test_get_status

Here are the results for the test method.

{
    "sv_maxclients": "32",
    "version": "CoD4 X - linux-i386 build 1154 May  1 2022",
    "shortversion": "-",
    "build": "1154",
    "branch": "master",
    "revision": "0beb470e43b71d1567d068518a61f8003870176d",
    "protocol": "21",
    "sv_privateClients": "2",
    "sv_hostname": "LinuxGSM",
    "sv_minPing": "0",
    "sv_maxPing": "350",
    "sv_disableClientConsole": "0",
    "sv_voice": "0",
    "g_mapStartTime": "Thu Oct  9 11:39:30 2025",
    "uptime": "25 minutes",
    "g_gametype": "war",
    "mapname": "mp_bog",
    "sv_maxRate": "100000",
    "sv_floodprotect": "4",
    "sv_pure": "1",
    "gamename": "Call of Duty 4",
    "g_compassShowEnemies": "0",
    "_Admin": "Admin",
    "g_gametype_translated": "Team Death Match"
}