opengsq.responses.killingfloor package
Submodules
opengsq.responses.killingfloor.status module
- class opengsq.responses.killingfloor.status.Status(server_id: int, server_ip: str, game_port: int, query_port: int, server_name: str, map_name: str, game_type: str, num_players: int, max_players: int, ping: int, flags: int, skill: str, wave_current: int, wave_total: int)
Bases:
StatusRepresents the status of a server.
- wave_current: int
The current wave number in a game.
- wave_total: int
The total number of waves in a game.
Module contents
- class opengsq.responses.killingfloor.Status(server_id: int, server_ip: str, game_port: int, query_port: int, server_name: str, map_name: str, game_type: str, num_players: int, max_players: int, ping: int, flags: int, skill: str, wave_current: int, wave_total: int)
Bases:
StatusRepresents the status of a server.
- wave_current: int
The current wave number in a game.
- wave_total: int
The total number of waves in a game.
- server_id: int
The server ID.
- server_ip: str
The IP address of the server.
- game_port: int
The game port of the server.
- query_port: int
The query port of the server.
- server_name: str
The name of the server.
- map_name: str
The name of the map.
- game_type: str
The type of the game.
- num_players: int
The number of players.
- max_players: int
The maximum number of players.
- ping: int
The ping.
- flags: int
The flags.
- skill: str
The skill level.