettle_time : 0 : , "sv", "cheat" : How long the bot pauses to 'recenter' its virtual mouse on its virtual mousepad nb_head_aim_settle_duration : 0 : , "sv", "cheat" : nb_head_aim_steady_max_rate : 100 : , "sv", "cheat" : nb_ladder_align_range : 50 : , "sv", "cheat" : nb_last_area_update_tolerance : 4 : , "sv", "cheat" : Distance a character needs to travel in order to invalidate cached area nb_move_to_cursor : cmd : : Tell all NextBots to move to the cursor position nb_path_draw_inc : 100 : , "sv", "cheat" : nb_path_draw_segment_count : 100 : , "sv", "cheat" : nb_path_segment_influence_radius : 100 : , "sv", "cheat" : nb_player_crouch : 0 : , "sv", "cheat" : Force bots to crouch nb_player_move : 1 : , "sv", "cheat" : Prevents bots from moving nb_player_move_direct : 0 : , "sv" : nb_player_stop : 0 : , "sv", "cheat" : Stop all NextBotPlayers from updating nb_player_walk : 0 : , "sv", "cheat" : Force bots to walk nb_saccade_speed : 1000 : , "sv", "cheat" : nb_saccade_time : 0 : , "sv", "cheat" : nb_select : cmd : : Select the bot you are aiming at for further debug operations. nb_speed_look_ahead_range : 150 : , "sv", "cheat" : nb_stop : 0 : , "sv", "cheat", "rep" : Stop all NextBots nb_update_debug : 0 : , "sv", "cheat" : nb_update_framelimit : 15 : , "sv", "cheat" : nb_update_frequency : 0 : , "sv", "cheat" : nb_update_maxslide : 2 : , "sv", "cheat" : nb_warp_selected_here : cmd : : Teleport the selected bot to your cursor position net_blockmsg : 0 : , "cheat" : Discards incoming message: <0|1|name> net_chan_limit_msec : 0 : : Netchannel processing is limited to so many milliseconds, abort connection if exceeding budget net_chan_stats_dump : 0 : : Netchannel statistics will dump in the logs upon request net_chan_stats_dump_top_msgs : 5 : : Netchannel statistics will dump so many top messages in each category net_chan_stats_lru : 3 : : Netchannel statistics LRU accumulation buffer size net_channels : cmd : : Shows net channel info net_chokeloop : 0 : : Apply bandwidth choke to loopback packets net_compresspackets : 1 : : Use compression on game packets. net_compresspackets_minsize : 1024 : : Don't bother compressing packets below this size. net_compressvoice : 0 : : Attempt to compress out of band voice payloads (360 only). net_disconnect_reason : 0 : : Whether the server should relay the disconnect reason to clients. net_drawslider : 0 : : Draw completion slider during signon net_droponsendoverflow : 0 : : If enabled, channel will drop client when sending too much data causes buffer overrun net_droppackets : 0 : , "cheat" : Drops next n packets on client net_fakejitter : 0 : , "cheat" : Jitter fakelag packet time net_fakelag : 0 : , "cheat" : Lag all incoming network data (including loopback) by this many milliseconds. net_fakeloss : 0 : , "cheat" : Simulate packet loss as a percentage (negative means drop 1/n packets) net_maxcleartime : 4 : : Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit). net_maxfilesize : 64 : : Maximum allowed file size for uploading in MB net_maxfragments : 1260 : : Max fragment bytes per packet net_maxpacketdrop : 5000 : : Ignore any packets with the sequence number more than this ahead (0 == no limit) net_maxroutable : 1260 : , "a", "user" : Requested max packet size before packets are 'split'. net_queue_trace : 0 : : net_queued_packet_thread : 1 : : Use a high priority thread to send queued packets out instead of sending them each frame. net_showdrop : 0 : : Show dropped packets in console net_showevents : 0 : , "cheat" : Dump game events to console (1=client only, 2=all). net_showfragments : 0 : : Show netchannel fragments net_showmsg : 0 : : Show incoming message: <0|1|name> net_showpeaks : 0 : : Show messages for large packets only: net_showsplits : 0 : : Show info about packet splits net_showtcp : 0 : : Dump TCP stream summary to console net_showudp : 0 : : Dump UDP packets summary to console net_showudp_wire : 0 : : Show incoming packet information net_splitpacket_maxrate : 80000 : : Max bytes per second when queueing splitpacket chunks net_splitrate : 1 : : Number of fragments for a splitpacket that can be sent per frame net_start : cmd : : Inits multiplayer network sockets net_status : cmd : : Shows current network status net_udp_rcvbuf : 131072 : : Default UDP receive buffer size net_usesocketsforloopback : 0 : : Use network sockets layer even for listen server local player's packets (multiplayer only). net_warningthrottle : 5 : : Network warning throttling to specified Hz rate next : 0 : , "cheat" : Set to 1 to advance to next frame ( when singlestep == 1 ) nextlevel : 0 : , "sv", "nf" : If set to a valid map name, will trigger a changelevel to the specified map at the end of the round nextmap : cmd : : noclip : cmd : : Toggle. Player becomes non-solid and flies. notarget : cmd : : Toggle. Player becomes hidden to NPCs. npc_ally_deathmessage : 1 : , "sv", "cheat" : npc_height_adjust : 1 : , "a", "sv" : Enable test mode for ik height adjustment npc_sentences : 0 : , "sv" : npc_speakall : cmd : : Force the npc to try and speak all their responses npc_vphysics : 0 : , "sv" : obj_capture_damage : 0 : , "sv" : Captures all damage taken by objects for dumping later. obj_dump_damage : cmd : : obj_sapper_amount : 25 : , "sv" : Amount of health inflicted by a Sapper object per second obj_show_damage : 0 : , "sv" : Show all damage taken by objects. object_deterioration_time : 30 : , "sv" : Time it takes for a fully-healed object to deteriorate. old_radiusdamage : 0 : , "sv", "rep" : opt_EnumerateLeavesFastAlgorithm : 1 : : Use the new SIMD version of CEngineBSPTree::EnumerateLeavesInBox. option_duck_method : 1 : , "a", "sv", "rep" : particle_test_attach_attachment : 0 : , "sv", "cheat" : Attachment index for attachment mode particle_test_attach_mode : 0 : , "sv", "cheat" : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin' particle_test_file : 0 : , "sv", "cheat" : Name of the particle system to dynamically spawn particle_test_start : cmd : : Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at particle_test_stop : cmd : : Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at password : 0 : , "a", "norecord" : Current server access password path : cmd : : Show the engine filesystem path. pause : cmd : : Toggle the server pause state. PerfMark : cmd : : inserts a telemetry marker into the stream. If args are provided, they will be included. phys_impactforcescale : 1 : , "sv" : phys_penetration_error_time : 10 : , "sv" : Controls the duration of vphysics penetration error boxes. phys_pushscale : 1 : , "sv", "rep" : phys_speeds : 0 : , "sv" : phys_stressbodyweights : 5 : , "sv" : phys_timescale : 1 : , "sv" : Scale time for physics phys_upimpactforcescale : 0 : , "sv" : physics_budget : cmd : : Times the cost of each active object physics_constraints : cmd : : Highlights constraint system graph for an entity physics_debug_entity : cmd : : Dumps debug info for an entity physics_highlight_active : cmd : : Turns on the absbox for all active physics objects physics_report_active : cmd : : Lists all active physics objects physics_select : cmd : : Dumps debug info for an entity physicsshadowupdate_render : 0 : , "sv" : picker : cmd : : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments: full - enables all debug information ping : cmd : : Display ping to server. pipeline_static_props : 1 : : player_debug_print_damage : 0 : , "sv", "cheat" : When true, print amount and type of all damage received by player to console. player_old_armor : 0 : , "sv" : plugin_load : cmd : : plugin_load : loads a plugin plugin_pause : cmd : : plugin_pause : pauses a loaded plugin plugin_pause_all : cmd : : pauses all loaded plugins plugin_print : cmd : : Prints details about loaded plugins plugin_unload : cmd : : plugin_unload : unloads a plugin plugin_unpause : cmd : : plugin_unpause : unpauses a disabled plugin plugin_unpause_all : cmd : : unpauses all disabled plugins prop_active_gib_limit : 999999 : , "sv" : prop_active_gib_max_fade_time : 999999 : , "sv" : prop_crosshair : cmd : : Shows name for prop looking at prop_debug : cmd : : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1. prop_dynamic_create : cmd : : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} prop_physics_create : cmd : : Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} props_break_max_pieces : -1 : , "sv" : Maximum prop breakable piece count (-1 = model default) props_break_max_pieces_perframe : -1 : , "sv", "rep" : Maximum prop breakable piece count per frame (-1 = model default) quit : cmd : : Exit the engine. r_3dnow : cmd : : Enable/disable 3DNow code r_AirboatViewDampenDamp : 1 : , "sv", "cheat", "nf", "rep" : r_AirboatViewDampenFreq : 7 : , "sv", "cheat", "nf", "rep" : r_AirboatViewZHeight : 0 : , "sv", "cheat", "nf", "rep" : r_ambientboost : 1 : , "a" : Set to boost ambient term if it is totally swamped by local lights r_ambientfactor : 5 : , "a" : Boost ambient cube by no more than this factor r_ambientfraction : 0 : , "cheat" : Fraction of direct lighting that ambient cube must be below to trigger boosting r_ambientmin : 0 : , "a" : Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright r_colorstaticprops : 0 : , "cheat" : r_debugrandomstaticlighting : 0 : , "cheat" : Set to 1 to randomize static lighting for debugging. Must restart for change to take affect. r_decal_cover_count : 4 : : r_decal_overlap_area : 0 : : r_decal_overlap_count : 3 : : r_decals : 2048 : : r_decalstaticprops : 1 : : Decal static props test r_DispBuildable : 0 : , "cheat" : r_DispDrawAxes : 0 : : r_DispWalkable : 0 : , "cheat" : r_drawbatchdecals : 1 : : Render decals batched. r_drawbrushmodels : 1 : , "cheat" : Render brush models. 0=Off, 1=Normal, 2=Wireframe r_drawdecals : 1 : , "cheat" : Render decals. r_DrawDisp : 1 : , "cheat" : Toggles rendering of displacment maps r_drawentities : 1 : , "cheat" : r_drawfuncdetail : 1 : , "cheat" : Render func_detail r_drawleaf : -1 : , "cheat" : Draw the specified leaf. r_drawlightcache : 0 : , "cheat" : 0: off 1: draw light cache entries 2: draw rays r_drawmodeldecals : 1 : : r_DrawModelLightOrigin : 0 : , "cheat" : r_drawmodelstatsoverlay : 0 : , "cheat" : r_drawmodelstatsoverlaydistance : 500 : , "cheat" : r_drawmodelstatsoverlaymax : 1 : , "a" : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2 r_drawmodelstatsoverlaymin : 0 : , "a" : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2 r_DrawSpecificStaticProp : -1 : : r_drawstaticprops : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe r_drawtranslucentworld : 1 : , "cheat" : r_drawworld : 1 : , "cheat" : Render the world. r_dscale_basefov : 90 : , "cheat" : r_dscale_fardist : 2000 : , "cheat" : r_dscale_farscale : 4 : , "cheat" : r_dscale_neardist : 100 : , "cheat" : r_dscale_nearscale : 1 : , "cheat" : r_dynamic : 1 : : r_eyeglintlodpixels : 20 : , "cheat" : The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value. r_eyemove : 1 : , "a" : r_eyes : 1 : : r_eyeshift_x : 0 : , "a" : r_eyeshift_y : 0 : , "a" : r_eyeshift_z : 0 : , "a" : r_eyesize : 0 : , "a" : r_fastzreject : 0 : : Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings r_fastzrejectdisp : 0 : : Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on. r_flashlightdepthtexture : 1 : : r_flashlightscissor : 1 : : r_flex : 1 : : r_flushlod : cmd : : Flush and reload LODs. r_glint_alwaysdraw : 0 : : r_glint_procedural : 0 : : r_hunkalloclightmaps : 1 : : r_hwmorph : 1 : , "cheat" : r_itemblinkmax : 0 : , "cheat" : r_itemblinkrate : 4 : , "cheat" : r_JeepFOV : 90 : , "sv", "cheat", "rep" : r_JeepViewDampenDamp : 1 : , "sv", "cheat", "nf", "rep" : r_JeepViewDampenFreq : 7 : , "sv", "cheat", "nf", "rep" : r_JeepViewZHeight : 10 : , "sv", "cheat", "nf", "rep" : r_lightaverage : 1 : : Activates/deactivate light averaging r_lightcachemodel : -1 : , "cheat" : r_lightinterp : 5 : , "cheat" : Controls the speed of light interpolation, 0 turns off interpolation r_lightmap : -1 : , "cheat" : r_lightstyle : -1 : , "cheat" : r_lockpvs : 0 : , "cheat" : Lock the PVS so you can fly around and inspect what is being drawn. r_lod : -1 : : r_maxmodeldecal : 50 : : r_modelwireframedecal : 0 : , "cheat" : r_nohw : 0 : , "cheat" : r_norefresh : 0 : : r_nosw : 0 : , "cheat" : r_novis : 0 : , "cheat" : Turn off the PVS. r_occludeemaxarea : 0 : : Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use. r_occluderminarea : 0 : : Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use. r_occludermincount : 0 : : At least this many occluders will be used, no matter how big they are. r_occlusion : 1 : : Activate/deactivate the occlusion system. r_occlusionspew : 0 : , "cheat" : Activate/deactivates spew about what the occlusion system is doing. r_overlayfadeenable : 0 : : r_overlayfademax : 2000 : : r_overlayfademin : 1750 : : r_overlaywireframe : 0 : : r_partition_level : -1 : , "cheat" : Displays a particular level of the spatial partition system. Use -1 to disable it. r_printdecalinfo : cmd : : r_proplightingfromdisk : 1 : , "cheat" : 0=Off, 1=On, 2=Show Errors r_proplightingpooling : -1 : , "cheat" : 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset) r_queued_decals : 0 : : Offloads a bit of decal rendering setup work to the material system queue when enabled. r_randomflex : 0 : , "cheat" : r_renderoverlayfragment : 1 : : r_rootlod : 0 : , "a" : Root LOD r_shadowrendertotexture : 0 : , "a" : r_showenvcubemap : 0 : , "cheat" : r_skin : 0 : , "cheat" : r_spray_lifetime : 2 : : Number of rounds player sprays are visible r_sse2 : cmd : : Enable/disable SSE2 code r_staticprop_lod : -1 : : r_staticpropinfo : 0 : : r_studio_stats : 0 : , "cheat" : r_teeth : 1 : : r_unloadlightmaps : 0 : , "cheat" : r_vehicleBrakeRate : 1 : , "sv", "cheat" : r_VehicleViewDampen : 1 : , "sv", "cheat", "nf", "rep" : r_visocclusion : 0 : , "cheat" : Activate/deactivate wireframe rendering of what the occlusion system is doing. r_visualizetraces : 0 : , "sv", "cheat" : r_waterforceexpensive : 0 : , "a" : r_waterforcereflectentities : 0 : : randommap : cmd : : Changelevel to a random map in the mapcycle file rcon_password : 0 : , "norecord" : remote console password. recompute_speed : cmd : : Recomputes clock speed (for debugging purposes). reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reload). removeid : cmd : : Remove a user ID from the ban list. removeip : cmd : : Remove an IP address from the ban list. replay_block_dump_interval : 10 : , "norecord", "cl" : The server will write partial replay files at this interval when recording. replay_buffersize : 32 : , "norecord", "cl" : Maximum size for the replay memory buffer. replay_data_lifespan : 1 : , "rep", "norecord", "cl" : The number of days before replay data will be removed from the server. Server operators can expect that any data written more than replay_data_lifespan days will be considered stale, and any subsequent execution of replay_docleanup (or automatic cleanup, which can be enabled with replay_fileserver_autocleanup) will remove that data. replay_debug : 0 : , "norecord" : Show Replay debug info. replay_docleanup : cmd : : Deletes stale session data from the fileserver. 'replay_docleanup force' will remove all replay session data. replay_dofileserver_cleanup_on_start : 1 : , "sv", "cl" : Cleanup any stale replay data (both locally and on fileserver) at startup. replay_dopublishtest : cmd : : Do a replay publish test using the current setup. replay_enable : 0 : , "rep", "norecord", "cl" : Enable Replay recording on server replay_fileserver_autocleanup : 0 : , "sv", "cl" : Automatically do fileserver cleanup in between rounds? This is the same as explicitly calling replay_docleanup. replay_fileserver_host : 0 : , "rep", "norecord", "cl" : The hostname of the Web server hosting replays. This can be an IP or a hostname, e.g. '1.2.3.4' or 'www.myserver.com' replay_fileserver_offload_aborttime : 60 : , "sv", "cl" : The time after which publishing will be aborted for a session block or session info file. replay_fileserver_path : 0 : , "rep", "norecord", "cl" : If your replays are stored at 'http://123.123.123.123:4567/tf/replays', replay_fileserver_path should be set to '/tf/replays' replay_fileserver_port : 80 : , "rep", "norecord", "cl" : The port for the Web server hosting replays. For example, if your replays are stored at 'http://123.123.123.123:4567/tf/replays', replay_fileserver_port should be 4567. replay_fileserver_protocol : 0 : , "rep", "norecord", "cl" : Can be 'http' or 'https' replay_flushinterval : 15 : , "a", "norecord", "cl" : Replay system will flush to disk a maximum of every replay_flushinterval seconds. replay_local_fileserver_path : 0 : , "norecord", "cl" : The file server local path. For example, 'c:\MyWebServer\htdocs\replays' or '/MyWebServer/htdocs/replays'. replay_max_publish_threads : 4 : , "sv", "cl" : The max number of threads allowed for publishing replay data, e.g. FTP threads. replay_name : 0 : , "sv", "cl" : Replay bot name replay_printsessioninfo : cmd : : Print session info replay_publish_simulate_delay_local_http : 0 : , "norecord", "cl" : Simulate a delay (in seconds) when publishing replay data via local HTTP. replay_publish_simulate_rename_fail : 0 : , "norecord", "cl" : Simulate a rename failure during local HTTP publishing, which will force a manual copy & delete. replay_record : cmd : : Starts Replay demo recording. replay_record_voice : 1 : , "sv", "cl" : If enabled, voice data is recorded into the replay files. replay_stoprecord : cmd : : Stop Replay demo recording. report_entities : cmd : : Lists all entities report_simthinklist : cmd : : Lists all simulating/thinking entities report_soundpatch : cmd : : reports sound patch count report_touchlinks : cmd : : Lists all touchlinks respawn_entities : cmd : : Respawn all the entities in the map. restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on restart). rocketbounce_version : 1 : , "sp", "nf", "rep" : Corners, how do they work? rr_debug_qa : 0 : , "sv" : Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs. rr_debugresponses : 0 : , "sv" : Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for npc_selected NPCs. rr_debugrule : 0 : , "sv" : If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system. rr_dumpresponses : 0 : , "sv" : Dump all response_rules.txt and rules (requires restart) rr_reloadresponsesystems : cmd : : Reload all response system scripts. say : cmd : : Display player message say_team : cmd : : Display player message to team sb_reload : cmd : : Reload sourcebans config and ban reason menu options sb_version : 1 : , "sp", "nf", "rep" : sbchecker_version : 1 : , "nf" : sbpp_report_cooldown : 60 : : Cooldown in seconds between per report per user sbpp_report_minlen : 10 : : Minimum reason length sbpp_report_version : 1 : , "sp", "nf", "rep", "norecord" : SBPP Report Version sbr_version : 1 : , "sp", "nf", "rep" : sc_fw_block : cmd : : Blocking player comms by command from sourceban web site sc_fw_ungag : cmd : : Ungagging player by command from sourceban web site sc_fw_unmute : cmd : : Unmuting player by command from sourceban web site scene_async_prefetch_spew : 0 : , "sv" : Display async .ani file loading info. scene_clamplookat : 1 : , "sv" : Clamp head turns to a max of 20 degrees per think. scene_clientflex : 1 : , "sv", "rep" : Do client side flex animation. scene_flatturn : 1 : , "sv" : scene_flush : cmd : : Flush all .vcds from the cache and reload from disk. scene_forcecombined : 0 : , "sv" : When playing back, force use of combined .wav files even in english. scene_maxcaptionradius : 1200 : , "sv" : Only show closed captions if recipient is within this many units of speaking actor (0==disabled). scene_print : 0 : , "sv", "rep" : When playing back a scene, print timing and event info to console. scene_showfaceto : 0 : , "a", "sv" : When playing back, show the directions of faceto events. scene_showlook : 0 : , "a", "sv" : When playing back, show the directions of look events. scene_showmoveto : 0 : , "a", "sv" : When moving, show the end location. scene_showunlock : 0 : , "a", "sv" : Show when a vcd is playing but normal AI is running. script : cmd : : Run the text as a script script_add_debug_filter : cmd : : Add a filter to the game debug overlay script_add_watch : cmd : : Add a watch to the game debug overlay script_add_watch_pattern : cmd : : Add a watch to the game debug overlay script_attach_debugger : cmd : : Connect the vscript VM to the script debugger script_attach_debugger_at_startup : 0 : , "sv" : script_break_in_native_debugger_on_error : 0 : , "sv" : script_clear_watches : cmd : : Clear all watches from the game debug overlay script_connect_debugger_on_mapspawn : 0 : , "sv" : script_debug : cmd : : Connect the vscript VM to the script debugger script_debug : cmd : : Toggle the in-game script debug features script_dump_all : cmd : : Dump the state of the VM to the console script_execute : cmd : : Run a vscript file script_find : cmd : : Find a key in the VM script_help : cmd : : Output help for script functions, optionally with a search string script_reload_code : cmd : : Execute a vscript file, replacing existing functions with the functions in the run script script_reload_entity_code : cmd : : Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts script_reload_think : cmd : : Execute an activation script, replacing existing functions with the functions in the run script script_remove_debug_filter : cmd : : Remove a filter from the game debug overlay script_remove_watch : cmd : : Remove a watch from the game debug overlay script_remove_watch_pattern : cmd : : Remove a watch from the game debug overlay script_trace_disable : cmd : : Turn off a particular trace output by file or function name script_trace_disable_all : cmd : : Turn off all trace output script_trace_disable_key : cmd : : Turn off a particular trace output by table/instance script_trace_enable : cmd : : Turn on a particular trace output by file or function name script_trace_enable_all : cmd : : Turn on all trace output script_trace_enable_key : cmd : : Turn on a particular trace output by table/instance sdr : cmd : : View/edit SteamNetworkingSockets configuration variables sdr_spew_level : 4 : : Verbosity level for SteamNetworkingSockets spew. 4=warning, 5=msg, 6=verbose, 7=debug server_game_time : cmd : : Gives the game time in seconds (server's curtime) servercfgfile : 0 : , "sv" : setang : cmd : : Snap player eyes to specified pitch yaw (must have sv_cheats). setang_exact : cmd : : Snap player eyes and orientation to specified pitch yaw (must have sv_cheats). setmodel : cmd : : Changes's player's model setpause : cmd : : Set the pause state of the server. setpos : cmd : : Move player to specified origin (must have sv_cheats). setpos_exact : cmd : : Move player to an exact specified origin (must have sv_cheats). shake : cmd : : Shake the screen. showhitlocation : 0 : , "sv" : showtriggers : 0 : , "sv", "cheat" : Shows trigger brushes showtriggers_toggle : cmd : : Toggle show triggers simple_bot_add : cmd : : Add a simple bot. singlestep : 0 : , "cheat" : Run engine in single step mode ( set next to 1 to advance a frame ) sk_ally_regen_time : 0 : , "sv" : Time taken for an ally to regenerate a point of health. sk_autoaim_mode : 1 : , "a", "sv", "rep" : sk_npc_arm : 1 : , "sv" : sk_npc_chest : 1 : , "sv" : sk_npc_head : 2 : , "sv" : sk_npc_leg : 1 : , "sv" : sk_npc_stomach : 1 : , "sv" : sk_player_arm : 1 : , "sv" : sk_player_chest : 1 : , "sv" : sk_player_head : 2 : , "sv" : sk_player_leg : 1 : , "sv" : sk_player_stomach : 1 : , "sv" : sk_plr_dmg_grenade : 0 : , "sv" : skill : 1 : , "a" : Game skill level (1-3). skip_next_map : cmd : : Skips the next map in the map rotation for the server. sm : cmd : : SourceMod Menu sm_ab : cmd : : Usage: sm_ab [0/1] sm_addban : cmd : : sm_addban