test_get_full_status

Here are the results for the test method.

{
    "info": {
        "sv_maxPing": "350",
        "voice": "0",
        "mod": "0",
        "hw": "1",
        "od": "1",
        "hc": "1",
        "ki": "1",
        "ff": "0",
        "pswrd": "0",
        "shortversion": "x21",
        "build": "1154",
        "pure": "1",
        "gametype": "war",
        "sv_maxclients": "30",
        "g_humanplayers": "0",
        "clients": "0",
        "mapname": "mp_bog",
        "hostname": "LinuxGSM",
        "protocol": "6",
        "challenge": "xxx",
        "gametype_translated": "Team Death Match"
    },
    "status": {
        "sv_maxclients": "32",
        "version": "CoD4 X - linux-i386 build 1154 May  1 2022",
        "shortversion": "-",
        "build": "1154",
        "branch": "master",
        "revision": "0beb470e43b71d1567d068518a61f8003870176d",
        "protocol": "21",
        "sv_privateClients": "2",
        "sv_hostname": "LinuxGSM",
        "sv_minPing": "0",
        "sv_maxPing": "350",
        "sv_disableClientConsole": "0",
        "sv_voice": "0",
        "g_mapStartTime": "Thu Oct  9 11:39:30 2025",
        "uptime": "25 minutes",
        "g_gametype": "war",
        "mapname": "mp_bog",
        "sv_maxRate": "100000",
        "sv_floodprotect": "4",
        "sv_pure": "1",
        "gamename": "Call of Duty 4",
        "g_compassShowEnemies": "0",
        "_Admin": "Admin",
        "g_gametype_translated": "Team Death Match"
    }
}