test_get_status
Here are the results for the test method.
{
"sv_maxclients": "32",
"version": "CoD4 X - linux-i386 build 1154 May 1 2022",
"shortversion": "-",
"build": "1154",
"branch": "master",
"revision": "0beb470e43b71d1567d068518a61f8003870176d",
"protocol": "21",
"sv_privateClients": "2",
"sv_hostname": "LinuxGSM",
"sv_minPing": "0",
"sv_maxPing": "350",
"sv_disableClientConsole": "0",
"sv_voice": "0",
"g_mapStartTime": "Thu Oct 9 11:39:30 2025",
"uptime": "25 minutes",
"g_gametype": "war",
"mapname": "mp_bog",
"sv_maxRate": "100000",
"sv_floodprotect": "4",
"sv_pure": "1",
"gamename": "Call of Duty 4",
"g_compassShowEnemies": "0",
"_Admin": "Admin",
"g_gametype_translated": "Team Death Match"
}