test_get_full_status
Here are the results for the test method.
{
"info": {
"challenge": "xxx",
"protocol": "5",
"hostname": "Garasch",
"mapname": "mp_bocage",
"clients": "1",
"sv_maxclients": "20",
"gametype": "dm",
"pure": "1",
"hw": "4",
"mod": "0",
"gametype_translated": "Death Match"
},
"status": {
"g_gametype": "dm",
"gamename": "Call of Duty",
"mapname": "mp_bocage",
"protocol": "5",
"shortversion": "1.4",
"sv_hostname": "Garasch",
"sv_maxclients": "20",
"sv_maxPing": "0",
"sv_maxRate": "0",
"sv_minPing": "0",
"sv_privateClients": "0",
"sv_pure": "1",
"g_gametype_translated": "Death Match"
}
}