opengsq.responses.unreal2 package
Submodules
opengsq.responses.unreal2.player module
- class opengsq.responses.unreal2.player.Player(id: int, name: str, ping: int, score: int, stats_id: int)
Bases:
object
Represents a player in the game.
- id: int
The ID of the player.
- name: str
The name of the player.
- ping: int
The ping of the player.
- score: int
The score of the player.
- stats_id: int
The stats ID of the player.
opengsq.responses.unreal2.status module
- class opengsq.responses.unreal2.status.Status(server_id: int, server_ip: str, game_port: int, query_port: int, server_name: str, map_name: str, game_type: str, num_players: int, max_players: int, ping: int, flags: int, skill: str)
Bases:
object
Represents the status of a server.
- server_id: int
The server ID.
- server_ip: str
The IP address of the server.
- game_port: int
The game port of the server.
- query_port: int
The query port of the server.
- server_name: str
The name of the server.
- map_name: str
The name of the map.
- game_type: str
The type of the game.
- num_players: int
The number of players.
- max_players: int
The maximum number of players.
- ping: int
The ping.
- flags: int
The flags.
- skill: str
The skill level.