test_get_status

Here are the results for the test method.

{
    "g_gametype": "dm",
    "gamename": "Call of Duty",
    "mapname": "mp_bocage",
    "protocol": "5",
    "shortversion": "1.4",
    "sv_hostname": "Garasch",
    "sv_maxclients": "20",
    "sv_maxPing": "0",
    "sv_maxRate": "0",
    "sv_minPing": "0",
    "sv_privateClients": "0",
    "sv_pure": "1",
    "g_gametype_translated": "Death Match"
}