opengsq.responses.killingfloor package

Submodules

opengsq.responses.killingfloor.status module

class opengsq.responses.killingfloor.status.Status(server_id: int, server_ip: str, game_port: int, query_port: int, server_name: str, map_name: str, game_type: str, num_players: int, max_players: int, ping: int, flags: int, skill: str, wave_current: int, wave_total: int)

Bases: Status

Represents the status of a server.

wave_current: int

The current wave number in a game.

wave_total: int

The total number of waves in a game.

Module contents

class opengsq.responses.killingfloor.Status(server_id: int, server_ip: str, game_port: int, query_port: int, server_name: str, map_name: str, game_type: str, num_players: int, max_players: int, ping: int, flags: int, skill: str, wave_current: int, wave_total: int)

Bases: Status

Represents the status of a server.

wave_current: int

The current wave number in a game.

wave_total: int

The total number of waves in a game.

server_id: int

The server ID.

server_ip: str

The IP address of the server.

game_port: int

The game port of the server.

query_port: int

The query port of the server.

server_name: str

The name of the server.

map_name: str

The name of the map.

game_type: str

The type of the game.

num_players: int

The number of players.

max_players: int

The maximum number of players.

ping: int

The ping.

flags: int

The flags.

skill: str

The skill level.