test_get_full_status

Here are the results for the test method.

{
    "info": {
        "challenge": "xxx",
        "protocol": "5",
        "hostname": "Garasch",
        "mapname": "mp_bocage",
        "clients": "1",
        "sv_maxclients": "20",
        "gametype": "dm",
        "pure": "1",
        "hw": "4",
        "mod": "0",
        "gametype_translated": "Death Match"
    },
    "status": {
        "g_gametype": "dm",
        "gamename": "Call of Duty",
        "mapname": "mp_bocage",
        "protocol": "5",
        "shortversion": "1.4",
        "sv_hostname": "Garasch",
        "sv_maxclients": "20",
        "sv_maxPing": "0",
        "sv_maxRate": "0",
        "sv_minPing": "0",
        "sv_privateClients": "0",
        "sv_pure": "1",
        "g_gametype_translated": "Death Match"
    }
}