test_authenticate
Here are the results for the test method.
cvar list
--------------
_resetgamestats : cmd : : Erases current game stats and writes out a blank stats file
_restart : cmd : : Shutdown and restart the engine.
achievement_debug : 0 : , "sv", "cheat", "rep" : Turn on achievement debug msgs.
addip : cmd : : Add an IP address to the ban list.
ai_auto_contact_solver : 1 : , "sv" :
ai_block_damage : 0 : , "sv" :
ai_debug_assault : 0 : , "sv" :
ai_debug_avoidancebounds : 0 : , "sv" :
ai_debug_directnavprobe : 0 : , "sv" :
ai_debug_doors : 0 : , "sv" :
ai_debug_dyninteractions : 0 : , "sv" : Debug the NPC dynamic interaction system.
ai_debug_efficiency : 0 : , "sv" :
ai_debug_enemies : 0 : , "sv" :
ai_debug_expressions : 0 : , "sv" : Show random expression decisions for NPCs.
ai_debug_follow : 0 : , "sv" :
ai_debug_loners : 0 : , "sv" :
ai_debug_looktargets : 0 : , "sv" :
ai_debug_los : 0 : , "sv", "cheat" : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.
ai_debug_nav : 0 : , "sv" :
ai_debug_node_connect : cmd : : Debug the attempted connection between two nodes
ai_debug_ragdoll_magnets : 0 : , "sv" :
ai_debug_shoot_positions : 0 : , "sv", "cheat", "rep" :
ai_debug_speech : 0 : , "sv" :
ai_debug_squads : 0 : , "sv" :
ai_debug_think_ticks : 0 : , "sv" :
ai_debugscriptconditions : 0 : , "sv" :
ai_default_efficient : 0 : , "sv" :
ai_drawbattlelines : 0 : , "sv", "cheat" :
ai_drop_hint : cmd : : Drop an ai_hint at the player's current eye position.
ai_dump_hints : cmd : :
ai_efficiency_override : 0 : , "sv" :
ai_enable_fear_behavior : 1 : , "sv" :
ai_expression_frametime : 0 : , "sv" : Maximum frametime to still play background expressions.
ai_expression_optimization : 0 : , "sv" : Disable npc background expressions when you can't see them.
ai_fear_player_dist : 720 : , "sv" :
ai_find_lateral_cover : 1 : , "sv" :
ai_find_lateral_los : 1 : , "sv" :
ai_follow_use_points : 1 : , "sv" :
ai_follow_use_points_when_moving : 1 : , "sv" :
ai_force_serverside_ragdoll : 0 : , "sv" :
ai_frametime_limit : 50 : , "sv" : frametime limit for min efficiency AIE_NORMAL (in sec's).
ai_inhibit_spawners : 0 : , "sv", "cheat" :
ai_lead_time : 0 : , "sv" :
ai_LOS_mode : 0 : , "sv", "rep" :
ai_moveprobe_debug : 0 : , "sv" :
ai_moveprobe_jump_debug : 0 : , "sv" :
ai_moveprobe_usetracelist : 0 : , "sv" :
ai_navigator_generate_spikes : 0 : , "sv" :
ai_navigator_generate_spikes_strength : 8 : , "sv" :
ai_no_local_paths : 0 : , "sv" :
ai_no_node_cache : 0 : , "sv" :
ai_no_select_box : 0 : , "sv" :
ai_no_steer : 0 : , "sv" :
ai_no_talk_delay : 0 : , "sv" :
ai_norebuildgraph : 0 : , "sv" :
ai_path_adjust_speed_on_immediate_turns : 1 : , "sv" :
ai_path_insert_pause_at_est_end : 1 : , "sv" :
ai_path_insert_pause_at_obstruction : 1 : , "sv" :
ai_post_frame_navigation : 0 : , "sv" :
ai_radial_max_link_dist : 512 : , "sv" :
ai_reaction_delay_alert : 0 : , "sv" :
ai_reaction_delay_idle : 0 : , "sv" :
ai_rebalance_thinks : 1 : , "sv" :
ai_report_task_timings_on_limit : 0 : , "a", "sv" :
ai_sequence_debug : 0 : , "sv" :
ai_set_move_height_epsilon : cmd : : Set how high AI bumps up ground walkers when checking steps
ai_setupbones_debug : 0 : , "sv" : Shows that bones that are setup every think
ai_shot_bias : 1 : , "sv" :
ai_shot_bias_max : 1 : , "sv", "rep" :
ai_shot_bias_min : -1 : , "sv", "rep" :
ai_shot_stats : 0 : , "sv" :
ai_shot_stats_term : 1000 : , "sv" :
ai_show_hull_attacks : 0 : , "sv" :
ai_show_think_tolerance : 0 : , "sv" :
ai_simulate_task_overtime : 0 : , "sv" :
ai_spread_cone_focus_time : 0 : , "sv" :
ai_spread_defocused_cone_multiplier : 3 : , "sv" :
ai_spread_pattern_focus_time : 0 : , "sv" :
ai_strong_optimizations : 0 : , "sv" :
ai_strong_optimizations_no_checkstand : 0 : , "sv" :
ai_task_pre_script : 0 : , "sv" :
ai_test_moveprobe_ignoresmall : 0 : , "sv" :
ai_think_limit_label : 0 : , "a", "sv" :
ai_use_clipped_paths : 1 : , "sv" :
ai_use_efficiency : 1 : , "sv" :
ai_use_frame_think_limits : 1 : , "sv" :
ai_use_think_optimizations : 1 : , "sv" :
ai_use_visibility_cache : 1 : , "sv" :
ai_vehicle_avoidance : 1 : , "sv", "cheat" :
air_density : cmd : : Changes the density of air for drag computations.
alias : cmd : : Alias a command.
ammo_max : 5000 : , "sv", "rep" :
anim_3wayblend : 1 : , "sv", "rep" : Toggle the 3-way animation blending code.
async_allow_held_files : 1 : : Allow AsyncBegin/EndRead()
async_mode : 0 : : Set the async filesystem mode (0 = async, 1 = synchronous)
async_resume : cmd : :
async_serialize : 0 : : Force async reads to serialize for profiling
async_simulate_delay : 0 : : Simulate a delay of up to a set msec per file operation
async_suspend : cmd : :
autoaim_max_deflect : 0 : , "sv" :
autoaim_max_dist : 2160 : , "sv" :
banid : cmd : : Add a user ID to the ban list.
banip : cmd : : Add an IP address to the ban list.
bench_end : cmd : : Ends gathering of info.
bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into
bind : cmd : : Bind a key.
bind_mac : cmd : : Bind this key but only on Mac, not win32
BindToggle : cmd : : Performs a bind <key> 'increment var <cvar> 0 1 1'
bloodspray : cmd : : blood
bot : cmd : : Add a bot.
bot_changeclass : cmd : : Forces the specified bot to change class (e.g. bot_changeclass bot01 soldier).
bot_changeteams : cmd : : Make all bots change teams
bot_com_meleerange : 80 : , "sv", "cheat" : Distance to a target that a melee bot wants to be within to attack.
bot_com_viewrange : 2000 : , "sv", "cheat" : Distance within which bots looking for any enemies will find them.
bot_com_wpnrange : 400 : , "sv", "cheat" : Distance to a target that a ranged bot wants to be within to attack.
bot_command : cmd : : <bot id> <command string...>. Sends specified command on behalf of specified bot
bot_crouch : 0 : , "sv", "cheat" : Force all bots to crouch.
bot_debug : 0 : , "sv", "cheat" : Bot debugging.
bot_dontmove : 0 : , "sv", "cheat" :
bot_drop : cmd : : Force the specified bot to drop his active weapon. Usage: bot_drop <bot name>
bot_forceattack : 0 : , "sv" : When on, all bots fire their guns.
bot_forceattack2 : 0 : , "sv" : When firing, use attack2.
bot_forceattack_down : 1 : , "sv" : When firing, don't tap fire, hold it down.
bot_forcefireweapon : 0 : , "sv" : Force bots with the specified weapon to fire.
bot_hurt : cmd : : Hurt a bot by team, or all bots ('all').
bot_jump : 0 : , "sv", "cheat" : Force all bots to repeatedly jump.
bot_kick : cmd : : Remove a bot by name, or an entire team ('red' or 'blue'), or all bots ('all').
bot_kill : cmd : : Kills a bot. Usage: bot_kill <bot name>
bot_mimic : 0 : , "sv" : Bot uses usercmd of player by index.
bot_mimic_inverse : 0 : , "sv" : Bot uses usercmd of player by index.
bot_mimic_yaw_offset : 180 : , "sv" : Offsets the bot yaw.
bot_mirror : cmd : : Forces the specified bot to be the same class, and use the same items, as you.
bot_moveto : cmd : : Force the specified bot to move to the point under your crosshair. Usage: bot_moveto <bot name>
bot_nav_offsetpathinset : 20 : , "sv", "cheat" : Distance into an area that waypoints should be generated when pathfinding through portals.
bot_nav_recomputetime : 0 : , "sv", "cheat" : Delay before bots recompute their path to targets that have moved when moving to them.
bot_nav_simplifypaths : 1 : , "sv", "cheat" : If set, bots will skip waypoints if they already see the waypoint post.
bot_nav_turnspeed : 5 : , "sv", "cheat" : Rate at which bots turn to face their targets.
bot_nav_usefeelers : 1 : , "sv", "cheat" : If set, bots will extend feelers to their sides to find & avoid upcoming collisions.
bot_nav_useoffsetpaths : 1 : , "sv", "cheat" : If set, bots will generate waypoints on both sides of portals between waypoints when building paths.
bot_nav_wpdeceldistance : 128 : , "sv", "cheat" : Distance to a waypoint to which a bot starts to decelerate to reach it.
bot_nav_wpdistance : 16 : , "sv", "cheat" : Distance to a waypoint within which a bot considers as having reached it.
bot_randomnames : 0 : , "sv", "cheat" :
bot_refill : cmd : : Refill all bot ammo counts
bot_saveme : 0 : , "sv", "cheat" :
bot_selectweaponslot : -1 : , "sv", "cheat" : set to weapon slot that bot should switch to.
bot_teleport : cmd : : Teleport the specified bot to the specified position & angles. Format: bot_teleport <bot name> <X> <Y> <Z> <Pitch> <Yaw> <Roll>
bot_whack : cmd : : Deliver lethal damage from player to specified bot. Usage: bot_whack <bot name>
breakable_disable_gib_limit : 0 : , "sv" :
breakable_multiplayer : 1 : , "sv" :
buddha : cmd : : Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
budget_toggle_group : cmd : : Turn a budget group on/off
bug_swap : cmd : : Automatically swaps the current weapon for the bug bait and back again.
cache_print : cmd : : cache_print [section] Print out contents of cache memory.
cache_print_lru : cmd : : cache_print_lru [section] Print out contents of cache memory.
cache_print_summary : cmd : : cache_print_summary [section] Print out a summary contents of cache memory.
callvote : cmd : : Start a vote on an issue.
cast_hull : cmd : : Tests hull collision detection
cast_ray : cmd : : Tests collision detection
catapult_physics_drag_boost : 2 : , "sv", "rep" :
cc_bot_selectweapon : cmd : : Force a bot to select a weapon in a slot. Usage: bot_selectweapon <bot name> <weapon slot>
cc_spawn_merasmus_at_level : cmd : : Force Merasmus to spawn at a specific difficulty level
ch_createairboat : cmd : : Spawn airboat in front of the player.
ch_createjeep : cmd : : Spawn jeep in front of the player.
changelevel : cmd : : Change server to the specified map
changelevel2 : cmd : : Transition to the specified map in single player
changelevel_next : cmd : : Immediately changes to the next map in the map rotation for the server.
cl_backspeed : 450 : , "sv", "cheat", "rep" :
cl_clock_correction : 1 : , "cheat" : Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick : 999 : , "cheat" : Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo : 0 : , "cheat" : Show debugging info about the clock drift.
cl_clockdrift_max_ms : 150 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_clockdrift_max_ms_threadmode : 0 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_flag_return_height : 82 : , "sv", "cheat" :
cl_forwardspeed : 450 : , "sv", "cheat", "rep" :
cl_resend : 6 : : Delay in seconds before the client will resend the 'connect' attempt
cl_show_connectionless_packet_warnings : 0 : : Show console messages about ignored connectionless packets on the client.
cl_sidespeed : 450 : , "sv", "cheat", "rep" :
cl_upspeed : 320 : , "sv", "cheat", "rep" :
clear_debug_overlays : cmd : : clears debug overlays
clientport : 27002 : : Host game client port
closecaption : 0 : , "a", "user" : Enable close captioning.
cmd : cmd : : Forward command to server.
collision_shake_amp : 0 : , "sv" :
collision_shake_freq : 0 : , "sv" :
collision_shake_time : 0 : , "sv" :
collision_test : cmd : : Tests collision system
commentary : 0 : , "sv" : Desired commentary mode state.
commentary_available : 0 : , "sv" : Automatically set by the game when a commentary file is available for the current map.
commentary_cvarsnotchanging : cmd : :
commentary_finishnode : cmd : :
con_logfile : 0 : : Console output gets written to this file
con_timestamp : 0 : : Prefix console.log entries with timestamps
coop : 0 : , "nf" : Cooperative play.
create_flashlight : cmd : :
creditsdone : cmd : :
currency_give : cmd : : Have some in-game money.
cvarlist : cmd : : Show the list of convars/concommands.
datacachesize : 256 : : Size in MB.
dbg_spew_connected_players_level : 0 : , "sv" : If enabled, server will spew connected player GC updates
dbghist_addline : cmd : : Add a line to the debug history. Format: <category id> <line>
dbghist_dump : cmd : : Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Scene Print 3: Alyx Blind 4: Log of damage done to player
deathmatch : 1 : , "nf" : Running a deathmatch server.
debug_materialmodifycontrol : 0 : , "sv" :
debug_physimpact : 0 : , "sv" :
debug_touchlinks : 0 : , "sv" : Spew touch link activity
decalfrequency : 10 : , "sv", "nf" :
developer : 0 : : Set developer message level
devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist.
differences : cmd : : Show all convars which are not at their default values.
disconnect : cmd : : Disconnect game from server.
disp_dynamic : 0 : :
dispcoll_drawplane : 0 : , "sv" :
displaysoundlist : 0 : , "sv" :
dodgeball_antifloodseconds : 5 : : Seconds that have the player to wait before showing again his stats
dodgeball_rankmenutitle : 0 : : Sets the title of the menu
dodgeball_servertag : 0 : : Sets your server tag
dodgeball_top10title : 0 : : Sets the title of the top 10 menu
drawcross : cmd : : Draws a cross at the given location Arguments: x y z
drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
dropitem : cmd : : Drop the flag.
dt_ShowPartialChangeEnts : 0 : : (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
dt_UsePartialChangeEnts : 1 : : (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning : 0 : : Print data table warnings?
dtwatchclass : 0 : : Watch all fields encoded with this table.
dtwatchent : -1 : : Watch this entities data table encoding.
dtwatchvar : 0 : : Watch the named variable.
dump_all_caches : cmd : : Dump the contents all subsribed SOCaches
dump_entity_sizes : cmd : : Print sizeof(entclass)
dump_globals : cmd : : Dump all global entities/states
dumpentityfactories : cmd : : Lists all entity factory names.
dumpeventqueue : cmd : : Dump the contents of the Entity I/O event queue to the console.
dumpgamestringtable : cmd : : Dump the contents of the game string table to the console.
dumplongticks : cmd : : Enables generating minidumps on long ticks.
dumpstringtables : cmd : : Print string tables to console.
echo : cmd : : Echo text to console.
engine_no_focus_sleep : 50 : , "a" :
ensure_so_trackers_for_steamid : cmd : : Ensures a steamID has all the trackers it should have, with extra spew along the way
ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_autoaim : cmd : : Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_call : cmd : : ent_call <funcname> <option:entname> calls function on current look target or filtername, checks on ent, then root, then mode, then map scope
ent_cancelpendingentfires : cmd : : Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
ent_create : cmd : : Creates an entity of the given type where the player is looking. Additional parameters can be passed in in the form: ent_create <entity name> <param 1 name> <param 1> <param 2 name> <param 2>...<param N name> <param N>
ent_debugkeys : 0 : , "sv" :
ent_dump : cmd : : Usage: ent_dump <entity name>
ent_fire : cmd : : Usage: ent_fire <target> [action] [value] [delay]
ent_info : cmd : : Usage: ent_info <class name>
ent_keyvalue : cmd : : Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1> <value1> <key2> <value2> ... <keyN> <valueN>
ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_messages_draw : 0 : , "sv", "cheat" : Visualizes all entity input/output activity.
ent_name : cmd : :
ent_orient : cmd : : Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis. Format: ent_orient <entity name> <optional: allangles>
ent_pause : cmd : : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'.
ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_rbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name}
ent_rotate : cmd : : Rotates an entity by a specified # of degrees
ent_script_dump : cmd : : Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at
ent_show_response_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_step : cmd : : When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_teleport : cmd : : Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name>
ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_viewoffset : cmd : : Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
exec : cmd : : Execute script file.
exit : cmd : : Exit the engine.
explode : cmd : : Kills the player with explosive damage
explodevector : cmd : : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
ff : cmd : :
filesystem_buffer_size : 0 : : Size of per file buffers. 0 for none
filesystem_max_stdio_read : 16 : :
filesystem_native : 1 : : Use native FS or STDIO
filesystem_report_buffered_io : 0 : :
filesystem_unbuffered_io : 1 : :
find : cmd : : Find concommands with the specified string in their name/help text.
find_ent : cmd : : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>
find_ent_index : cmd : : Display data for entity matching specified index. Format: find_ent_index <index>
findflags : cmd : : Find concommands by flags.
fire_absorbrate : 3 : , "sv" :
fire_dmgbase : 1 : , "sv" :
fire_dmginterval : 1 : , "sv" :
fire_dmgscale : 0 : , "sv" :
fire_extabsorb : 5 : , "sv" :
fire_extscale : 12 : , "sv" :
fire_growthrate : 1 : , "sv" :
fire_heatscale : 1 : , "sv" :
fire_incomingheatscale : 0 : , "sv" :
fire_maxabsorb : 50 : , "sv" :
firetarget : cmd : :
fish_dormant : 0 : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive.
flex_expression : 0 : , "sv" :
flex_looktime : 5 : , "sv" :
flex_maxawaytime : 1 : , "sv" :
flex_maxplayertime : 7 : , "sv" :
flex_minawaytime : 0 : , "sv" :
flex_minplayertime : 5 : , "sv" :
flex_talk : 0 : , "sv" :
flush : cmd : : Flush unlocked cache memory.
flush_locked : cmd : : Flush unlocked and locked cache memory.
fog_enable_water_fog : 1 : , "cheat" :
fov : cmd : : Change players FOV
fp : cmd : : Usage: sm_firstperson
fps_max : 300 : : Frame rate limiter, cannot be set while connected to a server.
free_pass_peek_debug : 0 : , "sv" :
fs_monitor_read_from_pack : 0 : : 0:Off, 1:Any, 2:Sync only
fs_printopenfiles : cmd : : Show all files currently opened by the engine.
fs_report_sync_opens : 0 : : 0:Off, 1:Blocking only, 2:All
fs_warning_level : cmd : : Set the filesystem warning level.
fs_warning_mode : 0 : : 0:Off, 1:Warn main thread, 2:Warn other threads
func_break_max_pieces : 15 : , "a", "sv", "rep" :
func_break_reduction_factor : 0 : , "sv" :
func_breakdmg_bullet : 0 : , "sv" :
func_breakdmg_club : 1 : , "sv" :
func_breakdmg_explosive : 1 : , "sv" :
g_debug_angularsensor : 0 : , "sv", "cheat" :
g_debug_constraint_sounds : 0 : , "sv", "cheat" : Enable debug printing about constraint sounds.
g_debug_doors : 0 : , "sv" :
g_debug_npc_vehicle_roles : 0 : , "sv" :
g_debug_ragdoll_removal : 0 : , "sv", "cheat", "rep" :
g_debug_trackpather : 0 : , "sv", "cheat" :
g_debug_transitions : 0 : , "sv" : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition.
g_debug_vehiclebase : 0 : , "sv", "cheat" :
g_debug_vehicledriver : 0 : , "sv", "cheat" :
g_debug_vehicleexit : 0 : , "sv", "cheat" :
g_debug_vehiclesound : 0 : , "sv", "cheat" :
g_Language : 0 : , "sv", "rep" :
g_ragdoll_important_maxcount : 2 : , "sv", "rep" :
g_ragdoll_maxcount : 8 : , "sv", "rep" :
ghost_spawn : cmd : : Spawns a Ghost where the player is looking.
give : cmd : : Give item to player. Arguments: <item_name>
givecurrentammo : cmd : : Give a supply of ammo for current weapon..
global_set : cmd : : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
god : cmd : : Toggle. Player becomes invulnerable.
groundlist : cmd : : Display ground entity list <index>
hammer_update_entity : cmd : : Updates the entity's position/angles when in edit mode
hammer_update_safe_entities : cmd : : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entities mentioned in any hammer_updateignorelist objects in this map.
heartbeat : cmd : : Force heartbeat of master servers
helloserverplugintogglethirdpresononmeplease : cmd : : Hi Leonardo
help : cmd : : Find help about a convar/concommand.
hide_server : 0 : , "sv" : Whether the server should be hidden from the master server
hl2_episodic : 0 : , "sv", "rep" :
host_flush_threshold : 20 : : Memory threshold below which the host should flush caches between server instances
host_framerate : 0 : : Set to lock per-frame time elapse.
host_limitlocal : 0 : : Apply cl_cmdrate and cl_updaterate to loopback connection
host_map : 0 : : Current map name.
host_profile : 0 : :
host_runofftime : cmd : : Run off some time without rendering/updating sounds
host_showcachemiss : 0 : : Print a debug message when the client or server cache is missed.
host_ShowIPCCallCount : 0 : : Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
host_sleep : 0 : , "cheat" : Force the host to sleep a certain number of milliseconds each frame.
host_speeds : 0 : : Show general system running times.
host_thread_mode : 0 : : Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)
host_timer_report : cmd : : Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only)
host_timer_spin_ms : 0 : : Use CPU busy-loop for improved timer precision (dedicated only)
host_timescale : 1 : , "rep" : Prescale the clock by this amount.
hostip : 2055237120.000 : : Host game server ip
hostname : 0 : : Hostname for server.
hostport : 27015 : : Host game server port
hurtme : cmd : : Hurts the player. Arguments: <health to lose>
ifm_basecamera_camerastate : cmd : : Set camera state
incrementvar : cmd : : Increment specified convar value.
ip : 122 : : Overrides IP for multihomed hosts
item_show_whitelistable_definitions : cmd : : Lists the item definitions that can be whitelisted in the item_whitelist.txt file in tournament mode.
kdtree_test : cmd : : Tests spatial partition for entities queries.
key_findbinding : cmd : : Find key bound to specified command string.
key_listboundkeys : cmd : : List bound keys with bindings.
kick : cmd : : Kick a player by name.
kickall : cmd : : Kicks everybody connected with a message.
kickid : cmd : : Kick a player by userid or uniqueid, with a message.
kill : cmd : : Kills the player with generic damage
killfeed_secret : 0 : , "prot", "norecord" : Change this from DEFAULT to something secret or killfeed will not function.
killserver : cmd : : Shutdown the server.
killvector : cmd : : Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
listid : cmd : : Lists banned users.
listip : cmd : : List IP addresses on the ban list.
listissues : cmd : : List all the issues that can be voted on.
listmaps : cmd : :
listmodels : cmd : : List loaded models.
listRecentNPCSpeech : cmd : : Displays a list of the last 5 lines of speech from NPCs.
loader_dump_table : cmd : :
loader_spew_info : 0 : : 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Purges, -1:All
loader_spew_info_ex : 0 : : (internal)
lockplayername : cmd : : Prevent name changes for this userID.
log : cmd : : Enables logging to file, console, and udp < on | off >.
log_verbose_enable : 0 : , "sv" : Set to 1 to enable verbose server log on the server.
log_verbose_interval : 3 : , "sv" : Determines the interval (in seconds) for the verbose server log.
logaddress_add : cmd : : Set address and port for remote host <ip:port>.
logaddress_del : cmd : : Remove address and port for remote host <ip:port>.
logaddress_delall : cmd : : Remove all udp addresses being logged to
logaddress_list : cmd : : List all addresses currently being used by logaddress.
lservercfgfile : 0 : , "sv" :
lzma_persistent_buffer : 0 : : If set, attempt to keep a persistent buffer for the LZMA decoder dictionary. This avoids re-allocating a ~16-64meg buffer for each operation, at the expensive of keeping extra memory around when it is not in-use.
map : cmd : : Start playing on specified map.
map_background : cmd : : Runs a map as the background to the main menu.
map_commentary : cmd : : Start playing, with commentary, on a specified map.
map_noareas : 0 : : Disable area to area connection testing.
map_showspawnpoints : cmd : : Dev - test the spawn points, draws for 60 seconds
mapcyclefile : 0 : , "sv" : Name of the .txt file used to cycle the maps on multiplayer servers
maps : cmd : : Displays list of maps.
mat_aaquality : 0 : , "a" :
mat_accelerate_adjust_exposure_down : 3 : , "cheat" :
mat_antialias : 0 : , "a" :
mat_bufferprimitives : 0 : :
mat_bumpbasis : 0 : , "cheat" :
mat_bumpmap : 1 : :
mat_compressedtextures : 1 : :
mat_configcurrent : cmd : : show the current video control panel config for the material system
mat_debugalttab : 0 : , "cheat" :
mat_debugdepth : 0 : :
mat_depthbias_decal : -262144 : , "cheat" :
mat_depthbias_normal : 0 : , "cheat" :
mat_depthbias_shadowmap : 0 : , "cheat" :
mat_diffuse : 1 : , "cheat" :
mat_drawflat : 0 : , "cheat" :
mat_dxlevel : 92 : :
mat_enable_vrmode : cmd : : Switches the material system to VR mode (after restart)
mat_envmapsize : 128 : :
mat_envmaptgasize : 32 : :
mat_evict_all : cmd : : Evict all fine mipmaps from the gpu
mat_excludetextures : 0 : , "cheat" :
mat_fastnobump : 0 : , "cheat" :
mat_fastspecular : 1 : : Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
mat_fillrate : 0 : , "cheat" :
mat_filterlightmaps : 1 : :
mat_filtertextures : 1 : :
mat_forceaniso : 1 : , "a" :
mat_forcedynamic : 0 : , "cheat" :
mat_forcehardwaresync : 1 : :
mat_fullbright : 0 : , "cheat" :
mat_hdr_enabled : cmd : : Report if HDR is enabled for debugging
mat_hdr_level : 2 : , "a" : Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
mat_hdr_manual_tonemap_rate : 1 : :
mat_hdr_tonemapscale : 1 : , "cheat" : The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
mat_info : cmd : : Shows material system info
mat_levelflush : 1 : :
mat_lightmap_pfms : 0 : : Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
mat_loadtextures : 1 : , "cheat" :
mat_luxels : 0 : , "cheat" :
mat_measurefillrate : 0 : , "cheat" :
mat_mipmaptextures : 1 : :
mat_monitorgamma : 2 : , "a" : monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_monitorgamma_tv_enabled : 0 : , "a" :
mat_monitorgamma_tv_exp : 2 : :
mat_monitorgamma_tv_range_max : 255 : :
mat_monitorgamma_tv_range_min : 16 : :
mat_morphstats : 0 : , "cheat" :
mat_motion_blur_enabled : 0 : , "a" :
mat_norendering : 0 : , "cheat" :
mat_normalmaps : 0 : , "cheat" :
mat_normals : 0 : , "cheat" :
mat_phong : 1 : :
mat_picmip : 0 : , "a" :
mat_powersavingsmode : 0 : , "a" : Power Savings Mode
mat_proxy : 0 : , "cheat" :
mat_queue_mode : -1 : , "a" : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 2=queued multithreaded
mat_queue_report : 0 : , "a" : Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks.
mat_reducefillrate : 0 : :
mat_reduceparticles : 0 : :
mat_reloadallmaterials : cmd : : Reloads all materials
mat_reloadmaterial : cmd : : Reloads a single material
mat_reloadtextures : cmd : : Reloads all textures
mat_report_queue_status : 0 : :
mat_reporthwmorphmemory : cmd : : Reports the amount of size in bytes taken up by hardware morph textures.
mat_reset_rendertargets : cmd : : Resets all the render targets
mat_reversedepth : 0 : , "cheat" :
mat_savechanges : cmd : : saves current video configuration to the registry
mat_show_ab_hdr : 0 : :
mat_showenvmapmask : 0 : :
mat_showlowresimage : 0 : , "cheat" :
mat_showmaterials : cmd : : Show materials.
mat_showmaterialsverbose : cmd : : Show materials (verbose version).
mat_showmiplevels : 0 : , "cheat" : color-code miplevels 2: normalmaps, 1: everything else
mat_showtextures : cmd : : Show used textures.
mat_slopescaledepthbias_decal : 0 : , "cheat" :
mat_slopescaledepthbias_normal : 0 : , "cheat" :
mat_slopescaledepthbias_shadowmap : 16 : , "cheat" :
mat_softwarelighting : 0 : :
mat_softwareskin : 0 : , "cheat" :
mat_specular : 1 : : Enable/Disable specularity for perf testing. Will cause a material reload upon change.
mat_spew_on_texture_size : 0 : : Print warnings about vtf content that isn't of the expected size
mat_texture_reload_frame_swap_workaround : 0 : : Workaround certain GL drivers holding unnecessary amounts of data when loading many materials by forcing synthetic frame swaps
mat_texture_tracking : 0 : :
mat_tonemap_algorithm : 1 : , "cheat" : 0 = Original Algorithm 1 = New Algorithm
mat_tonemapping_occlusion_use_stencil : 0 : :
mat_trilinear : 0 : :
mat_vrmode_adapter : -1 : :
mat_vsync : 0 : : Force sync to vertical retrace
mat_wireframe : 0 : , "cheat" :
matchmakingport : 27025 : : Host Matchmaking port
maxplayers : cmd : : Change the maximum number of players allowed on this server.
mem_compact : cmd : :
mem_dump : cmd : : Dump memory stats to text file.
mem_dumpstats : 0 : : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
mem_eat : cmd : :
mem_force_flush : 0 : , "cheat" : Force cache flush of unlocked resources on every alloc
mem_max_heapsize : 256 : : Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_max_heapsize_dedicated : 64 : : Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
mem_min_heapsize : 48 : : Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_periodicdumps : 0 : : Write periodic memstats dumps every n seconds.
mem_test : cmd : :
mem_test_each_frame : 0 : : Run heap check at end of every frame
mem_test_every_n_seconds : 0 : : Run heap check at a specified interval
mem_vcollide : cmd : : Dumps the memory used by vcollides
memory : cmd : : Print memory stats.
memory_diff : cmd : : show memory stats relative to snapshot
memory_list : cmd : : dump memory list (linux only)
memory_mark : cmd : : snapshot current allocation status
memory_status : cmd : : show memory stats (linux only)
meta : cmd : : Metamod:Source control options
metamod_version : 1 : , "sp", "nf" : Metamod:Source Version
mission_list : cmd : : List all available tactical missions
mission_show : cmd : : Show the given mission
mm_basedir : 0 : , "sp" : Metamod:Source Base Folder
mm_pluginsfile : 0 : , "sp" : Metamod:Source Plugins File
mod_forcedata : 1 : : Forces all model file data into cache on model load.
mod_forcetouchdata : 1 : : Forces all model file data into cache on model load.
mod_load_anims_async : 0 : :
mod_load_fakestall : 0 : : Forces all ANI file loading to stall for specified ms
mod_load_mesh_async : 0 : :
mod_load_showstall : 0 : : 1 - show hitches , 2 - show stalls
mod_load_vcollide_async : 0 : :
mod_lock_mdls_on_load : 0 : :
mod_offline_hdr_switch : 1 : : Re-order the HDR/LDR mode switch to do most of the material system reloading with the device offline. This reduces unnecessary device resource uploads and may drastically reduce load time and memory pressure on certain drivers, but may trigger bugs in some very old source engine pathways.
mod_test_mesh_not_available : 0 : , "cheat" :
mod_test_not_available : 0 : , "cheat" :
mod_test_verts_not_available : 0 : , "cheat" :
mod_touchalldata : 1 : : Touch model data during level startup
mod_trace_load : 0 : :
motd : cmd : :
motdfile : 0 : , "sv" : The MOTD file to load.
motdfile_text : 0 : , "sv" : The text-only MOTD file to use for clients that have disabled HTML MOTDs.
mp_allowNPCs : 1 : , "sv", "nf" :
mp_allowspectators : 1 : , "sv", "rep" : toggles whether the server allows spectator mode or not
mp_autocrosshair : 1 : , "sv", "nf" :
mp_autoteambalance : 0 : , "sv", "nf" : Automatically balance the teams based on mp_teams_unbalance_limit. 0 = off, 1 = forcibly switch, 2 = ask volunteers
mp_bonusroundtime : 15 : , "sv", "rep" : Time after round win until round restarts
mp_chattime : 10 : , "sv", "rep" : amount of time players can chat after the game is over
mp_clan_ready_signal : 0 : , "sv" : Text that team leader from each team must speak for the match to begin
mp_clan_readyrestart : 0 : , "sv" : If non-zero, game will restart once someone from each team gives the ready signal
mp_decals : 200 : , "a" :
mp_defaultteam : 0 : , "sv" :
mp_disable_autokick : cmd : : Prevents a userid from being auto-kicked
mp_disable_respawn_times : 0 : , "sv", "nf", "rep" :
mp_enableroundwaittime : 3 : , "sv", "rep" : Enable timers to wait between rounds.
mp_fadetoblack : 0 : , "sv", "nf", "rep" : fade a player's screen to black when he dies
mp_falldamage : 0 : , "sv", "nf" :
mp_flashlight : 0 : , "sv", "nf" :
mp_footsteps : 1 : , "sv", "nf" :
mp_forceautoteam : 0 : , "sv", "nf", "rep" : Automatically assign players to teams when joining.
mp_forcecamera : 1 : , "sv", "rep" : Restricts spectator modes for dead players
mp_forcerespawn : 1 : , "sv", "nf" :
mp_forcerespawnplayers : cmd : : Force all players to respawn.
mp_forcewin : cmd : : Forces team to win
mp_fraglimit : 0 : , "sv", "nf", "rep" : The number of kills at which the map ends
mp_friendlyfire : 0 : , "sv", "nf", "rep" : Allows team members to injure other members of their team
mp_highlander : 0 : , "sv", "nf", "rep" : Allow only 1 of each player class type.
mp_holiday_nogifts : 0 : , "sv", "nf" : Set to 1 to prevent holiday gifts from spawning when players are killed.
mp_humans_must_join_team : 0 : , "sv", "rep" : Restricts human players to a single team {any, blue, red, spectator}
mp_idledealmethod : 0 : , "sv" : Deals with Idle Players. 1 = Sends them into Spectator mode then kicks them if they're still idle, 2 = Kicks them out of the game;
mp_idlemaxtime : 15 : , "sv" : Maximum time a player is allowed to be idle (in minutes)
mp_mapcycle_empty_timeout_seconds : 0 : , "sv", "rep" : If nonzero, server will cycle to the next map if it has been empty on the current map for N seconds
mp_match_end_at_timelimit : 0 : , "sv", "nf" : Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round.
mp_maxrounds : 0 : , "sv", "nf", "rep" : max number of rounds to play before server changes maps
mp_respawnwavetime : 10 : , "sv", "nf", "rep" : Time between respawn waves.
mp_restartgame : 0 : , "sv" : If non-zero, game will restart in the specified number of seconds
mp_restartgame_immediate : 0 : , "sv" : If non-zero, game will restart immediately
mp_restartround : 0 : , "sv" : If non-zero, the current round will restart in the specified number of seconds
mp_scrambleteams : cmd : : Scramble the teams and restart the game
mp_scrambleteams_auto : 1 : , "sv", "nf" : Server will automatically scramble the teams if criteria met. Only works on dedicated servers.
mp_scrambleteams_auto_windifference : 2 : , "sv", "nf" : Number of round wins a team must lead by in order to trigger an auto scramble.
mp_show_voice_icons : 1 : , "sv", "rep" : Show overhead player voice icons when players are speaking.
mp_showrespawntimes : cmd : : Show the min respawn times for the teams
mp_simulatemultiplecappers : 1 : , "sv", "cheat" :
mp_spectators_restricted : 0 : , "sv" : Prevent players on game teams from joining team spectator if it would unbalance the teams.
mp_stalemate_enable : 0 : , "sv", "nf" : Enable/Disable stalemate mode.
mp_stalemate_meleeonly : 0 : , "sv", "nf", "rep" : Restrict everyone to melee weapons only while in Sudden Death.
mp_stalemate_timelimit : 240 : , "sv", "rep" : Timelimit (in seconds) of the stalemate round.
mp_switchteams : cmd : : Switch teams and restart the game
mp_teamlist : 0 : , "sv", "nf" :
mp_teamoverride : 1 : , "sv" :
mp_teamplay : 0 : , "sv", "nf" :
mp_teams_unbalance_limit : 0 : , "sv", "rep" : Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_time_between_capscoring : 30 : , "sv" : Delay between scoring of owned capture points.
mp_timelimit : 0 : , "sv", "nf", "rep" : game time per map in minutes
mp_tournament : 0 : , "sv", "nf", "rep" :
mp_tournament_allow_non_admin_restart : 1 : , "sv" : Allow mp_tournament_restart command to be issued by players other than admin.
mp_tournament_post_match_period : 90 : , "sv", "rep" : The amount of time (in seconds) before the server resets post-match.
mp_tournament_prevent_team_switch_on_readyup : 1 : , "sv" : Prevent switching teams on ready-up for subsequent rounds in tournament mode.
mp_tournament_readymode : 0 : , "sv", "nf", "rep" : Enable per-player ready status for tournament mode.
mp_tournament_readymode_countdown : 10 : , "sv", "nf", "rep" : The number of seconds before a match begins when both teams are ready.
mp_tournament_readymode_min : 2 : , "sv", "nf", "rep" : Minimum number of players required on the server before players can toggle ready status.
mp_tournament_readymode_team_size : 0 : , "sv", "nf", "rep" : Minimum number of players required to be ready per-team before the game can begin.
mp_tournament_restart : cmd : : Restart Tournament Mode on the current level.
mp_tournament_stopwatch : 1 : , "sv", "nf", "rep" : Use Stopwatch mode while using Tournament mode (mp_tournament)
mp_tournament_whitelist : 0 : , "sv" : Specifies the item whitelist file to use.
mp_waitingforplayers_cancel : 0 : , "sv" : Set to 1 to end the WaitingForPlayers period.
mp_waitingforplayers_restart : 0 : , "sv" : Set to 1 to start or restart the WaitingForPlayers period.
mp_weaponstay : 0 : , "sv", "nf" :
mp_windifference : 0 : , "sv", "nf", "rep" : Score difference between teams before server changes maps
mp_windifference_min : 0 : , "sv", "nf", "rep" : Minimum score needed for mp_windifference to be applied
mp_winlimit : 0 : , "sv", "nf", "rep" : Max score one team can reach before server changes maps
multvar : cmd : : Multiply specified convar value.
name : 0 : , "a", "user", "print", "server_can_execute" : Current user name
namelockid : cmd : : Prevent name changes for this userID.
nav_add_to_selected_set : cmd : : Add current area to the selected set.
nav_add_to_selected_set_by_id : cmd : : Add specified area id to the selected set.
nav_analyze : cmd : : Re-analyze the current Navigation Mesh and save it to disk.
nav_area_bgcolor : 0 : , "sv", "cheat" : RGBA color to draw as the background color for nav areas while editing.
nav_area_max_size : 50 : , "sv", "cheat" : Max area size created in nav generation
nav_avoid : cmd : : Toggles the 'avoid this area when possible' flag used by the AI system.
nav_begin_area : cmd : : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and issue a 'nav_end_area' command.
nav_begin_deselecting : cmd : : Start continuously removing from the selected set.
nav_begin_drag_deselecting : cmd : : Start dragging a selection area.
nav_begin_drag_selecting : cmd : : Start dragging a selection area.
nav_begin_selecting : cmd : : Start continuously adding to the selected set.
nav_begin_shift_xy : cmd : : Begin shifting the Selected Set.
nav_build_ladder : cmd : : Attempts to build a nav ladder on the climbable surface under the cursor.
nav_check_file_consistency : cmd : : Scans the maps directory and reports any missing/out-of-date navigation files.
nav_check_floor : cmd : : Updates the blocked/unblocked status for every nav area.
nav_check_stairs : cmd : : Update the nav mesh STAIRS attribute
nav_chop_selected : cmd : : Chops all selected areas into their component 1x1 areas
nav_clear_attribute : cmd : : Remove given nav attribute from all areas in the selected set.
nav_clear_selected_set : cmd : : Clear the selected set.
nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions.
nav_compress_id : cmd : : Re-orders area and ladder ID's so they are continuous.
nav_connect : cmd : : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first.
nav_coplanar_slope_limit : 0 : , "sv", "cheat" :
nav_coplanar_slope_limit_displacement : 0 : , "sv", "cheat" :
nav_corner_adjust_adjacent : 18 : , "sv", "cheat" : radius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area.
nav_corner_place_on_ground : cmd : : Places the selected corner of the currently marked Area on the ground.
nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area.
nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_create_area_at_feet : 0 : , "sv", "cheat" : Anchor nav_begin_area Z to editing player's feet
nav_create_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when created by hand.
nav_crouch : cmd : : Toggles the 'must crouch in this area' flag used by the AI system.
nav_debug_blocked : 0 : , "sv", "cheat" :
nav_delete : cmd : : Deletes the currently highlighted Area.
nav_delete_marked : cmd : : Deletes the currently marked Area (if any).
nav_disconnect : cmd : : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas.
nav_disconnect_outgoing_oneways : cmd : : For each area in the selected set, disconnect all outgoing one-way connections.
nav_displacement_test : 10000 : , "sv", "cheat" : Checks for nodes embedded in displacements (useful for in-development maps)
nav_dont_hide : cmd : : Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
nav_drag_selection_volume_zmax_offset : 32 : , "sv", "rep" : The offset of the nav drag volume top from center
nav_drag_selection_volume_zmin_offset : 32 : , "sv", "rep" : The offset of the nav drag volume bottom from center
nav_draw_limit : 500 : , "sv", "cheat" : The maximum number of areas to draw in edit mode
nav_dump_selected_set_positions : cmd : : Write the (x,y,z) coordinates of the centers of all selected nav areas to a file.
nav_edit : 0 : , "sv", "cheat" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area : cmd : : Defines the second corner of a new Area or Ladder and creates it.
nav_end_deselecting : cmd : : Stop continuously removing from the selected set.
nav_end_drag_deselecting : cmd : : Stop dragging a selection area.
nav_end_drag_selecting : cmd : : Stop dragging a selection area.
nav_end_selecting : cmd : : Stop continuously adding to the selected set.
nav_end_shift_xy : cmd : : Finish shifting the Selected Set.
nav_flood_select : cmd : : Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
nav_gen_cliffs_approx : cmd : : Mark cliff areas, post-processing approximation
nav_generate : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_fencetops : 1 : , "sv", "cheat" : Autogenerate nav areas on fence and obstacle tops
nav_generate_fixup_jump_areas : 1 : , "sv", "cheat" : Convert obsolete jump areas into 2-way connections
nav_generate_incremental : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_incremental_range : 2000 : , "sv", "cheat" :
nav_generate_incremental_tolerance : 0 : , "sv", "cheat" : Z tolerance for adding new nav areas.
nav_generate_jump_connections : 1 : , "sv", "cheat" : If disabled, don't generate jump connections from jump areas
nav_jump : cmd : : Toggles the 'traverse this area by jumping' flag used by the AI system.
nav_ladder_flip : cmd : : Flips the selected ladder's direction.
nav_load : cmd : : Loads the Navigation Mesh for the current map.
nav_lower_drag_volume_max : cmd : : Lower the top of the drag select volume.
nav_lower_drag_volume_min : cmd : : Lower the bottom of the drag select volume.
nav_make_sniper_spots : cmd : : Chops the marked area into disconnected sub-areas suitable for sniper spots.
nav_mark : cmd : : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_attribute : cmd : : Set nav attribute for all areas in the selected set.
nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh.
nav_max_view_distance : 6000 : , "sv", "cheat" : Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
nav_max_vis_delta_list_length : 64 : , "sv", "cheat" :
nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command.
nav_merge_mesh : cmd : : Merges a saved selected set into the current mesh.
nav_no_hostages : cmd : : Toggles the 'hostages cannot use this area' flag used by the AI system.
nav_no_jump : cmd : : Toggles the 'dont jump in this area' flag used by the AI system.
nav_place_floodfill : cmd : : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area.
nav_place_list : cmd : : Lists all place names used in the map.
nav_place_pick : cmd : : Sets the current Place to the Place of the Area under the cursor.
nav_place_replace : cmd : : Replaces all instances of the first place with the second place.
nav_place_set : cmd : : Sets the Place of all selected areas to the current Place.
nav_potentially_visible_dot_tolerance : 0 : , "sv", "cheat" :
nav_precise : cmd : : Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_quicksave : 1 : , "sv", "cheat" : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
nav_raise_drag_volume_max : cmd : : Raise the top of the drag select volume.
nav_raise_drag_volume_min : cmd : : Raise the bottom of the drag select volume.
nav_recall_selected_set : cmd : : Re-selects the stored selected set.
nav_remove_from_selected_set : cmd : : Remove current area from the selected set.
nav_remove_jump_areas : cmd : : Removes legacy jump areas, replacing them with connections.
nav_run : cmd : : Toggles the 'traverse this area by running' flag used by the AI system.
nav_save : cmd : : Saves the current Navigation Mesh to disk.
nav_save_selected : cmd : : Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
nav_select_blocked_areas : cmd : : Adds all blocked areas to the selected set
nav_select_damaging_areas : cmd : : Adds all damaging areas to the selected set
nav_select_half_space : cmd : : Selects any areas that intersect the given half-space.
nav_select_invalid_areas : cmd : : Adds all invalid areas to the Selected Set.
nav_select_larger_than : cmd : : Select nav areas where both dimensions are larger than the given size.
nav_select_obstructed_areas : cmd : : Adds all obstructed areas to the selected set
nav_select_orphans : cmd : : Adds all orphan areas to the selected set (highlight a valid area first).
nav_select_overlapping : cmd : : Selects nav areas that are overlapping others.
nav_select_radius : cmd : : Adds all areas in a radius to the selection set
nav_select_stairs : cmd : : Adds all stairway areas to the selected set
nav_selected_set_border_color : 100 : , "sv", "cheat" : Color used to draw the selected set borders while editing.
nav_selected_set_color : 255 : , "sv", "cheat" : Color used to draw the selected set background while editing.
nav_set_place_mode : cmd : : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
nav_shift : cmd : : Shifts the selected areas by the specified amount
nav_show_approach_points : 0 : , "sv", "cheat" : Show Approach Points in the Navigation Mesh.
nav_show_area_info : 0 : , "sv", "cheat" : Duration in seconds to show nav area ID and attributes while editing
nav_show_compass : 0 : , "sv", "cheat" :
nav_show_continguous : 0 : , "sv", "cheat" : Highlight non-contiguous connections
nav_show_danger : 0 : , "sv", "cheat" : Show current 'danger' levels.
nav_show_dumped_positions : cmd : : Show the (x,y,z) coordinate positions of the given dump file.
nav_show_func_nav_avoid : 0 : , "sv", "cheat" : Show areas of designer-placed bot avoidance due to func_nav_avoid entities
nav_show_func_nav_prefer : 0 : , "sv", "cheat" : Show areas of designer-placed bot preference due to func_nav_prefer entities
nav_show_func_nav_prerequisite : 0 : , "sv", "cheat" : Show areas of designer-placed bot preference due to func_nav_prerequisite entities
nav_show_light_intensity : 0 : , "sv", "cheat" :
nav_show_node_grid : 0 : , "sv", "cheat" :
nav_show_node_id : 0 : , "sv", "cheat" :
nav_show_nodes : 0 : , "sv", "cheat" :
nav_show_player_counts : 0 : , "sv", "cheat" : Show current player counts in each area.
nav_show_potentially_visible : 0 : , "sv", "cheat" : Show areas that are potentially visible from the current nav area
nav_simplify_selected : cmd : : Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
nav_slope_limit : 0 : , "sv", "cheat" : The ground unit normal's Z component must be greater than this for nav areas to be generated.
nav_slope_tolerance : 0 : , "sv", "cheat" : The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
nav_snap_to_grid : 0 : , "sv", "cheat" : Snap to the nav generation grid when creating new nav areas
nav_solid_props : 0 : , "sv", "cheat" : Make props solid to nav generation/editing
nav_splice : cmd : : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split : cmd : : To split an Area into two, align the split line using your cursor and invoke the split command.
nav_split_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when split.
nav_stand : cmd : : Toggles the 'stand while hiding' flag used by the AI system.
nav_stop : cmd : : Toggles the 'must stop when entering this area' flag used by the AI system.
nav_store_selected_set : cmd : : Stores the current selected set for later retrieval.
nav_strip : cmd : : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_subdivide : cmd : : Subdivides all selected areas.
nav_test_node : 0 : , "sv", "cheat" :
nav_test_node_crouch : 0 : , "sv", "cheat" :
nav_test_node_crouch_dir : 4 : , "sv", "cheat" :
nav_test_stairs : cmd : : Test the selected set for being on stairs
nav_toggle_deselecting : cmd : : Start or stop continuously removing from the selected set.
nav_toggle_in_selected_set : cmd : : Remove current area from the selected set.
nav_toggle_place_mode : cmd : : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_painting : cmd : : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
nav_toggle_selected_set : cmd : : Toggles all areas into/out of the selected set.
nav_toggle_selecting : cmd : : Start or stop continuously adding to the selected set.
nav_transient : cmd : : Toggles the 'area is transient and may become blocked' flag used by the AI system.
nav_unmark : cmd : : Clears the marked Area or Ladder.
nav_update_blocked : cmd : : Updates the blocked/unblocked status for every nav area.
nav_update_lighting : cmd : : Recomputes lighting values
nav_update_visibility_on_edit : 0 : , "sv", "cheat" : If nonzero editing the mesh will incrementally recompue visibility
nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
nav_walk : cmd : : Toggles the 'traverse this area by walking' flag used by the AI system.
nav_warp_to_mark : cmd : : Warps the player to the marked area.
nav_world_center : cmd : : Centers the nav mesh in the world
nb_allow_avoiding : 1 : , "sv", "cheat" :
nb_allow_climbing : 1 : , "sv", "cheat" :
nb_allow_gap_jumping : 1 : , "sv", "cheat" :
nb_blind : 0 : , "sv", "cheat" : Disable vision
nb_command : cmd : : Sends a command string to all bots
nb_debug : cmd : : Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS.
nb_debug_climbing : 0 : , "sv", "cheat" :
nb_debug_filter : cmd : : Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots.
nb_debug_history : 1 : , "sv", "cheat" : If true, each bot keeps a history of debug output in memory
nb_debug_known_entities : 0 : , "sv", "cheat" : Show the 'known entities' for the bot that is the current spectator target
nb_delete_all : cmd : : Delete all non-player NextBot entities.
nb_force_look_at : cmd : : Force selected bot to look at the local player's position
nb_goal_look_ahead_range : 50 : , "sv", "cheat" :
nb_head_aim_resettle_angle : 100 : , "sv", "cheat" : After rotating through this angle, the bot pauses to 'recenter' its virtual mouse on its virtual mousepad
nb_head_aim_resettle_time : 0 : , "sv", "cheat" : How long the bot pauses to 'recenter' its virtual mouse on its virtual mousepad
nb_head_aim_settle_duration : 0 : , "sv", "cheat" :
nb_head_aim_steady_max_rate : 100 : , "sv", "cheat" :
nb_ladder_align_range : 50 : , "sv", "cheat" :
nb_last_area_update_tolerance : 4 : , "sv", "cheat" : Distance a character needs to travel in order to invalidate cached area
nb_move_to_cursor : cmd : : Tell all NextBots to move to the cursor position
nb_path_draw_inc : 100 : , "sv", "cheat" :
nb_path_draw_segment_count : 100 : , "sv", "cheat" :
nb_path_segment_influence_radius : 100 : , "sv", "cheat" :
nb_player_crouch : 0 : , "sv", "cheat" : Force bots to crouch
nb_player_move : 1 : , "sv", "cheat" : Prevents bots from moving
nb_player_move_direct : 0 : , "sv" :
nb_player_stop : 0 : , "sv", "cheat" : Stop all NextBotPlayers from updating
nb_player_walk : 0 : , "sv", "cheat" : Force bots to walk
nb_saccade_speed : 1000 : , "sv", "cheat" :
nb_saccade_time : 0 : , "sv", "cheat" :
nb_select : cmd : : Select the bot you are aiming at for further debug operations.
nb_speed_look_ahead_range : 150 : , "sv", "cheat" :
nb_stop : 0 : , "sv", "cheat", "rep" : Stop all NextBots
nb_update_debug : 0 : , "sv", "cheat" :
nb_update_framelimit : 15 : , "sv", "cheat" :
nb_update_frequency : 0 : , "sv", "cheat" :
nb_update_maxslide : 2 : , "sv", "cheat" :
nb_warp_selected_here : cmd : : Teleport the selected bot to your cursor position
net_blockmsg : 0 : , "cheat" : Discards incoming message: <0|1|name>
net_chan_limit_msec : 0 : : Netchannel processing is limited to so many milliseconds, abort connection if exceeding budget
net_chan_stats_dump : 0 : : Netchannel statistics will dump in the logs upon request
net_chan_stats_dump_top_msgs : 5 : : Netchannel statistics will dump so many top messages in each category
net_chan_stats_lru : 3 : : Netchannel statistics LRU accumulation buffer size
net_channels : cmd : : Shows net channel info
net_chokeloop : 0 : : Apply bandwidth choke to loopback packets
net_compresspackets : 1 : : Use compression on game packets.
net_compresspackets_minsize : 1024 : : Don't bother compressing packets below this size.
net_compressvoice : 0 : : Attempt to compress out of band voice payloads (360 only).
net_disconnect_reason : 0 : : Whether the server should relay the disconnect reason to clients.
net_drawslider : 0 : : Draw completion slider during signon
net_droponsendoverflow : 0 : : If enabled, channel will drop client when sending too much data causes buffer overrun
net_droppackets : 0 : , "cheat" : Drops next n packets on client
net_fakejitter : 0 : , "cheat" : Jitter fakelag packet time
net_fakelag : 0 : , "cheat" : Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss : 0 : , "cheat" : Simulate packet loss as a percentage (negative means drop 1/n packets)
net_maxcleartime : 4 : : Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
net_maxfilesize : 64 : : Maximum allowed file size for uploading in MB
net_maxfragments : 1260 : : Max fragment bytes per packet
net_maxpacketdrop : 5000 : : Ignore any packets with the sequence number more than this ahead (0 == no limit)
net_maxroutable : 1260 : , "a", "user" : Requested max packet size before packets are 'split'.
net_queue_trace : 0 : :
net_queued_packet_thread : 1 : : Use a high priority thread to send queued packets out instead of sending them each frame.
net_showdrop : 0 : : Show dropped packets in console
net_showevents : 0 : , "cheat" : Dump game events to console (1=client only, 2=all).
net_showfragments : 0 : : Show netchannel fragments
net_showmsg : 0 : : Show incoming message: <0|1|name>
net_showpeaks : 0 : : Show messages for large packets only: <size>
net_showsplits : 0 : : Show info about packet splits
net_showtcp : 0 : : Dump TCP stream summary to console
net_showudp : 0 : : Dump UDP packets summary to console
net_showudp_wire : 0 : : Show incoming packet information
net_splitpacket_maxrate : 80000 : : Max bytes per second when queueing splitpacket chunks
net_splitrate : 1 : : Number of fragments for a splitpacket that can be sent per frame
net_start : cmd : : Inits multiplayer network sockets
net_status : cmd : : Shows current network status
net_udp_rcvbuf : 131072 : : Default UDP receive buffer size
net_usesocketsforloopback : 0 : : Use network sockets layer even for listen server local player's packets (multiplayer only).
net_warningthrottle : 5 : : Network warning throttling to specified Hz rate
next : 0 : , "cheat" : Set to 1 to advance to next frame ( when singlestep == 1 )
nextlevel : 0 : , "sv", "nf" : If set to a valid map name, will trigger a changelevel to the specified map at the end of the round
nextmap : cmd : :
noclip : cmd : : Toggle. Player becomes non-solid and flies.
notarget : cmd : : Toggle. Player becomes hidden to NPCs.
npc_ally_deathmessage : 1 : , "sv", "cheat" :
npc_height_adjust : 1 : , "a", "sv" : Enable test mode for ik height adjustment
npc_sentences : 0 : , "sv" :
npc_speakall : cmd : : Force the npc to try and speak all their responses
npc_vphysics : 0 : , "sv" :
obj_capture_damage : 0 : , "sv" : Captures all damage taken by objects for dumping later.
obj_dump_damage : cmd : :
obj_sapper_amount : 25 : , "sv" : Amount of health inflicted by a Sapper object per second
obj_show_damage : 0 : , "sv" : Show all damage taken by objects.
object_deterioration_time : 30 : , "sv" : Time it takes for a fully-healed object to deteriorate.
old_radiusdamage : 0 : , "sv", "rep" :
opt_EnumerateLeavesFastAlgorithm : 1 : : Use the new SIMD version of CEngineBSPTree::EnumerateLeavesInBox.
option_duck_method : 1 : , "a", "sv", "rep" :
particle_test_attach_attachment : 0 : , "sv", "cheat" : Attachment index for attachment mode
particle_test_attach_mode : 0 : , "sv", "cheat" : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
particle_test_file : 0 : , "sv", "cheat" : Name of the particle system to dynamically spawn
particle_test_start : cmd : : Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
particle_test_stop : cmd : : Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
password : 0 : , "a", "norecord" : Current server access password
path : cmd : : Show the engine filesystem path.
pause : cmd : : Toggle the server pause state.
PerfMark : cmd : : inserts a telemetry marker into the stream. If args are provided, they will be included.
phys_impactforcescale : 1 : , "sv" :
phys_penetration_error_time : 10 : , "sv" : Controls the duration of vphysics penetration error boxes.
phys_pushscale : 1 : , "sv", "rep" :
phys_speeds : 0 : , "sv" :
phys_stressbodyweights : 5 : , "sv" :
phys_timescale : 1 : , "sv" : Scale time for physics
phys_upimpactforcescale : 0 : , "sv" :
physics_budget : cmd : : Times the cost of each active object
physics_constraints : cmd : : Highlights constraint system graph for an entity
physics_debug_entity : cmd : : Dumps debug info for an entity
physics_highlight_active : cmd : : Turns on the absbox for all active physics objects
physics_report_active : cmd : : Lists all active physics objects
physics_select : cmd : : Dumps debug info for an entity
physicsshadowupdate_render : 0 : , "sv" :
picker : cmd : : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments: full - enables all debug information
ping : cmd : : Display ping to server.
pipeline_static_props : 1 : :
player_debug_print_damage : 0 : , "sv", "cheat" : When true, print amount and type of all damage received by player to console.
player_old_armor : 0 : , "sv" :
plugin_load : cmd : : plugin_load <filename> : loads a plugin
plugin_pause : cmd : : plugin_pause <index> : pauses a loaded plugin
plugin_pause_all : cmd : : pauses all loaded plugins
plugin_print : cmd : : Prints details about loaded plugins
plugin_unload : cmd : : plugin_unload <index> : unloads a plugin
plugin_unpause : cmd : : plugin_unpause <index> : unpauses a disabled plugin
plugin_unpause_all : cmd : : unpauses all disabled plugins
prop_active_gib_limit : 999999 : , "sv" :
prop_active_gib_max_fade_time : 999999 : , "sv" :
prop_crosshair : cmd : : Shows name for prop looking at
prop_debug : cmd : : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
prop_dynamic_create : cmd : : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
prop_physics_create : cmd : : Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
props_break_max_pieces : -1 : , "sv" : Maximum prop breakable piece count (-1 = model default)
props_break_max_pieces_perframe : -1 : , "sv", "rep" : Maximum prop breakable piece count per frame (-1 = model default)
quit : cmd : : Exit the engine.
r_3dnow : cmd : : Enable/disable 3DNow code
r_AirboatViewDampenDamp : 1 : , "sv", "cheat", "nf", "rep" :
r_AirboatViewDampenFreq : 7 : , "sv", "cheat", "nf", "rep" :
r_AirboatViewZHeight : 0 : , "sv", "cheat", "nf", "rep" :
r_ambientboost : 1 : , "a" : Set to boost ambient term if it is totally swamped by local lights
r_ambientfactor : 5 : , "a" : Boost ambient cube by no more than this factor
r_ambientfraction : 0 : , "cheat" : Fraction of direct lighting that ambient cube must be below to trigger boosting
r_ambientmin : 0 : , "a" : Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
r_colorstaticprops : 0 : , "cheat" :
r_debugrandomstaticlighting : 0 : , "cheat" : Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
r_decal_cover_count : 4 : :
r_decal_overlap_area : 0 : :
r_decal_overlap_count : 3 : :
r_decals : 2048 : :
r_decalstaticprops : 1 : : Decal static props test
r_DispBuildable : 0 : , "cheat" :
r_DispDrawAxes : 0 : :
r_DispWalkable : 0 : , "cheat" :
r_drawbatchdecals : 1 : : Render decals batched.
r_drawbrushmodels : 1 : , "cheat" : Render brush models. 0=Off, 1=Normal, 2=Wireframe
r_drawdecals : 1 : , "cheat" : Render decals.
r_DrawDisp : 1 : , "cheat" : Toggles rendering of displacment maps
r_drawentities : 1 : , "cheat" :
r_drawfuncdetail : 1 : , "cheat" : Render func_detail
r_drawleaf : -1 : , "cheat" : Draw the specified leaf.
r_drawlightcache : 0 : , "cheat" : 0: off 1: draw light cache entries 2: draw rays
r_drawmodeldecals : 1 : :
r_DrawModelLightOrigin : 0 : , "cheat" :
r_drawmodelstatsoverlay : 0 : , "cheat" :
r_drawmodelstatsoverlaydistance : 500 : , "cheat" :
r_drawmodelstatsoverlaymax : 1 : , "a" : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin : 0 : , "a" : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_DrawSpecificStaticProp : -1 : :
r_drawstaticprops : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe
r_drawtranslucentworld : 1 : , "cheat" :
r_drawworld : 1 : , "cheat" : Render the world.
r_dscale_basefov : 90 : , "cheat" :
r_dscale_fardist : 2000 : , "cheat" :
r_dscale_farscale : 4 : , "cheat" :
r_dscale_neardist : 100 : , "cheat" :
r_dscale_nearscale : 1 : , "cheat" :
r_dynamic : 1 : :
r_eyeglintlodpixels : 20 : , "cheat" : The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
r_eyemove : 1 : , "a" :
r_eyes : 1 : :
r_eyeshift_x : 0 : , "a" :
r_eyeshift_y : 0 : , "a" :
r_eyeshift_z : 0 : , "a" :
r_eyesize : 0 : , "a" :
r_fastzreject : 0 : : Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings
r_fastzrejectdisp : 0 : : Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
r_flashlightdepthtexture : 1 : :
r_flashlightscissor : 1 : :
r_flex : 1 : :
r_flushlod : cmd : : Flush and reload LODs.
r_glint_alwaysdraw : 0 : :
r_glint_procedural : 0 : :
r_hunkalloclightmaps : 1 : :
r_hwmorph : 1 : , "cheat" :
r_itemblinkmax : 0 : , "cheat" :
r_itemblinkrate : 4 : , "cheat" :
r_JeepFOV : 90 : , "sv", "cheat", "rep" :
r_JeepViewDampenDamp : 1 : , "sv", "cheat", "nf", "rep" :
r_JeepViewDampenFreq : 7 : , "sv", "cheat", "nf", "rep" :
r_JeepViewZHeight : 10 : , "sv", "cheat", "nf", "rep" :
r_lightaverage : 1 : : Activates/deactivate light averaging
r_lightcachemodel : -1 : , "cheat" :
r_lightinterp : 5 : , "cheat" : Controls the speed of light interpolation, 0 turns off interpolation
r_lightmap : -1 : , "cheat" :
r_lightstyle : -1 : , "cheat" :
r_lockpvs : 0 : , "cheat" : Lock the PVS so you can fly around and inspect what is being drawn.
r_lod : -1 : :
r_maxmodeldecal : 50 : :
r_modelwireframedecal : 0 : , "cheat" :
r_nohw : 0 : , "cheat" :
r_norefresh : 0 : :
r_nosw : 0 : , "cheat" :
r_novis : 0 : , "cheat" : Turn off the PVS.
r_occludeemaxarea : 0 : : Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
r_occluderminarea : 0 : : Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
r_occludermincount : 0 : : At least this many occluders will be used, no matter how big they are.
r_occlusion : 1 : : Activate/deactivate the occlusion system.
r_occlusionspew : 0 : , "cheat" : Activate/deactivates spew about what the occlusion system is doing.
r_overlayfadeenable : 0 : :
r_overlayfademax : 2000 : :
r_overlayfademin : 1750 : :
r_overlaywireframe : 0 : :
r_partition_level : -1 : , "cheat" : Displays a particular level of the spatial partition system. Use -1 to disable it.
r_printdecalinfo : cmd : :
r_proplightingfromdisk : 1 : , "cheat" : 0=Off, 1=On, 2=Show Errors
r_proplightingpooling : -1 : , "cheat" : 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset)
r_queued_decals : 0 : : Offloads a bit of decal rendering setup work to the material system queue when enabled.
r_randomflex : 0 : , "cheat" :
r_renderoverlayfragment : 1 : :
r_rootlod : 0 : , "a" : Root LOD
r_shadowrendertotexture : 0 : , "a" :
r_showenvcubemap : 0 : , "cheat" :
r_skin : 0 : , "cheat" :
r_spray_lifetime : 2 : : Number of rounds player sprays are visible
r_sse2 : cmd : : Enable/disable SSE2 code
r_staticprop_lod : -1 : :
r_staticpropinfo : 0 : :
r_studio_stats : 0 : , "cheat" :
r_teeth : 1 : :
r_unloadlightmaps : 0 : , "cheat" :
r_vehicleBrakeRate : 1 : , "sv", "cheat" :
r_VehicleViewDampen : 1 : , "sv", "cheat", "nf", "rep" :
r_visocclusion : 0 : , "cheat" : Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizetraces : 0 : , "sv", "cheat" :
r_waterforceexpensive : 0 : , "a" :
r_waterforcereflectentities : 0 : :
randommap : cmd : : Changelevel to a random map in the mapcycle file
rcon_password : 0 : , "norecord" : remote console password.
recompute_speed : cmd : : Recomputes clock speed (for debugging purposes).
reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reload).
removeid : cmd : : Remove a user ID from the ban list.
removeip : cmd : : Remove an IP address from the ban list.
replay_block_dump_interval : 10 : , "norecord", "cl" : The server will write partial replay files at this interval when recording.
replay_buffersize : 32 : , "norecord", "cl" : Maximum size for the replay memory buffer.
replay_data_lifespan : 1 : , "rep", "norecord", "cl" : The number of days before replay data will be removed from the server. Server operators can expect that any data written more than replay_data_lifespan days will be considered stale, and any subsequent execution of replay_docleanup (or automatic cleanup, which can be enabled with replay_fileserver_autocleanup) will remove that data.
replay_debug : 0 : , "norecord" : Show Replay debug info.
replay_docleanup : cmd : : Deletes stale session data from the fileserver. 'replay_docleanup force' will remove all replay session data.
replay_dofileserver_cleanup_on_start : 1 : , "sv", "cl" : Cleanup any stale replay data (both locally and on fileserver) at startup.
replay_dopublishtest : cmd : : Do a replay publish test using the current setup.
replay_enable : 0 : , "rep", "norecord", "cl" : Enable Replay recording on server
replay_fileserver_autocleanup : 0 : , "sv", "cl" : Automatically do fileserver cleanup in between rounds? This is the same as explicitly calling replay_docleanup.
replay_fileserver_host : 0 : , "rep", "norecord", "cl" : The hostname of the Web server hosting replays. This can be an IP or a hostname, e.g. '1.2.3.4' or 'www.myserver.com'
replay_fileserver_offload_aborttime : 60 : , "sv", "cl" : The time after which publishing will be aborted for a session block or session info file.
replay_fileserver_path : 0 : , "rep", "norecord", "cl" : If your replays are stored at 'http://123.123.123.123:4567/tf/replays', replay_fileserver_path should be set to '/tf/replays'
replay_fileserver_port : 80 : , "rep", "norecord", "cl" : The port for the Web server hosting replays. For example, if your replays are stored at 'http://123.123.123.123:4567/tf/replays', replay_fileserver_port should be 4567.
replay_fileserver_protocol : 0 : , "rep", "norecord", "cl" : Can be 'http' or 'https'
replay_flushinterval : 15 : , "a", "norecord", "cl" : Replay system will flush to disk a maximum of every replay_flushinterval seconds.
replay_local_fileserver_path : 0 : , "norecord", "cl" : The file server local path. For example, 'c:\MyWebServer\htdocs\replays' or '/MyWebServer/htdocs/replays'.
replay_max_publish_threads : 4 : , "sv", "cl" : The max number of threads allowed for publishing replay data, e.g. FTP threads.
replay_name : 0 : , "sv", "cl" : Replay bot name
replay_printsessioninfo : cmd : : Print session info
replay_publish_simulate_delay_local_http : 0 : , "norecord", "cl" : Simulate a delay (in seconds) when publishing replay data via local HTTP.
replay_publish_simulate_rename_fail : 0 : , "norecord", "cl" : Simulate a rename failure during local HTTP publishing, which will force a manual copy & delete.
replay_record : cmd : : Starts Replay demo recording.
replay_record_voice : 1 : , "sv", "cl" : If enabled, voice data is recorded into the replay files.
replay_stoprecord : cmd : : Stop Replay demo recording.
report_entities : cmd : : Lists all entities
report_simthinklist : cmd : : Lists all simulating/thinking entities
report_soundpatch : cmd : : reports sound patch count
report_touchlinks : cmd : : Lists all touchlinks
respawn_entities : cmd : : Respawn all the entities in the map.
restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on restart).
rocketbounce_version : 1 : , "sp", "nf", "rep" : Corners, how do they work?
rr_debug_qa : 0 : , "sv" : Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
rr_debugresponses : 0 : , "sv" : Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for npc_selected NPCs.
rr_debugrule : 0 : , "sv" : If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
rr_dumpresponses : 0 : , "sv" : Dump all response_rules.txt and rules (requires restart)
rr_reloadresponsesystems : cmd : : Reload all response system scripts.
say : cmd : : Display player message
say_team : cmd : : Display player message to team
sb_reload : cmd : : Reload sourcebans config and ban reason menu options
sb_version : 1 : , "sp", "nf", "rep" :
sbchecker_version : 1 : , "nf" :
sbpp_report_cooldown : 60 : : Cooldown in seconds between per report per user
sbpp_report_minlen : 10 : : Minimum reason length
sbpp_report_version : 1 : , "sp", "nf", "rep", "norecord" : SBPP Report Version
sbr_version : 1 : , "sp", "nf", "rep" :
sc_fw_block : cmd : : Blocking player comms by command from sourceban web site
sc_fw_ungag : cmd : : Ungagging player by command from sourceban web site
sc_fw_unmute : cmd : : Unmuting player by command from sourceban web site
scene_async_prefetch_spew : 0 : , "sv" : Display async .ani file loading info.
scene_clamplookat : 1 : , "sv" : Clamp head turns to a max of 20 degrees per think.
scene_clientflex : 1 : , "sv", "rep" : Do client side flex animation.
scene_flatturn : 1 : , "sv" :
scene_flush : cmd : : Flush all .vcds from the cache and reload from disk.
scene_forcecombined : 0 : , "sv" : When playing back, force use of combined .wav files even in english.
scene_maxcaptionradius : 1200 : , "sv" : Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
scene_print : 0 : , "sv", "rep" : When playing back a scene, print timing and event info to console.
scene_showfaceto : 0 : , "a", "sv" : When playing back, show the directions of faceto events.
scene_showlook : 0 : , "a", "sv" : When playing back, show the directions of look events.
scene_showmoveto : 0 : , "a", "sv" : When moving, show the end location.
scene_showunlock : 0 : , "a", "sv" : Show when a vcd is playing but normal AI is running.
script : cmd : : Run the text as a script
script_add_debug_filter : cmd : : Add a filter to the game debug overlay
script_add_watch : cmd : : Add a watch to the game debug overlay
script_add_watch_pattern : cmd : : Add a watch to the game debug overlay
script_attach_debugger : cmd : : Connect the vscript VM to the script debugger
script_attach_debugger_at_startup : 0 : , "sv" :
script_break_in_native_debugger_on_error : 0 : , "sv" :
script_clear_watches : cmd : : Clear all watches from the game debug overlay
script_connect_debugger_on_mapspawn : 0 : , "sv" :
script_debug : cmd : : Connect the vscript VM to the script debugger
script_debug : cmd : : Toggle the in-game script debug features
script_dump_all : cmd : : Dump the state of the VM to the console
script_execute : cmd : : Run a vscript file
script_find : cmd : : Find a key in the VM
script_help : cmd : : Output help for script functions, optionally with a search string
script_reload_code : cmd : : Execute a vscript file, replacing existing functions with the functions in the run script
script_reload_entity_code : cmd : : Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
script_reload_think : cmd : : Execute an activation script, replacing existing functions with the functions in the run script
script_remove_debug_filter : cmd : : Remove a filter from the game debug overlay
script_remove_watch : cmd : : Remove a watch from the game debug overlay
script_remove_watch_pattern : cmd : : Remove a watch from the game debug overlay
script_trace_disable : cmd : : Turn off a particular trace output by file or function name
script_trace_disable_all : cmd : : Turn off all trace output
script_trace_disable_key : cmd : : Turn off a particular trace output by table/instance
script_trace_enable : cmd : : Turn on a particular trace output by file or function name
script_trace_enable_all : cmd : : Turn on all trace output
script_trace_enable_key : cmd : : Turn on a particular trace output by table/instance
sdr : cmd : : View/edit SteamNetworkingSockets configuration variables
sdr_spew_level : 4 : : Verbosity level for SteamNetworkingSockets spew. 4=warning, 5=msg, 6=verbose, 7=debug
server_game_time : cmd : : Gives the game time in seconds (server's curtime)
servercfgfile : 0 : , "sv" :
setang : cmd : : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setang_exact : cmd : : Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
setmodel : cmd : : Changes's player's model
setpause : cmd : : Set the pause state of the server.
setpos : cmd : : Move player to specified origin (must have sv_cheats).
setpos_exact : cmd : : Move player to an exact specified origin (must have sv_cheats).
shake : cmd : : Shake the screen.
showhitlocation : 0 : , "sv" :
showtriggers : 0 : , "sv", "cheat" : Shows trigger brushes
showtriggers_toggle : cmd : : Toggle show triggers
simple_bot_add : cmd : : Add a simple bot.
singlestep : 0 : , "cheat" : Run engine in single step mode ( set next to 1 to advance a frame )
sk_ally_regen_time : 0 : , "sv" : Time taken for an ally to regenerate a point of health.
sk_autoaim_mode : 1 : , "a", "sv", "rep" :
sk_npc_arm : 1 : , "sv" :
sk_npc_chest : 1 : , "sv" :
sk_npc_head : 2 : , "sv" :
sk_npc_leg : 1 : , "sv" :
sk_npc_stomach : 1 : , "sv" :
sk_player_arm : 1 : , "sv" :
sk_player_chest : 1 : , "sv" :
sk_player_head : 2 : , "sv" :
sk_player_leg : 1 : , "sv" :
sk_player_stomach : 1 : , "sv" :
sk_plr_dmg_grenade : 0 : , "sv" :
skill : 1 : , "a" : Game skill level (1-3).
skip_next_map : cmd : : Skips the next map in the map rotation for the server.
sm : cmd : : SourceMod Menu
sm_ab : cmd : : Usage: sm_ab [0/1]
sm_addban : cmd : : sm_addban <time> <steamid> [reason]
sm_admin : cmd : : Displays the admin menu
sm_ban : cmd : : sm_ban <#userid|name> <minutes|0> [reason]
sm_banip : cmd : : sm_banip <ip|#userid|name> <time> [reason]
sm_basepath : 0 : : SourceMod base path (set via command line)
sm_beacon : cmd : : sm_beacon <#userid|name> [0/1]
sm_beacon_radius : 375 : : Sets the radius for beacon's light rings.
sm_blind : cmd : : sm_blind <#userid|name> [amount] - Leave amount off to reset.
sm_burn : cmd : : sm_burn <#userid|name> [time]
sm_burn_duration : 20 : : Sets the default duration of sm_burn and firebomb victims.
sm_cancelvote : cmd : : sm_cancelvote
sm_chat : cmd : : sm_chat <message> - sends message to admins
sm_chat_mode : 1 : : Allows player's to send messages to admin chat.
sm_chatprocessor_addgotv : 1 : , "nf" : Add GOTV client to recipients list. (Only effects games with GOTV or SourceTV)
sm_chatprocessor_allchat : 0 : , "nf" : Allows both teams to communicate with each other through team chat. (0 = off, 1 = on)
sm_chatprocessor_colors_flag : 0 : , "nf" : Flags required to use the color name and message. Needs sm_chatprocessor_strip_colors 1
sm_chatprocessor_config : 0 : , "nf" : Name of the message formats config.
sm_chatprocessor_deadchat : 1 : , "nf" : Controls how dead communicate. (0 = off, 1 = on)
sm_chatprocessor_process_colors_default : 1 : , "nf" : Default setting to give forwards to process colors.
sm_chatprocessor_remove_colors_default : 0 : , "nf" : Default setting to give forwards to remove colors.
sm_chatprocessor_restrictdeadchat : 0 : , "nf" : Restricts all chat for the dead entirely. (0 = off, 1 = on)
sm_chatprocessor_scp_wrapper : 0 : , "nf" : Status for this plugin.
sm_chatprocessor_status : 1 : , "nf" : Status of the plugin.
sm_chatprocessor_strip_colors : 1 : , "nf" : Remove color tags from the name and the message before processing the output.
sm_chatprocessor_version : 2 : , "sp", "nf", "rep", "norecord" : Replacement for Simple Chat Processor.
sm_comms : cmd : : Shows current player communications status
sm_conhook_start : cmd : :
sm_conhook_stop : cmd : :
sm_cookies : cmd : : sm_cookies <name> [value]
sm_corecfgfile : 0 : : SourceMod core configuration file
sm_csay : cmd : : sm_csay <message> - sends centered message to all players
sm_currentrocket : cmd : : Posts a chat message of the name of the current main rocket class.
sm_cvar : cmd : : sm_cvar <cvar> [value]
sm_datetime_format : 0 : : Default formatting time rules
sm_deadtalk : 0 : : Controls how dead communicate. 0 - Off. 1 - Dead players ignore teams. 2 - Dead players talk to living teammates.
sm_debug_connect : 1 : : Log Debug information about potential connection issues.
sm_doublejump_boost : 250 : , "nf" : The amount of vertical boost to apply to double jumps.
sm_doublejump_enabled : 1 : , "nf" : Enables double-jumping.
sm_doublejump_max : 1 : , "nf" : The maximum number of re-jumps allowed while already jumping.
sm_doublejump_version : 1 : , "nf" : Double Jump Version
sm_drug : cmd : : sm_drug <#userid|name> [0/1]
sm_dump_admcache : cmd : : Dumps the admin cache for debugging
sm_dump_classes : cmd : : Dumps the class list as a text file
sm_dump_datamaps : cmd : : Dumps the data map list as a text file
sm_dump_datamaps_xml : cmd : : Dumps the data map list as an XML file
sm_dump_handles : cmd : : Dumps Handle usage to a file for finding Handle leaks
sm_dump_netprops : cmd : : Dumps the networkable property table as a text file
sm_dump_netprops_xml : cmd : : Dumps the networkable property table as an XML file
sm_dump_teprops : cmd : : Dumps tempentity props to a file
sm_execcfg : cmd : : sm_execcfg <filename>
sm_extendmap_fragstep : 10 : : Specifies how many more frags are allowed when map is extended.
sm_extendmap_roundstep : 5 : : Specifies how many more rounds each extension makes
sm_extendmap_timestep : 15 : : Specifies how much many more minutes each extension makes
sm_firebomb : cmd : : sm_firebomb <#userid|name> [0/1]
sm_firebomb_mode : 0 : : Who is targetted by the FireBomb? 0 = Target only, 1 = Target's team, 2 = Everyone
sm_firebomb_radius : 600 : : Sets the bomb blast radius.
sm_firebomb_ticks : 10 : : Sets how long the FireBomb fuse is.
sm_firstperson : cmd : : Usage: sm_firstperson
sm_fix_arrow : 1 : : Allow arrow to fly through team mates?
sm_fix_energy_ball : 1 : : Allow energy ball to fly through team mates?
sm_fix_energy_ring : 1 : : Allow energy ring to fly through team mates?
sm_fix_flare : 1 : : Allow flare to fly through team mates?
sm_fix_rocket : 1 : : Allow rocket projectile to fly through team mates?
sm_fix_sentryrocket : 1 : : Allow sentry rocket projectile to fly through team mates?
sm_flood_time : 0 : : Amount of time allowed between chat messages
sm_freeze : cmd : : sm_freeze <#userid|name> [time]
sm_freeze_duration : 10 : : Sets the default duration for sm_freeze and freezebomb victims
sm_freezebomb : cmd : : sm_freezebomb <#userid|name> [0/1]
sm_freezebomb_mode : 0 : : Who is targetted by the freezebomb? 0 = Target only, 1 = Target's team, 2 = Everyone
sm_freezebomb_radius : 600 : : Sets the freezebomb blast radius.
sm_freezebomb_ticks : 10 : : Sets how long the freezebomb fuse is.
sm_gag : cmd : : sm_gag <player> - Removes a player's ability to use chat.
sm_gamedesr : cmd : :
sm_gbc_delay : 0 : : Delay for giving cosmetics to bots
sm_gbc_enabled : 1 : : Enables/disables this plugin
sm_gbc_team : 1 : : Team to give cosmetics to: 1-both, 2-red, 3-blu
sm_gbc_version : 1 : , "nf", "norecord" : Give Bots Cosmetics version cvar
sm_gbw_delay : 0 : : Delay for giving weapons to bots
sm_gbw_enabled : 1 : : Enables/disables this plugin
sm_gbw_team : 1 : : Team to give weapons to: 1-both, 2-red, 3-blu
sm_gbw_version : 1 : , "nf", "norecord" : Give Bots Weapons version cvar
sm_gravity : cmd : : sm_gravity <#userid|name> [amount] - Leave amount off to reset. Amount is 0.0 through 5.0
sm_help : cmd : : Displays SourceMod commands and descriptions
sm_hide_slots : 0 : : If set to 1, reserved slots will hidden (subtracted from the max slot count)
sm_hostname : cmd : :
sm_hsay : cmd : : sm_hsay <message> - sends hint message to all players
sm_immunity_mode : 1 : , "sp" : Mode for deciding immunity protection
sm_internal : cmd : :
sm_kick : cmd : : sm_kick <#userid|name> [reason]
sm_kpd : cmd : : Command to get the kpd of the player
sm_listbans : cmd : : sm_listbans <#userid|name> - Lists a user's prior bans from Sourcebans
sm_listcomms : cmd : : sm_listcomms <#userid|name> - Lists a user's prior comms from Sourcebans
sm_map : cmd : : sm_map <map>
sm_maphistory : cmd : : Shows the most recent maps played
sm_maphistory_size : 20 : :
sm_mapvote : cmd : : sm_mapvote - Forces MapChooser to attempt to run a map vote now.
sm_mapvote_dontchange : 1 : : Specifies if a 'Don't Change' option should be added to early votes
sm_mapvote_endvote : 1 : : Specifies if MapChooser should run an end of map vote
sm_mapvote_exclude : 5 : : Specifies how many past maps to exclude from the vote.
sm_mapvote_extend : 0 : : Number of extensions allowed each map.
sm_mapvote_include : 5 : : Specifies how many maps to include in the vote.
sm_mapvote_novote : 1 : : Specifies whether or not MapChooser should pick a map if no votes are received.
sm_mapvote_runoff : 0 : : Hold run of votes if winning choice is less than a certain margin
sm_mapvote_runoffpercent : 50 : : If winning choice has less than this percent of votes, hold a runoff
sm_mapvote_start : 3 : : Specifies when to start the vote based on time remaining.
sm_mapvote_startfrags : 5 : : Specifies when to start the vote base on frags remaining.
sm_mapvote_startround : 2 : : Specifies when to start the vote based on rounds remaining. Use 0 on TF2 to start vote during bonus round time
sm_mapvote_voteduration : 20 : : Specifies how long the mapvote should be available for.
sm_menu_sounds : 1 : : Sets whether SourceMod menus play trigger sounds
sm_msay : cmd : : sm_msay <message> - sends message as a menu panel
sm_mute : cmd : : sm_mute <player> - Removes a player's ability to use voice.
sm_nextmap : 0 : , "nf" :
sm_noclip : cmd : : sm_noclip <#userid|name>
sm_nominate : cmd : :
sm_nominate_addmap : cmd : : sm_nominate_addmap <mapname> - Forces a map to be on the next mapvote.
sm_nominate_excludecurrent : 1 : : Specifies if the MapChooser excluded maps should also be excluded from Nominations
sm_nominate_excludeold : 1 : : Specifies if the current map should be excluded from the Nominations list
sm_play : cmd : : sm_play <#userid|name> <filename>
sm_points : cmd : : Command to get the points of the player
sm_print_telist : cmd : : Prints the temp entity list
sm_psay : cmd : : sm_psay <name or #userid> <message> - sends private message
sm_rank : cmd : : Rank CMD to display the panel
sm_rb_max : 50000 : : Max number of times a rocket will bounce.
sm_rcon : cmd : : sm_rcon <args>
sm_refreshplugins : cmd : : sm_refreshplugins
sm_rehash : cmd : : Reload SQL admins
sm_reload_databases : cmd : : Reparse database configurations file
sm_reload_translations : cmd : : Reparses all loaded translation files
sm_reloadadmins : cmd : : sm_reloadadmins
sm_rename : cmd : : sm_rename <#userid|name>
sm_report : cmd : : Initialize Report
sm_reserve_kicktype : 0 : : How to select a client to kick (if appropriate)
sm_reserve_maxadmins : 1 : : Maximum amount of admins to let in the server with reserve type 2
sm_reserve_type : 0 : : Method of reserving slots
sm_reserved_slots : 0 : : Number of reserved player slots
sm_resetcvar : cmd : : sm_resetcvar <cvar>
sm_resetrank : cmd : : Command to reset the rank
sm_revote : cmd : :
sm_rtv : cmd : :
sm_rtv_changetime : 0 : : When to change the map after a succesful RTV: 0 - Instant, 1 - RoundEnd, 2 - MapEnd
sm_rtv_initialdelay : 30 : : Time (in seconds) before first RTV can be held
sm_rtv_interval : 240 : : Time (in seconds) after a failed RTV before another can be held
sm_rtv_minplayers : 0 : : Number of players required before RTV will be enabled.
sm_rtv_needed : 0 : : Percentage of players needed to rockthevote (Def 60%)
sm_rtv_postvoteaction : 0 : : What to do with RTV's after a mapvote has completed. 0 - Allow, success = instant change, 1 - Deny
sm_say : cmd : : sm_say <message> - sends message to all players
sm_saysounds_admin_delay : 5 : : User flags to bypass the Time between sounds check
sm_saysounds_admin_limit : 0 : : Maximum sounds per saysounds_admin (0 for unlimited)
sm_saysounds_block_trigger : 0 : : If set, block the sound trigger to be displayed in the chat window
sm_saysounds_donor_delay : 5 : : User flags to bypass the Time between sounds check
sm_saysounds_donor_limit : 0 : : Maximum sounds for saysounds_donor (0 for unlimited)
sm_saysounds_enable : 1 : : Turns Sounds On/Off
sm_saysounds_exclude : 2 : : Number of sounds that must be different before this sound can be replayed
sm_saysounds_exclude_admin : 0 : : If set, admins obey exclude count
sm_saysounds_exclude_client : 1 : : If set, clients obey exclude count
sm_saysounds_exclude_donor : 1 : : If set, donors obey exclude count
sm_saysounds_playingame : 0 : : Play as an emit sound or direct (0 / 1)
sm_saysounds_redux_version : 1 : , "sp", "nf", "rep", "norecord" : Say Sounds Version
sm_saysounds_round : 0 : : If set, sm_saysoundhe_sound_limit is the limit per round instead of per map
sm_saysounds_sound_delay : 10 : : Time between each sound trigger, 0.0 to disable checking
sm_saysounds_sound_limit : 0 : : Maximum sounds per person (0 for unlimited)
sm_saysounds_sound_sentence : 0 : : When set, will trigger sounds if keyword is embedded in a sentence
sm_saysounds_volume : 1 : : Volume setting for Say Sounds (0.0 <= x <= 1.0)
sm_searchcmd : cmd : : Searches SourceMod commands
sm_setnextmap : cmd : : sm_setnextmap <map>
sm_settings : cmd : :
sm_show_activity : 13 : , "sp" : Activity display setting (see sourcemod.cfg)
sm_silence : cmd : : sm_silence <player> - Removes a player's ability to use voice or chat.
sm_slap : cmd : : sm_slap <#userid|name> [damage]
sm_slay : cmd : : sm_slay <#userid|name>
sm_sleuth_actions : 3 : : Sleuth Ban Type: 1 - Original Length, 2 - Custom Length, 3 - Double Length, 4 - Notify Admins Only
sm_sleuth_adminbypass : 0 : : 0 - Inactivated, 1 - Allow all admins with ban flag to pass the check
sm_sleuth_bansallowed : 0 : : How many active bans are allowed before we act
sm_sleuth_bantype : 0 : : 0 - ban all type of lengths, 1 - ban only permanent bans
sm_sleuth_duration : 0 : : Required: sm_sleuth_actions 1: Bantime to ban player if we got a match (0 = permanent (defined in minutes) )
sm_sleuth_excludeold : 0 : : 0 - Inactivated, 1 - Allow old bans to be excluded from ban check
sm_sleuth_excludetime : 31536000 : : Amount of time in seconds to allow old bans to be excluded from ban check
sm_sleuth_prefix : 0 : : Prexfix for sourcebans tables: Default sb
sm_sleuth_reloadlist : cmd : :
sm_sound_ban : cmd : : sm_sound_ban <user> : Bans a player from using sounds
sm_sound_reset : cmd : : sm_sound_reset <user | all> : Resets sound quota for user, or everyone if all
sm_soundlist : cmd : : Display a menu sounds to play
sm_sounds : cmd : : Toggle Saysounds
sm_sourcesleuth_version : 1 : , "sp", "nf", "rep", "norecord" : SourceSleuth plugin version
sm_startup_version : 1 : , "sp", "nf" :
sm_tfdb : cmd : : A menu for admins to modify things inside the plugin.
sm_thirdperson : cmd : : Usage: sm_thirdperson
sm_tidychat_alltext : 0 : : 0/1 Tidy all chat messages from plugins
sm_tidychat_arena_maxstreak : 1 : : 0/1 Tidy (arena) team scramble messages
sm_tidychat_arena_resize : 1 : : 0/1 Tidy arena team resize messages
sm_tidychat_class : 1 : : 0/1 Tidy class change messages
sm_tidychat_connect : 0 : : 0/1 Tidy connect messages
sm_tidychat_cvar : 1 : : 0/1 Tidy cvar messages
sm_tidychat_disconnect : 0 : : 0/1 Tidy disconnect messsages
sm_tidychat_on : 1 : : 0/1 On/off
sm_tidychat_team : 1 : : 0/1 Tidy team join messages
sm_tidychat_version : 0 : , "sp", "nf", "rep" : Tidy Chat Version
sm_tidychat_voice : 1 : : 0/1 Tidy (Voice) messages
sm_time_adjustment : 0 : : Adjusts the server time in seconds
sm_timebomb : cmd : : sm_timebomb <#userid|name> [0/1]
sm_timebomb_mode : 0 : : Who is killed by the timebomb? 0 = Target only, 1 = Target's team, 2 = Everyone
sm_timebomb_radius : 600 : : Sets the bomb blast radius.
sm_timebomb_ticks : 10 : : Sets how long the timebomb fuse is.
sm_timeleft_interval : 0 : : Display timeleft every x seconds. Default 0.
sm_top10 : cmd : : Top 10 CMD to display the panel
sm_trigger_show : 0 : : Display triggers message to all players? (0 off, 1 on, def. 0)
sm_tsay : cmd : : sm_tsay [color] <message> - sends top-left message to all players
sm_unban : cmd : : sm_unban <steamid|ip> [reason]
sm_ungag : cmd : : sm_ungag <player> - Restores a player's ability to use chat.
sm_unmute : cmd : : sm_unmute <player> - Restores a player's ability to use voice.
sm_unsilence : cmd : : sm_unsilence <player> - Restores a player's ability to use voice and chat.
sm_vip : cmd : : Doctor server VIP - Control Panel
sm_vipr : cmd : : Doctor server VIP - Refresh VIP
sm_vote : cmd : : sm_vote <question> [Answer1] [Answer2] ... [Answer5]
sm_vote_alltalk : 0 : : percent required for successful alltalk vote.
sm_vote_ban : 0 : : percent required for successful ban vote.
sm_vote_burn : 0 : : percent required for successful burn vote.
sm_vote_delay : 30 : : Sets the recommended time in between public votes
sm_vote_ff : 0 : : percent required for successful friendly fire vote.
sm_vote_gravity : 0 : : percent required for successful gravity vote.
sm_vote_kick : 0 : : percent required for successful kick vote.
sm_vote_map : 0 : : percent required for successful map vote.
sm_vote_progress_chat : 0 : : Show current vote progress as chat messages
sm_vote_progress_client_console : 0 : : Show current vote progress as console messages to clients
sm_vote_progress_console : 0 : : Show current vote progress as console messages
sm_vote_progress_hintbox : 0 : : Show current vote progress in a hint box
sm_vote_slay : 0 : : percent required for successful slay vote.
sm_votealltalk : cmd : : sm_votealltalk
sm_voteban : cmd : : sm_voteban <player> [reason]
sm_voteburn : cmd : : sm_voteburn <player>
sm_voteff : cmd : : sm_voteff
sm_votegravity : cmd : : sm_votegravity <amount> [amount2] ... [amount5]
sm_votekick : cmd : : sm_votekick <player> [reason]
sm_votemap : cmd : : sm_votemap <mapname> [mapname2] ... [mapname5]
sm_voteslay : cmd : : sm_voteslay <player>
sm_who : cmd : : sm_who [#userid|name]
smoothstairs : 1 : , "sv", "rep" : Smooth player eye z coordinate when traversing stairs.
snd_foliage_db_loss : 4 : , "cheat" :
snd_gain : 1 : , "cheat" :
snd_gain_max : 1 : , "cheat" :
snd_gain_min : 0 : , "cheat" :
snd_refdb : 60 : , "cheat" :
snd_refdist : 36 : , "cheat" :
snd_restart : cmd : : Restart sound system.
snd_vox_captiontrace : 0 : : Shows sentence name for sentences which are set not to show captions.
snd_vox_globaltimeout : 300 : :
snd_vox_sectimetout : 300 : :
snd_vox_seqtimetout : 300 : :
soundpatch_captionlength : 2 : , "sv", "rep" : How long looping soundpatch captions should display for.
soundscape_debug : 0 : , "sv", "cheat" : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape.
soundscape_flush : cmd : : Flushes the server & client side soundscapes
sourcecomms_version : 1 : , "sp", "nf", "rep" :
sourcemod_version : 1 : , "sp", "nf" : SourceMod Version
spec_freeze_time : 4 : , "sv", "cheat", "rep" : Time spend frozen in observer freeze cam.
spec_freeze_traveltime : 0 : , "sv", "cheat", "rep" : Time taken to zoom in to frame a target in observer freeze cam.
spew_consolelog_to_debugstring : 0 : : Send console log to PLAT_DebugString()
spike : cmd : : generates a fake spike
st_gamedesc_override : 0 : : What to override your game description to
st_gamedesc_override_auto_update : 1 : : Enables automatic updating. Has no effect if Updater is not installed.
st_gamedesc_override_version : 1 : , "cheat", "nf", "norecord" : SteamTools Game Description Override Version
star_memory : cmd : : Dump memory stats
stats : cmd : : Prints server performance variables
status : cmd : : Display map and connection status.
steamtools_dump_tickets : 0 : :
steamtools_version : 0 : , "nf", "rep" : SteamWorks for SourceMod
step_spline : 0 : , "sv" :
studio_queue_mode : 1 : :
stuffcmds : cmd : : Parses and stuffs command line + commands to command buffer.
suitvolume : 0 : , "a", "sv" :
surfaceprop : cmd : : Reports the surface properties at the cursor
sv_accelerate : 10 : , "sv", "nf", "rep" :
sv_airaccelerate : 10 : , "sv", "nf", "rep" :
sv_allow_color_correction : 1 : , "rep" : Allow or disallow clients to use color correction on this server.
sv_allow_point_servercommand : 0 : , "sv" : Allow use of point_servercommand entities in map. Potentially dangerous for untrusted maps. disallow : Always disallow official : Allowed for valve maps only always : Allow for all maps
sv_allow_voice_from_file : 1 : , "rep" : Allow or disallow clients from using voice_inputfromfile on this server.
sv_allow_votes : 1 : , "sv" : Allow voting?
sv_allow_wait_command : 1 : , "rep" : Allow or disallow the wait command on clients connected to this server.
sv_allowdownload : 1 : : Allow clients to download files
sv_allowupload : 1 : : Allow clients to upload customizations files
sv_alltalk : 1 : , "sv", "nf", "rep" : Players can hear all other players, no team restrictions
sv_alternateticks : 0 : , "sp" : If set, server only simulates entities on even numbered ticks.
sv_autosave : 1 : , "sv" : Set to 1 to autosave game on level transition. Does not affect autosave triggers.
sv_backspeed : 0 : , "a", "sv", "rep" : How much to slow down backwards motion
sv_benchmark_autovprofrecord : 0 : , "sv" : If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.vprof.
sv_benchmark_force_start : cmd : : Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
sv_benchmark_freeroam : 0 : , "sv" : Allow the local player to move freely in the benchmark. Only used for debugging. Don't use for real benchmarks because it will make the timing inconsistent.
sv_benchmark_numticks : 3300 : , "sv" : If > 0, then it only runs the benchmark for this # of ticks.
sv_bonus_challenge : 0 : , "sv", "rep" : Set to values other than 0 to select a bonus map challenge type.
sv_bounce : 0 : , "sv", "nf", "rep" : Bounce multiplier for when physically simulated objects collide with other objects.
sv_cacheencodedents : 1 : : If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_chat_bucket_size_tier1 : 4 : , "sv" : The maxmimum size of the short term chat msg bucket.
sv_chat_bucket_size_tier2 : 30 : , "sv" : The maxmimum size of the long term chat msg bucket.
sv_chat_seconds_per_msg_tier1 : 3 : , "sv" : The number of seconds to accrue an additional short term chat msg.
sv_chat_seconds_per_msg_tier2 : 10 : , "sv" : The number of seconds to accrue an additional long term chat msg.
sv_cheats : 0 : , "nf", "rep" : Allow cheats on server
sv_clearhinthistory : cmd : : Clear memory of server side hints displayed to the player.
sv_client_cmdrate_difference : 20 : , "rep" : cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate and sv_maxcmdrate.
sv_client_max_interp_ratio : 5 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_interp_ratio is -1, then this cvar has no effect.
sv_client_min_interp_ratio : 1 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1 = let clients set cl_interp_ratio to anything any other value = set minimum value for cl_interp_ratio
sv_client_predict : -1 : , "rep" : This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients set cl_predict to anything 0 = force cl_predict to 0 1 = force cl_predict to 1
sv_clockcorrection_msecs : 60 : , "sv" : The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
sv_compressstringtablebaselines_threshold : 2048 : : Minimum size (in bytes) for stringtablebaseline buffer to be compressed.
sv_consistency : 1 : , "rep" : Legacy variable with no effect! This was deleted and then added as a temporary kludge to prevent players from being banned by servers running old versions of SMAC
sv_contact : 0 : , "nf" : Contact email for server sysop
sv_debug_player_use : 0 : , "sv", "rep" : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
sv_debugmanualmode : 0 : : Make sure entities correctly report whether or not their network data has changed.
sv_debugtempentities : 0 : : Show temp entity bandwidth usage.
sv_deltaprint : 0 : : Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
sv_deltatime : 0 : : Enable profiling of CalcDelta calls
sv_disable_querycache : 0 : , "sv", "cheat" : debug - disable trace query cache
sv_downloadlist_include_navfile : 0 : : Include map nav files in the download list for clients.
sv_downloadurl : 0 : , "rep" : Location from which clients can download missing files
sv_dump_edicts : cmd : : Display a list of edicts allocated on the server.
sv_dumpstringtables : 0 : , "cheat" :
sv_enableoldqueries : 0 : : Enable support for old style (HL1) server queries
sv_filterban : 1 : : Set packet filtering by IP mode
sv_footsteps : 1 : , "sv", "nf", "rep" : Play footstep sound for players
sv_forcepreload : 0 : , "a" : Force server side preloading.
sv_friction : 4 : , "sv", "nf", "rep" : World friction.
sv_gravity : 800 : , "sv", "nf", "rep" : World gravity.
sv_hudhint_sound : 1 : , "sv", "rep" :
sv_lan : 0 : : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_log_onefile : 0 : , "a" : Log server information to only one file.
sv_logbans : 0 : , "a" : Log server bans in the server logs.
sv_logblocks : 0 : : If true when log when a query is blocked (can cause very large log files)
sv_logdownloadlist : 1 : :
sv_logecho : 1 : , "a" : Echo log information to the console.
sv_logfile : 1 : , "a" : Log server information in the log file.
sv_logfilecompress : 0 : , "a" : Gzip compress logfile and rename to logfilename.log.gz on close.
sv_logfilename_format : 0 : , "a" : Log filename format. See strftime for formatting codes.
sv_logflush : 0 : , "a" : Flush the log file to disk on each write (slow).
sv_logsdir : 0 : , "a" : Folder in the game directory where server logs will be stored.
sv_logsecret : 0 : : If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52)
sv_lowedict_action : 0 : : 0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - go to the next map in the map cycle, 5 - spew all edicts.
sv_lowedict_threshold : 8 : : When only this many edicts are free, take the action specified by sv_lowedict_action.
sv_massreport : 0 : , "sv" :
sv_master_share_game_socket : 1 : : Use the game's socket to communicate to the master server. This is recommended.If this is 0, then it will create a socket on -steamport to handle server browser traffic
sv_max_connects_sec : 2 : : Maximum connections per second to respond to from a single IP address.
sv_max_connects_sec_global : 0 : : Maximum connections per second to respond to from anywhere.
sv_max_connects_window : 4 : : Window over which to average connections per second averages.
sv_max_dropped_packets_to_process : 10 : : Max dropped packets to process. Lower settings prevent lagged players from simulating too far in the past. Setting of 0 disables cap.
sv_max_queries_sec : 3 : : Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global : 3000 : : Maximum queries per second to respond to from anywhere.
sv_max_queries_window : 30 : : Window over which to average queries per second averages.
sv_max_usercmd_move_magnitude : 1000 : , "sv" : Maximum move magnitude that can be requested by client.
sv_maxcmdrate : 66 : , "rep" : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate : 0 : , "rep" : Max bandwidth rate allowed on server, 0 == unlimited
sv_maxreplay : 0 : : Maximum replay time in seconds
sv_maxroutable : 1260 : : Server upper bound on net_maxroutable that a client can use.
sv_maxspeed : 320 : , "sv", "nf", "rep" :
sv_maxupdaterate : 66 : , "rep" : Maximum updates per second that the server will allow
sv_maxuptimelimit : 0 : : If set, whenever a game ends, if the server uptime exceeds this number of hours, the server will exit.
sv_maxusrcmdprocessticks : 24 : , "sv", "nf" : Maximum number of client-issued usrcmd ticks that can be replayed in packet loss conditions, 0 to allow no restrictions
sv_maxusrcmdprocessticks_holdaim : 1 : , "sv", "cheat" : Hold client aim for multiple server sim ticks when client-issued usrcmd contains multiple actions (0: off; 1: hold this server tick; 2+: hold multiple ticks)
sv_maxusrcmdprocessticks_warning : -1 : , "sv" : Print a warning when user commands get dropped due to insufficient usrcmd ticks allocated, number of seconds to throttle, negative disabled
sv_maxvelocity : 3500 : , "sv", "rep" : Maximum speed any ballistically moving object is allowed to attain per axis.
sv_memlimit : 0 : : If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
sv_mincmdrate : 10 : , "rep" : This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate : 3500 : , "rep" : Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate : 10 : , "rep" : Minimum updates per second that the server will allow
sv_minuptimelimit : 0 : : If set, whenever a game ends, if the server uptime is less than this number of hours, the server will continue running regardless of sv_memlimit.
sv_motd_unload_on_dismissal : 0 : , "sv" : If enabled, the MOTD contents will be unloaded when the player closes the MOTD.
sv_namechange_cooldown_seconds : 30 : : When a client name change is received, wait N seconds before allowing another name change
sv_netspike : cmd : : Write network trace if amount of data sent to client exceeds N bytes. Use zero to disable tracing. Note that having this enabled, even if never triggered, impacts performance. Set to zero when not in use. For compatibility reasons, this command can be initialized on the command line with the -netspike option.
sv_netspike_on_reliable_snapshot_overflow : 0 : : If nonzero, the server will dump a netspike trace if a client is dropped due to reliable snapshot overflow
sv_netspike_output : 1 : : Where the netspike data be written? Sum of the following values: 1=netspike.txt, 2=ordinary server log
sv_netspike_sendtime_ms : 0 : : If nonzero, the server will dump a netspike trace if it takes more than N ms to prepare a snapshot to a single client. This feature does take some CPU cycles, so it should be left off when not in use.
sv_no_name_changes : 0 : :
sv_noclipaccelerate : 5 : , "a", "sv", "nf", "rep" :
sv_noclipduringpause : 0 : , "sv", "cheat", "rep" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipspeed : 5 : , "a", "sv", "nf", "rep" :
sv_npc_talker_maxdist : 1024 : , "sv" : NPCs over this distance from the player won't attempt to speak.
sv_parallel_packentities : 1 : :
sv_parallel_sendsnapshot : 0 : :
sv_password : 0 : , "nf", "prot", "norecord" : Server password for entry into multiplayer games
sv_pausable : 0 : , "nf" : Is the server pausable.
sv_player_display_usercommand_errors : 0 : , "sv", "cheat" : 1 = Display warning when command values are out-of-range. 2 = Spew invalid ranges.
sv_player_usercommand_timeout : 3 : , "sv", "cheat" : After this many seconds without a usercommand from a player, the server will RunNullCommand as if client sends an empty command.
sv_playerperfhistorycount : 60 : , "sv" : Number of samples to maintain in player perf history
sv_precacheinfo : cmd : : Show precache info.
sv_pure : cmd : : Show user data.
sv_pure_consensus : 5 : : Minimum number of file hashes to agree to form a consensus.
sv_pure_kick_clients : 1 : : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
sv_pure_retiretime : 900 : : Seconds of server idle time to flush the sv_pure file hash cache.
sv_pure_trace : 0 : : If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
sv_pvsskipanimation : 1 : , "a", "sv" : Skips SetupBones when npc's are outside the PVS
sv_querycache_stats : cmd : : Display status of the query cache (client only)
sv_quota_stringcmdspersecond : 40 : : How many string commands per second clients are allowed to submit, 0 to disallow all string commands
sv_rcon_banpenalty : 0 : : Number of minutes to ban users who fail rcon authentication
sv_rcon_log : 1 : : Enable/disable rcon logging.
sv_rcon_maxfailures : 10 : : Max number of times a user can fail rcon authentication before being banned
sv_rcon_maxpacketbans : 1 : : Ban IPs for sending RCON packets exceeding the value specified in sv_rcon_maxpacketsize
sv_rcon_maxpacketsize : 1024 : : The maximum number of bytes to allow in a command packet
sv_rcon_minfailures : 5 : : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime : 30 : : Number of seconds to track failed rcon authentications
sv_rcon_whitelist_address : 0 : : When set, rcon failed authentications will never ban this address, e.g. '127.0.0.1'
sv_region : 255 : : The region of the world to report this server in.
sv_restrict_aspect_ratio_fov : 1 : , "rep" : This can be used to limit the effective FOV of users using wide-screen resolutions with aspect ratios wider than 1.85:1 (slightly wider than 16:9). 0 = do not cap effective FOV 1 = limit the effective FOV on windowed mode users using resolutions greater than 1.85:1 2 = limit the effective FOV on both windowed mode and full-screen users
sv_rollangle : 0 : , "sv", "nf", "rep" : Max view roll angle
sv_rollspeed : 200 : , "sv", "nf", "rep" :
sv_runcmds : 1 : , "sv" :
sv_script_think_interval : 0 : , "sv" :
sv_setsteamaccount : cmd : : token Set game server account token to use for logging in to a persistent game server account
sv_showladders : 0 : , "sv" : Show bbox and dismount points for all ladders (must be set before level load.)
sv_showlagcompensation : 0 : , "sv", "cheat" : Show lag compensated hitboxes whenever a player is lag compensated.
sv_shutdown : cmd : : Sets the server to shutdown next time it's empty
sv_shutdown_cancel : cmd : : Cancels pending sv_shutdown command
sv_shutdown_timeout_minutes : 360 : , "rep" : If sv_shutdown is pending, wait at most N minutes for server to drain before forcing shutdown.
sv_signon_dos_disconnect : 20 : : Number of extra signon state confirmations required to disconnect a misbehaving client.
sv_skyname : 0 : , "a", "sv", "rep" : Current name of the skybox texture
sv_soundemitter_trace : 0 : , "sv", "rep" : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
sv_specaccelerate : 5 : , "a", "sv", "nf", "rep" :
sv_specnoclip : 1 : , "a", "sv", "nf", "rep" :
sv_specspeed : 3 : , "a", "sv", "nf", "rep" :
sv_stats : 1 : : Collect CPU usage stats
sv_steamblockingcheck : 0 : : Check each new player for Steam blocking compatibility, 1 = message only, 2 >= drop if any member of owning clan blocks,3 >= drop if any player has blocked, 4 >= drop if player has blocked anyone on server
sv_steamgroup : 0 : , "nf" : The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam community.
sv_stepsize : 18 : , "sv", "nf", "rep" :
sv_stopspeed : 100 : , "sv", "nf", "rep" : Minimum stopping speed when on ground.
sv_strict_notarget : 0 : , "sv" : If set, notarget will cause entities to never think they are in the pvs
sv_tags : 0 : , "nf" : Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
sv_test_scripted_sequences : 0 : , "sv" : Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling through the world.
sv_teststepsimulation : 1 : , "sv" :
sv_thinktimecheck : 0 : , "sv" : Check for thinktimes all on same timestamp.
sv_timeout : 900 : : After this many seconds without a message from a client, the client is dropped
sv_turbophysics : 1 : , "sv", "rep" : Turns on turbo physics
sv_unlockedchapters : 99 : , "a", "sv" :
sv_usercmd_custom_random_seed : 1 : , "sv", "cheat" : When enabled server will populate an additional random seed independent of the client
sv_vehicle_autoaim_scale : 8 : , "sv" :
sv_visiblemaxplayers : -1 : : Overrides the max players reported to prospective clients
sv_voicecodec : 0 : : Specifies which voice codec to use. Valid options are: vaudio_speex - Legacy Speex codec (lowest quality) vaudio_celt - Newer CELT codec (22kHz, 22kbps) vaudio_celt_high - Newer CELT codec, higher bitrate (44kHz, 44kbps) steam - Use Steam voice API
sv_voiceenable : 1 : , "a", "nf" :
sv_vote_allow_spectators : 0 : , "sv" : Allow spectators to vote?
sv_vote_bots_allowed : 0 : , "sv" : Allow bots to vote or not.
sv_vote_creation_timer : 150 : , "sv" : How long before a player can attempt to call another vote (in seconds).
sv_vote_failure_timer : 300 : , "sv" : A vote that fails cannot be re-submitted for this long
sv_vote_failure_timer_mvm : 120 : , "sv" : A vote that fails in MvM cannot be re-submitted for this long
sv_vote_holder_may_vote_no : 0 : , "sv", "rep" : 1 = Vote caller is not forced to vote yes on yes/no votes.
sv_vote_issue_autobalance_allowed : 0 : , "sv" : Can players call votes to enable or disable auto team balance?
sv_vote_issue_autobalance_cooldown : 300 : , "sv" : Minimum time before another auto team balance vote can occur (in seconds).
sv_vote_issue_changelevel_allowed : 0 : , "sv" : Can players call votes to change levels?
sv_vote_issue_changelevel_allowed_mvm : 0 : , "sv" : Can players call votes to change levels in MvM?
sv_vote_issue_classlimits_allowed : 0 : , "sv" : Can players call votes to enable or disable per-class limits?
sv_vote_issue_classlimits_allowed_mvm : 0 : , "sv" : Can players call votes in Mann-Vs-Machine to enable or disable per-class limits?
sv_vote_issue_classlimits_cooldown : 300 : , "sv" : Minimum time before another classlimits vote can occur (in seconds).
sv_vote_issue_classlimits_max : 4 : , "sv" : Maximum number of players (per-team) that can be any one class.
sv_vote_issue_classlimits_max_mvm : 2 : , "sv" : Maximum number of players (per-team) that can be any one class.
sv_vote_issue_extendlevel_allowed : 1 : , "sv" : Can players call votes to set the next level?
sv_vote_issue_extendlevel_quorum : 0 : , "sv" : What is the ratio of voters needed to reach quorum?
sv_vote_issue_kick_allowed : 0 : , "sv" : Can players call votes to kick players from the server?
sv_vote_issue_kick_allowed_mvm : 1 : , "sv" : Can players call votes to kick players from the server in MvM?
sv_vote_issue_kick_min_connect_time_mvm : 300 : , "sv" : How long a player must be connected before they can be kicked (in seconds).
sv_vote_issue_kick_namelock_duration : 120 : , "sv" : How long to prevent kick targets from changing their name (in seconds).
sv_vote_issue_kick_spectators_mvm : 1 : , "sv" : Allow players to kick spectators in MvM.
sv_vote_issue_mvm_challenge_allowed : 1 : , "sv" : Can players call votes to set the challenge level?
sv_vote_issue_nextlevel_allowed : 1 : , "sv" : Can players call votes to set the next level?
sv_vote_issue_nextlevel_allowextend : 1 : , "sv" : Allow players to extend the current map?
sv_vote_issue_nextlevel_choicesmode : 0 : , "sv" : Present players with a list of lowest playtime maps to choose from?
sv_vote_issue_nextlevel_prevent_change : 1 : , "sv" : Not allowed to vote for a nextlevel if one has already been set.
sv_vote_issue_restart_game_allowed : 0 : , "sv" : Can players call votes to restart the game?
sv_vote_issue_restart_game_allowed_mvm : 1 : , "sv" : Can players call votes to restart the game in Mann-Vs-Machine?
sv_vote_issue_restart_game_cooldown : 300 : , "sv" : Minimum time before another restart vote can occur (in seconds).
sv_vote_issue_scramble_teams_allowed : 1 : , "sv" : Can players call votes to scramble the teams?
sv_vote_issue_scramble_teams_cooldown : 1200 : , "sv" : Minimum time before another scramble vote can occur (in seconds).
sv_vote_kick_ban_duration : 20 : , "sv" : The number of minutes a vote ban should last. (0 = Disabled)
sv_vote_late_join_cooldown : 300 : , "sv" : Length of the vote-creation cooldown when joining the server after the grace period has expired
sv_vote_late_join_time : 90 : , "sv" : Grace period after the match starts before players who join the match receive a vote-creation cooldown
sv_vote_quorum_ratio : 0 : , "sv", "nf" : The minimum ratio of eligible players needed to pass a vote. Min 0.1, Max 1.0.
sv_vote_timer_allow_early_finish : 1 : , "sv" : If all votes are in, whether to end the vote (for debugging)
sv_vote_timer_duration : 15 : , "sv" : How long to allow voting on an issue
sv_vote_ui_hide_disabled_issues : 1 : , "sv" : Suppress listing of disabled issues in the vote setup screen.
sv_wateraccelerate : 10 : , "sv", "nf", "rep" :
sv_waterdist : 12 : , "sv", "rep" : Vertical view fixup when eyes are near water plane.
sv_waterfriction : 1 : , "sv", "nf", "rep" :
sys_minidumpexpandedspew : 1 : :
sys_minidumpspewlines : 500 : : Lines of crash dump console spew to keep.
systemlinkport : 27030 : : System Link port
telemetry_demoend : 0 : : When playing demo, stop telemetry on tick #
telemetry_demostart : 0 : : When playing demo, start telemetry on tick #
telemetry_framecount : 0 : : Set Telemetry count of frames to capture
telemetry_level : 0 : : Set Telemetry profile level: 0 being off.
telemetry_pause : 0 : : Pause Telemetry
telemetry_resume : 0 : : Resume Telemetry
telemetry_server : 0 : : Set Telemetry server
template_debug : 0 : , "sv" :
Test_CreateEntity : cmd : :
test_dispatcheffect : cmd : : Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0>
Test_EHandle : cmd : :
test_entity_blocker : cmd : : Test command that drops an entity blocker out in front of the player.
Test_InitRandomEntitySpawner : cmd : :
Test_ProxyToggle_EnableProxy : cmd : :
Test_ProxyToggle_SetValue : cmd : :
Test_RandomizeInPVS : cmd : :
Test_RandomPlayerPosition : cmd : :
Test_RemoveAllRandomEntities : cmd : :
Test_SpawnRandomEntities : cmd : :
testscript_debug : 0 : : Debug test scripts.
tf2attributes_version : 1 : , "nf" : TF2Attributes version number
tf2items_bothook : 1 : : Hook intelligent TF2 bots.
tf2items_version : 1 : , "sp", "nf", "rep" : TF2 Items Version
tf_airblast_cray : 1 : , "sv", "cheat" : Use alternate cray airblast logic globally.
tf_airblast_cray_debug : 0 : , "sv", "cheat" : Enable debugging overlays & output for cray airblast. Value is length of time to show debug overlays in seconds.
tf_airblast_cray_ground_minz : 100 : , "sv", "cheat" : If set, cray airblast ensures the target has this minimum Z velocity after reflections and impulse have been applied. Set to 268.3281572999747 for exact old airblast Z behavior.
tf_airblast_cray_ground_reflect : 1 : , "sv", "cheat" : If set, cray airblast reflects any airblast power directed into the ground off of it, to prevent ground-stuck and provide a bit more control over up-vs-forward vectoring
tf_airblast_cray_lose_footing_duration : 0 : , "sv", "cheat" : How long the player should be unable to regain their footing after being airblast, separate from air-control stun.
tf_airblast_cray_pitch_control : 0 : , "sv", "cheat" : If set, allow controlling the pitch of the airblast, in addition to the yaw.
tf_airblast_cray_power : 600 : , "sv", "cheat" : Amount of force cray airblast should apply unconditionally. Set to 0 to only perform player momentum reflection.
tf_airblast_cray_power_relative : 0 : , "sv", "cheat" : If set, the blast power power also inherits from the blast's forward momentum.
tf_airblast_cray_reflect_coeff : 2 : , "sv", "cheat" : The coefficient of reflective power cray airblast employs. 0 - No reflective powers 0-1 - Cancel out some/all incoming velocity 1-2 - Reflect some/all incoming velocity outwards 2+ - Reflect incoming velocity outwards and then some
tf_airblast_cray_reflect_cost_coeff : 0 : , "sv", "cheat" : What portion of power used for reflection is removed from the push effect. Note that reflecting incoming momentum requires 2x the momentum - to first neutralize and then reverse it. Setting this to 1 means that a target running towards the blast at more than 50% blast-speed would have a net pushback half that of a stationary target, since half the power was used to negate their incoming momentum. A value of 0.5 would mean that running towards the blast would not be beneficial vs being still, while values
tf_airblast_cray_reflect_relative : 0 : , "sv", "cheat" : If set, the relative, rather than absolute, target velocity is considered for reflection.
tf_airblast_cray_stun_amount : 0 : , "sv", "cheat" : Amount of control loss to apply if stun_duration is set.
tf_airblast_cray_stun_duration : 0 : , "sv", "cheat" : If set, apply this duration of stun when initially hit by an airblast. Does not apply to repeated airblasts.
tf_allow_player_name_change : 1 : , "sv", "nf" : Allow player name changes.
tf_allow_player_use : 0 : , "sv", "nf" : Allow players to execute +use while playing.
tf_allow_server_hibernation : 1 : , "sv" : Allow the server to hibernate when empty.
tf_allow_sliding_taunt : 0 : , "sv" : 1 - Allow player to slide for a bit after taunting
tf_allow_taunt_switch : 0 : , "sv", "rep" : 0 - players are not allowed to switch weapons while taunting, 1 - players can switch weapons at the start of a taunt (old bug behavior), 2 - players can switch weapons at any time during a taunt.
tf_always_loser : 0 : , "sv", "cheat", "rep" : Force loserstate to true.
tf_archer_proxy_fire_rate : 1 : , "sv", "cheat" :
tf_arena_first_blood : 1 : , "sv", "nf", "rep" : Rewards the first player to get a kill each round.
tf_arena_max_streak : 3 : , "sv", "nf", "rep" : Teams will be scrambled if one team reaches this streak
tf_arena_override_cap_enable_time : -1 : , "sv", "nf", "rep" : Overrides the time (in seconds) it takes for the capture point to become enable, -1 uses the level designer specified time.
tf_arena_override_team_size : 0 : , "sv", "rep" : Overrides the maximum team size in arena mode. Set to zero to keep the default behavior of 1/3 maxplayers.
tf_arena_preround_time : 10 : , "sv", "nf", "rep" : Length of the Pre-Round time
tf_arena_round_time : 0 : , "sv", "nf", "rep" :
tf_arena_use_queue : 0 : , "sv", "nf", "rep" : Enables the spectator queue system for Arena.
tf_autobalance_ask_candidates_maxtime : 10 : , "sv", "rep" :
tf_autobalance_dead_candidates_maxtime : 15 : , "sv", "rep" :
tf_autobalance_force_candidates_maxtime : 5 : , "sv", "rep" :
tf_autobalance_xp_bonus : 500 : , "sv", "rep" :
tf_avoidteammates_pushaway : 1 : , "sv", "rep" : Whether or not teammates push each other away when occupying the same space
tf_base_boss_max_turn_rate : 25 : , "sv", "cheat" :
tf_base_boss_speed : 75 : , "sv", "cheat" :
tf_birthday : 0 : , "sv", "nf", "rep" :
tf_birthday_ball_chance : 100 : , "sv", "rep" : Percent chance of a birthday beach ball spawning at each round start
tf_bison_tick_time : 0 : , "sv", "cheat" :
tf_bot_add : cmd : : Add a bot.
tf_bot_always_full_reload : 0 : , "sv", "cheat" :
tf_bot_ammo_search_range : 5000 : , "sv", "cheat" : How far bots will search to find ammo around them
tf_bot_arrow_elevation_rate : 0 : , "sv", "cheat" : When firing arrows at far away targets, this is the degree/range slope to raise our aim
tf_bot_auto_vacate : 1 : , "sv" : If nonzero, bots will automatically leave to make room for human players.
tf_bot_ballistic_elevation_rate : 0 : , "sv", "cheat" : When lobbing grenades at far away targets, this is the degree/range slope to raise our aim
tf_bot_capture_seek_and_destroy_max_duration : 30 : , "sv", "cheat" : If a capturing bot decides to go hunting, this is the max duration he will hunt for before reconsidering
tf_bot_capture_seek_and_destroy_min_duration : 15 : , "sv", "cheat" : If a capturing bot decides to go hunting, this is the min duration he will hunt for before reconsidering
tf_bot_cart_push_radius : 60 : , "sv", "cheat" :
tf_bot_choose_target_interval : 0 : , "sv", "cheat" : How often, in seconds, a TFBot can reselect his target
tf_bot_debug_ammo_scavenging : 0 : , "sv", "cheat" :
tf_bot_debug_destroy_enemy_sentry : 0 : , "sv", "cheat" :
tf_bot_debug_payload_guard_vantage_points : 0 : , "sv", "cheat" :
tf_bot_debug_retreat_to_cover : 0 : , "sv", "cheat" :
tf_bot_debug_seek_and_destroy : 0 : , "sv", "cheat" :
tf_bot_debug_sentry_placement : 0 : , "sv", "cheat" :
tf_bot_debug_sniper : 0 : , "sv", "cheat" :
tf_bot_debug_spy : 0 : , "sv", "cheat" :
tf_bot_debug_stuck_log : cmd : : Given a server logfile, visually display bot stuck locations.
tf_bot_debug_stuck_log_clear : cmd : : Clear currently loaded bot stuck data
tf_bot_debug_tags : 0 : , "sv", "cheat" : ent_text will only show tags on bots
tf_bot_defend_owned_point_percent : 0 : , "sv", "cheat" : Stay on the contested point we own until enemy cap percent falls below this
tf_bot_defense_debug : 0 : , "sv", "cheat" :
tf_bot_defense_must_defend_time : 300 : , "sv", "cheat" : If timer is less than this, bots will stay near point and guard
tf_bot_difficulty : 1 : , "sv" : Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert.
tf_bot_engineer_building_health_multiplier : 2 : , "sv", "cheat" :
tf_bot_engineer_exit_near_sentry_range : 2500 : , "sv", "cheat" : Maximum travel distance between a bot's Sentry gun and its Teleporter Exit
tf_bot_engineer_max_sentry_travel_distance_to_point : 2500 : , "sv", "cheat" : Maximum travel distance between a bot's Sentry gun and the currently contested point
tf_bot_engineer_mvm_hint_min_distance_from_bomb : 1300 : , "sv", "cheat" :
tf_bot_engineer_mvm_sentry_hint_bomb_backward_range : 3000 : , "sv", "cheat" :
tf_bot_engineer_mvm_sentry_hint_bomb_forward_range : 0 : , "sv", "cheat" :
tf_bot_engineer_retaliate_range : 750 : , "sv", "cheat" : If attacker who destroyed sentry is closer than this, attack. Otherwise, retreat
tf_bot_escort_range : 300 : , "sv", "cheat" :
tf_bot_fetch_lost_flag_time : 10 : , "sv", "cheat" : How long busy TFBots will ignore the dropped flag before they give up what they are doing and go after it
tf_bot_fire_weapon_allowed : 1 : , "sv", "cheat" : If zero, TFBots will not pull the trigger of their weapons (but will act like they did)
tf_bot_fire_weapon_min_time : 1 : , "sv", "cheat" :
tf_bot_flag_escort_give_up_range : 1000 : , "sv", "cheat" :
tf_bot_flag_escort_max_count : 4 : , "sv", "cheat" :
tf_bot_flag_escort_range : 500 : , "sv", "cheat" :
tf_bot_flag_kill_on_touch : 0 : , "sv", "cheat" : If nonzero, any bot that picks up the flag dies. For testing.
tf_bot_force_class : 0 : , "sv" : If set to a class name, all TFBots will respawn as that class
tf_bot_force_jump : 0 : , "sv", "cheat" : Force bots to continuously jump
tf_bot_formation_debug : 0 : , "sv", "cheat" :
tf_bot_health_critical_ratio : 0 : , "sv", "cheat" :
tf_bot_health_ok_ratio : 0 : , "sv", "cheat" :
tf_bot_health_search_far_range : 2000 : , "sv", "cheat" :
tf_bot_health_search_near_range : 1000 : , "sv", "cheat" :
tf_bot_hitscan_range_limit : 1800 : , "sv", "cheat" :
tf_bot_join_after_player : 1 : , "sv" : If nonzero, bots wait until a player joins before entering the game.
tf_bot_keep_class_after_death : 0 : , "sv" :
tf_bot_kick : cmd : : Remove a TFBot by name, or all bots ('all').
tf_bot_kill : cmd : : Kill a TFBot by name, or all bots ('all').
tf_bot_max_grenade_launch_at_sentry_range : 1500 : , "sv", "cheat" :
tf_bot_max_point_defend_range : 1250 : , "sv", "cheat" : How far (in travel distance) from the point defending bots will take up positions
tf_bot_max_setup_gate_defend_range : 2000 : , "sv", "cheat" : How far from the setup gate(s) defending bots can take up positions
tf_bot_max_sticky_launch_at_sentry_range : 1500 : , "sv", "cheat" :
tf_bot_max_teleport_entrance_travel : 1500 : , "sv", "cheat" : Don't plant teleport entrances farther than this travel distance from our spawn room
tf_bot_max_teleport_exit_travel_to_point : 2500 : , "sv", "cheat" : In an offensive engineer bot's tele exit is farther from the point than this, destroy it
tf_bot_medic_cover_test_resolution : 8 : , "sv", "cheat" :
tf_bot_medic_debug : 0 : , "sv", "cheat" :
tf_bot_medic_max_call_response_range : 1000 : , "sv", "cheat" :
tf_bot_medic_max_heal_range : 600 : , "sv", "cheat" :
tf_bot_medic_start_follow_range : 250 : , "sv", "cheat" :
tf_bot_medic_stop_follow_range : 75 : , "sv", "cheat" :
tf_bot_melee_attack_abandon_range : 500 : , "sv", "cheat" : If threat is farther away than this, bot will switch back to its primary weapon and attack
tf_bot_melee_only : 0 : , "sv" : If nonzero, TFBots will only use melee weapons
tf_bot_min_setup_gate_defend_range : 750 : , "sv", "cheat" : How close from the setup gate(s) defending bots can take up positions. Areas closer than this will be in cover to ambush.
tf_bot_min_setup_gate_sniper_defend_range : 1500 : , "sv", "cheat" : How far from the setup gate(s) a defending sniper will take up position
tf_bot_min_teleport_travel : 3000 : , "sv", "cheat" : Minimum travel distance between teleporter entrance and exit before engineer bot will build one
tf_bot_mvm_show_engineer_hint_region : cmd : : Show the nav areas MvM engineer bots will consider when selecting sentry and teleporter hints
tf_bot_near_point_travel_distance : 750 : , "sv", "cheat" : If within this travel distance to the current point, bot is 'near' it
tf_bot_notice_backstab_chance : 25 : , "sv", "cheat" :
tf_bot_notice_backstab_max_range : 750 : , "sv", "cheat" :
tf_bot_notice_backstab_min_range : 100 : , "sv", "cheat" :
tf_bot_notice_gunfire_range : 3000 : , "sv" :
tf_bot_notice_quiet_gunfire_range : 500 : , "sv" :
tf_bot_npc_archer_arrow_damage : 75 : , "sv", "cheat" :
tf_bot_npc_archer_health : 100 : , "sv", "cheat" :
tf_bot_npc_archer_shoot_interval : 2 : , "sv", "cheat" :
tf_bot_npc_archer_speed : 100 : , "sv", "cheat" :
tf_bot_offense_must_push_time : 120 : , "sv", "cheat" : If timer is less than this, bots will push hard to cap
tf_bot_offline_practice : 0 : , "sv" : Tells the server that it is in offline practice mode.
tf_bot_path_lookahead_range : 300 : , "sv" :
tf_bot_payload_guard_range : 1000 : , "sv", "cheat" :
tf_bot_prefix_name_with_difficulty : 0 : , "sv" : Append the skill level of the bot to the bot's name
tf_bot_pyro_always_reflect : 0 : , "sv", "cheat" : Pyro bots will always reflect projectiles fired at them. For tesing/debugging purposes.
tf_bot_pyro_deflect_tolerance : 0 : , "sv", "cheat" :
tf_bot_pyro_shove_away_range : 250 : , "sv", "cheat" : If a Pyro bot's target is closer than this, compression blast them away
tf_bot_quota : 0 : , "sv" : Determines the total number of tf bots in the game.
tf_bot_quota_mode : 0 : , "sv" : Determines the type of quota. Allowed values: 'normal', 'fill', and 'match'. If 'fill', the server will adjust bots to keep N players in the game, where N is bot_quota. If 'match', the server will maintain a 1:N ratio of humans to bots, where N is bot_quota.
tf_bot_reevaluate_class_in_spawnroom : 1 : , "sv", "cheat" : If set, bots will opportunisticly switch class while in spawnrooms if their current class is no longer their first choice.
tf_bot_retreat_to_cover_range : 1000 : , "sv", "cheat" :
tf_bot_sniper_aim_error : 0 : , "sv", "cheat" :
tf_bot_sniper_aim_steady_rate : 10 : , "sv", "cheat" :
tf_bot_sniper_allow_opportunistic : 1 : , "sv" : If set, Snipers will stop on their way to their preferred lurking spot to snipe at opportunistic targets
tf_bot_sniper_choose_target_interval : 3 : , "sv", "cheat" : How often, in seconds, a zoomed-in Sniper can reselect his target
tf_bot_sniper_flee_range : 400 : , "sv", "cheat" : If threat is closer than this, retreat
tf_bot_sniper_goal_entity_move_tolerance : 500 : , "sv", "cheat" :
tf_bot_sniper_linger_time : 5 : , "sv", "cheat" : How long Sniper will wait around after losing his target before giving up
tf_bot_sniper_melee_range : 200 : , "sv", "cheat" : If threat is closer than this, attack with melee weapon
tf_bot_sniper_patience_duration : 10 : , "sv", "cheat" : How long a Sniper bot will wait without seeing an enemy before picking a new spot
tf_bot_sniper_personal_space_range : 1000 : , "sv", "cheat" : Enemies beyond this range don't worry the Sniper
tf_bot_sniper_spot_epsilon : 100 : , "sv", "cheat" :
tf_bot_sniper_spot_max_count : 10 : , "sv", "cheat" : Stop searching for sniper spots when each side has found this many
tf_bot_sniper_spot_min_range : 1000 : , "sv", "cheat" :
tf_bot_sniper_spot_point_tolerance : 750 : , "sv", "cheat" :
tf_bot_sniper_spot_search_count : 10 : , "sv", "cheat" : Search this many times per behavior update frame
tf_bot_sniper_target_linger_duration : 2 : , "sv", "cheat" : How long a Sniper bot will keep toward at a target it just lost sight of
tf_bot_spawn_use_preset_roster : 1 : , "sv", "cheat" : Bot will choose class from a preset class table.
tf_bot_spy_change_target_range_threshold : 300 : , "sv", "cheat" :
tf_bot_spy_knife_range : 300 : , "sv", "cheat" : If threat is closer than this, prefer our knife
tf_bot_squad_escort_range : 500 : , "sv", "cheat" :
tf_bot_sticky_base_range : 800 : , "sv", "cheat" :
tf_bot_sticky_charge_rate : 0 : , "sv", "cheat" : Seconds of charge per unit range beyond base
tf_bot_stickybomb_density : 0 : , "sv", "cheat" : Number of stickies to place per square inch
tf_bot_suicide_bomb_friendly_fire : 1 : , "sv", "cheat" :
tf_bot_suicide_bomb_range : 300 : , "sv", "cheat" :
tf_bot_suspect_spy_forget_cooldown : 5 : , "sv", "cheat" : How long to consider a suspicious spy as suspicious
tf_bot_suspect_spy_touch_interval : 5 : , "sv", "cheat" : How many seconds back to look for touches against suspicious spies
tf_bot_taunt_victim_chance : 20 : , "sv" :
tf_bot_teleport_build_surface_normal_limit : 0 : , "sv", "cheat" : If the ground normal Z component is less that this value, Engineer bots won't place their entrance teleporter
tf_bot_wait_in_cover_max_time : 2 : , "sv", "cheat" :
tf_bot_wait_in_cover_min_time : 1 : , "sv", "cheat" :
tf_bot_warp_team_to_me : cmd : :
tf_cart_spell_drop_rate : 4 : , "sv" :
tf_clamp_airducks : 1 : , "sv", "rep" :
tf_classlimit : 0 : , "sv", "nf", "rep" : Limit on how many players can be any class (i.e. tf_class_limit 2 would limit 2 players per class).
tf_clear_attribute : cmd : : Remove given attribute from all areas in the selected set.
tf_competitive_preround_duration : 3 : , "sv", "rep" : How long we stay in pre-round when in competitive games.
tf_ctf_bonus_time : 10 : , "sv", "nf" : Length of team crit time for CTF capture.
tf_damage_disablespread : 1 : , "sv", "nf", "rep" : Toggles the random damage spread applied to all player damage.
tf_damage_multiplier_blue : 1 : , "sv", "cheat" : All incoming damage to a blue player is multiplied by this value
tf_damage_multiplier_red : 1 : , "sv", "cheat" : All incoming damage to a red player is multiplied by this value
tf_debug_damage : 0 : , "sv", "cheat" :
tf_debug_flamethrower : 0 : , "sv", "cheat", "rep" : Visualize the flamethrower damage.
tf_debug_placement_failure : 0 : , "sv", "cheat" :
tf_decoy_lifetime : 5 : , "sv", "cheat" : The lifetime of a decoy, in seconds
tf_demoman_charge_frametime_scaling : 1 : , "sv", "cheat", "rep" : When enabled, scale yaw limiting based on client performance (frametime).
tf_dodgeball_airblast : 1 : : Enable if airblast is enabled or not
tf_dodgeball_announce : 1 : : Enable kill announces in chat
tf_dodgeball_block_tauntkill : 1 : : Block taunt kills?
tf_dodgeball_count_deflect : 1 : : Enable number of deflections in kill announce
tf_dodgeball_delay_prevention : 0 : : Enable delay prevention?
tf_dodgeball_disablecfg : 0 : : Config file to execute when disabling the Dodgeball game mode.
tf_dodgeball_dp_speedup : 100 : : How much speed (in hammer units per second) should the rocket gain (20 Refresh Rate for every 0.1 seconds) for delay prevention? Multiply by (15/352) for mph.
tf_dodgeball_dp_time : 5 : : How much time (in seconds) before delay prevention activates?
tf_dodgeball_enablecfg : 0 : : Config file to execute when enabling the Dodgeball game mode.
tf_dodgeball_enabled : 1 : : Enable Dodgeball on TFDB maps?
tf_dodgeball_explosion : cmd : :
tf_dodgeball_pyrovision : 1 : : Enable pyrovision for everyone
tf_dodgeball_rbmax : 0 : : Max number of times a rocket will bounce.
tf_dodgeball_rdrbeep : 1 : : Do redirects beep?
tf_dodgeball_resize : cmd : :
tf_dodgeball_shockwave : cmd : :
tf_dodgeball_sp_number : 3 : : How many steals before you get slayed?
tf_dodgeball_speedo : 1 : : Enable HUD speedometer
tf_dodgeball_steal_prevention : 0 : : Enable steal prevention?
tf_dodgeballupdated_version : 1 : , "sp", "nf", "log", "rep", "norecord" : [TF2] Yet Another Dodgeball Plugin
tf_dropped_weapon_lifetime : 30 : , "sv", "cheat" :
tf_duck_edict_limit : 1900 : , "sv", "rep" : Maximum number of edicts allowed before spawning a duck
tf_duck_edict_warning : 1800 : , "sv", "rep" : Maximum number of edicts allowed before slowing duck spawn rate
tf_escort_recede_time : 30 : , "sv" :
tf_escort_recede_time_overtime : 5 : , "sv" :
tf_escort_score_rate : 1 : , "sv", "cheat" : Score for escorting the train, in points per second
tf_eyeball_boss_acceleration : 500 : , "sv", "cheat" :
tf_eyeball_boss_attack_range : 750 : , "sv", "cheat" :
tf_eyeball_boss_debug : 0 : , "sv", "cheat" :
tf_eyeball_boss_debug_orientation : 0 : , "sv", "cheat" :
tf_eyeball_boss_health_at_level_2 : 17000 : , "sv", "cheat" :
tf_eyeball_boss_health_base : 8000 : , "sv", "cheat" :
tf_eyeball_boss_health_per_level : 3000 : , "sv", "cheat" :
tf_eyeball_boss_health_per_player : 400 : , "sv", "cheat" :
tf_eyeball_boss_horiz_damping : 2 : , "sv", "cheat" :
tf_eyeball_boss_hover_height : 200 : , "sv", "cheat" :
tf_eyeball_boss_lifetime : 120 : , "sv", "cheat" :
tf_eyeball_boss_lifetime_spell : 8 : , "sv", "cheat" :
tf_eyeball_boss_speed : 250 : , "sv", "cheat" :
tf_eyeball_boss_vert_damping : 1 : , "sv", "cheat" :
tf_fall_damage_disablespread : 0 : , "sv" :
tf_fireball_airblast_recharge_penalty : 0 : , "sv", "cheat", "rep" :
tf_fireball_burn_duration : 2 : , "sv", "cheat", "rep" :
tf_fireball_burning_bonus : 3 : , "sv", "cheat", "rep" :
tf_fireball_damage : 25 : , "sv", "cheat", "rep" :
tf_fireball_distance : 500 : , "sv", "cheat", "rep" :
tf_fireball_draw_debug_radius : 0 : , "sv", "cheat", "rep" :
tf_fireball_hit_recharge_boost : 1 : , "sv", "cheat", "rep" :
tf_fireball_max_lifetime : 0 : , "sv", "cheat", "rep" :
tf_fireball_radius : 22 : , "sv", "cheat", "rep" :
tf_fireball_speed : 3000 : , "sv", "cheat", "rep" :
tf_flag_caps_per_round : 3 : , "sv", "rep" : Number of captures per round on CTF and PASS Time maps. Set to 0 to disable.
tf_flag_return_on_touch : 0 : , "sv", "rep" : If this is set, your flag must be at base in order to capture the enemy flag. Remote friendly flags return to your base instantly when you touch them
tf_flag_return_time_credit_factor : 1 : , "sv", "rep" : Number of seconds the flag's return time will be credited for each second the flag is being carried.
tf_flamethrower_boxsize : 12 : , "sv", "cheat", "rep" : Size of flame damage entities.
tf_forced_holiday : 0 : , "sv", "rep" : Forced holiday, Birthday = 1 Halloween = 2
tf_fortune_teller_fortune_duration : 30 : , "sv", "cheat" : Duration of the fortune time.
tf_fortune_teller_interval_time : 120 : , "sv", "cheat" : Time until the next fortune teller event (in second).
tf_fortune_teller_warning_time : 2 : , "sv", "cheat" : Warning time (in second) before fortune teller tells a fortune.
tf_ghost_up_speed : 300 : , "sv", "cheat", "rep" : Speed that ghost go upward while holding jump key
tf_ghost_xy_speed : 300 : , "sv", "cheat", "rep" :
tf_grapplinghook_acceleration : 3500 : , "sv", "cheat", "rep" :
tf_grapplinghook_dampening : 500 : , "sv", "cheat", "rep" :
tf_grapplinghook_enable : 0 : , "sv", "rep" :
tf_grapplinghook_fire_delay : 0 : , "sv", "cheat", "rep" :
tf_grapplinghook_follow_distance : 64 : , "sv", "cheat", "rep" :
tf_grapplinghook_jump_up_speed : 375 : , "sv", "cheat", "rep" :
tf_grapplinghook_los_force_detach_time : 1 : , "sv", "cheat" :
tf_grapplinghook_max_distance : 2000 : , "sv", "cheat", "rep" : Valid distance for grappling hook to travel
tf_grapplinghook_medic_latch_speed_scale : 0 : , "sv", "cheat", "rep" :
tf_grapplinghook_move_speed : 750 : , "sv", "cheat", "rep" :
tf_grapplinghook_prevent_fall_damage : 0 : , "sv", "cheat", "rep" :
tf_grapplinghook_projectile_speed : 1500 : , "sv", "cheat", "rep" : How fast does the grappliing hook projectile travel
tf_grapplinghook_use_acceleration : 0 : , "sv", "rep" : Use full acceleration calculation for grappling hook movement
tf_gravetalk : 1 : , "sv", "nf" : Allows living players to hear dead players using text/voice chat.
tf_halloween_allow_ghost_hit_by_kart_delay : 0 : , "sv", "cheat" :
tf_halloween_allow_truce_during_boss_event : 0 : , "sv", "nf" : Determines if RED and BLU can damage each other while fighting Monoculus or Merasmus on non-Valve maps.
tf_halloween_boss_spawn_interval : 480 : , "sv", "cheat" : Average interval between boss spawns, in seconds
tf_halloween_boss_spawn_interval_variation : 60 : , "sv", "cheat" : Variation of spawn interval +/-
tf_halloween_bot_attack_range : 200 : , "sv", "cheat" :
tf_halloween_bot_chase_duration : 30 : , "sv", "cheat" :
tf_halloween_bot_chase_range : 1500 : , "sv", "cheat" :
tf_halloween_bot_health_base : 3000 : , "sv", "cheat" :
tf_halloween_bot_health_per_player : 200 : , "sv", "cheat" :
tf_halloween_bot_min_player_count : 10 : , "sv", "cheat" :
tf_halloween_bot_quit_range : 2000 : , "sv", "cheat" :
tf_halloween_bot_speed : 400 : , "sv", "cheat" :
tf_halloween_bot_speed_recovery_rate : 100 : , "sv", "cheat" : Movement units/second
tf_halloween_bot_terrify_radius : 500 : , "sv", "cheat" :
tf_halloween_eyeball_boss_spawn_interval : 180 : , "sv", "cheat" : Average interval between boss spawns, in seconds
tf_halloween_eyeball_boss_spawn_interval_variation : 30 : , "sv", "cheat" : Variation of spawn interval +/-
tf_halloween_force_boss_spawn : cmd : : For testing.
tf_halloween_giant_health_scale : 10 : , "sv", "cheat" :
tf_halloween_gift_lifetime : 240 : , "sv", "cheat", "rep" :
tf_halloween_hhh_attack_kart_radius : 300 : , "sv", "cheat" :
tf_halloween_kart_air_turn_scale : 1 : , "sv", "cheat", "rep" :
tf_halloween_kart_aircontrol : 1 : , "sv", "cheat", "rep" : Multiplier for how much air control players have when in Kart Mode
tf_halloween_kart_bomb_head_damage_scale : 2 : , "sv", "cheat" :
tf_halloween_kart_bomb_head_impulse_scale : 2 : , "sv", "cheat" :
tf_halloween_kart_bombhead_scale : 1 : , "sv", "cheat", "rep" :
tf_halloween_kart_boost_duration : 1 : , "sv", "cheat", "rep" :
tf_halloween_kart_boost_impact_force : 0 : , "sv", "cheat" : Impact force scaler on boosts
tf_halloween_kart_boost_recharge : 5 : , "sv", "cheat", "rep" :
tf_halloween_kart_brake_accel : 500 : , "sv", "cheat", "rep" :
tf_halloween_kart_brake_speed : 0 : , "sv", "cheat", "rep" :
tf_halloween_kart_coast_accel : 300 : , "sv", "cheat", "rep" :
tf_halloween_kart_damage_to_force : 300 : , "sv", "cheat" :
tf_halloween_kart_dash_accel : 750 : , "sv", "cheat", "rep" :
tf_halloween_kart_dash_speed : 1000 : , "sv", "cheat", "rep" :
tf_halloween_kart_fast_turn_accel_speed : 400 : , "sv", "cheat", "rep" :
tf_halloween_kart_fast_turn_speed : 60 : , "sv", "cheat", "rep" :
tf_halloween_kart_idle_speed : 0 : , "sv", "cheat", "rep" :
tf_halloween_kart_impact_air_scale : 0 : , "sv", "cheat" :
tf_halloween_kart_impact_bounds_scale : 1 : , "sv", "cheat" :
tf_halloween_kart_impact_damage : 1 : , "sv", "cheat" : Impact damage scaler
tf_halloween_kart_impact_feedback : 0 : , "sv", "cheat" :
tf_halloween_kart_impact_force : 0 : , "sv", "cheat" : Impact force scaler
tf_halloween_kart_impact_lookahead : 12 : , "sv", "cheat" :
tf_halloween_kart_impact_rate : 0 : , "sv", "cheat" : rate of allowing impact damage
tf_halloween_kart_normal_accel : 300 : , "sv", "cheat", "rep" :
tf_halloween_kart_normal_speed : 650 : , "sv", "cheat", "rep" :
tf_halloween_kart_punting_ghost_force_scale : 4 : , "sv", "cheat" :
tf_halloween_kart_return_turn_accell : 200 : , "sv", "cheat", "rep" :
tf_halloween_kart_reverse_speed : -50 : , "sv", "cheat", "rep" :
tf_halloween_kart_reverse_turn_speed : 50 : , "sv", "cheat", "rep" :
tf_halloween_kart_rocketspell_force : 900 : , "sv", "cheat" :
tf_halloween_kart_rocketspell_lifetime : 0 : , "sv", "cheat" :
tf_halloween_kart_rocketspell_speed : 1500 : , "sv", "cheat" :
tf_halloween_kart_slow_turn_accel_speed : 200 : , "sv", "cheat", "rep" :
tf_halloween_kart_slow_turn_speed : 100 : , "sv", "cheat", "rep" :
tf_halloween_kart_slowmoving_accel : 500 : , "sv", "cheat", "rep" :
tf_halloween_kart_slowmoving_threshold : 300 : , "sv", "cheat", "rep" :
tf_halloween_kart_stationary_turn_speed : 50 : , "sv", "cheat", "rep" :
tf_halloween_kart_stun_amount : 1 : , "sv", "cheat" :
tf_halloween_kart_stun_duration_scale : 0 : , "sv", "cheat" :
tf_halloween_kart_stun_enabled : 1 : , "sv", "cheat" :
tf_halloween_kart_turning_curve_peak_position : 0 : , "sv", "cheat", "rep" :
tf_halloween_unlimited_spells : 0 : , "sv", "cheat" :
tf_halloween_zombie_damage : 10 : , "sv", "cheat" : How much damage a zombie melee hit does.
tf_halloween_zombie_mob_enabled : 0 : , "sv", "cheat" : If set to 1, spawn zombie mobs on non-Halloween Valve maps
tf_halloween_zombie_mob_spawn_count : 20 : , "sv", "cheat" : How many zombies to spawn
tf_halloween_zombie_mob_spawn_interval : 180 : , "sv", "cheat" : Average interval between zombie mob spawns, in seconds
tf_highfive_debug : 0 : , "sv" : Turns on some console spew for debugging high five issues.
tf_item_based_forced_holiday : 0 : , "sv", "rep" :
tf_listrounds : cmd : : List the rounds for the current map
tf_mark : cmd : : Set attribute of selected area.
tf_max_active_zombie : 30 : , "sv", "cheat" :
tf_medieval : 0 : , "sv", "nf", "rep" : Enable Medieval Mode.
tf_medieval_autorp : 1 : , "sv", "nf", "rep" : Enable Medieval Mode auto-roleplaying.
tf_merasmus_attack_range : 200 : , "sv", "cheat" :
tf_merasmus_bomb_head_duration : 15 : , "sv", "cheat" :
tf_merasmus_bomb_head_per_team : 1 : , "sv", "cheat" :
tf_merasmus_chase_duration : 7 : , "sv", "cheat" :
tf_merasmus_chase_range : 2000 : , "sv", "cheat" :
tf_merasmus_disguise_debug : 0 : , "sv", "cheat" :
tf_merasmus_health_base : 33750 : , "sv", "cheat" :
tf_merasmus_health_per_player : 2500 : , "sv", "cheat" :
tf_merasmus_health_regen_rate : 0 : , "sv", "cheat" : Percentage of Max HP per sec that Merasmus will regenerate while in disguise
tf_merasmus_lifetime : 120 : , "sv", "cheat" :
tf_merasmus_min_player_count : 10 : , "sv", "cheat" :
tf_merasmus_min_props_to_reveal : 0 : , "sv", "cheat" : Percentage of total fake props players have to destroy before Merasmus reveals himself
tf_merasmus_prop_health : 150 : , "sv", "cheat" :
tf_merasmus_should_disguise_threshold : 0 : , "sv", "cheat" :
tf_merasmus_spawn_interval : 180 : , "sv", "cheat" : Average interval between boss spawns, in seconds
tf_merasmus_spawn_interval_variation : 30 : , "sv", "cheat" : Variation of spawn interval +/-
tf_merasmus_speed : 600 : , "sv", "cheat" :
tf_merasmus_speed_recovery_rate : 100 : , "sv", "cheat" : Movement units/second
tf_merasmus_stun_duration : 2 : , "sv", "cheat" :
tf_minigame_suddendeath_time : -1 : , "sv", "cheat" : Override Sudden Death Time.
tf_mm_match_size_ladder_12v12 : 24 : , "sv", "rep" : Number of players required to play a 12v12 ladder game.
tf_mm_match_size_ladder_12v12_minimum : 12 : , "sv", "rep" : Specifies the minimum number of players needed to launch a 12v12 match. Set to -1 to disable.
tf_mm_match_size_ladder_6v6 : 12 : , "sv", "rep" : Number of players required to play a 6v6 ladder game.
tf_mm_match_size_ladder_9v9 : 18 : , "sv", "rep" : Number of players required to play a 9v9 ladder game.
tf_mm_match_size_mvm : 6 : , "sv", "rep" : How many players in an MvM matchmade group?
tf_mm_next_map_result_hold_time : 7 : , "sv" :
tf_mm_next_map_vote_time : 30 : , "sv", "rep" :
tf_mm_servermode : 0 : , "sv", "nf" : Activates / deactivates Lobby-based hosting mode. 0 = not active 1 = Put in matchmaking pool (Lobby will control current map)
tf_mm_strict : 0 : , "sv", "nf" : 0 = Show in server browser, and allow ad-hoc joins 1 = Hide from server browser and only allow joins coordinated through GC matchmaking 2 = Hide from server browser, but allow ad-hoc joins
tf_movement_aircurrent_aircontrol_mult : 0 : , "sv", "cheat", "rep" : Multiplier on air control when player is in an air current (such as airblast)
tf_movement_aircurrent_friction_mult : 0 : , "sv", "cheat", "rep" : Friction multiplier when sliding against surfaces while trapped in an air current
tf_movement_lost_footing_friction : 0 : , "sv", "cheat", "rep" : Ground friction for players who have lost their footing
tf_movement_lost_footing_restick : 50 : , "sv", "cheat", "rep" : Early escape the lost footing condition if the player is moving slower than this across the ground
tf_mvm_bot_allow_flag_carrier_to_fight : 1 : , "sv", "cheat" :
tf_mvm_bot_flag_carrier_health_regen : 45 : , "sv", "cheat" :
tf_mvm_bot_flag_carrier_interval_to_1st_upgrade : 5 : , "sv", "cheat" :
tf_mvm_bot_flag_carrier_interval_to_2nd_upgrade : 15 : , "sv", "cheat" :
tf_mvm_bot_flag_carrier_interval_to_3rd_upgrade : 15 : , "sv", "cheat" :
tf_mvm_bot_flag_carrier_movement_penalty : 0 : , "sv", "cheat", "rep" :
tf_mvm_bot_sniper_target_by_dps : 1 : , "sv", "cheat" : If set, Snipers in MvM mode target the victim that has the highest DPS
tf_mvm_checkpoint : cmd : : Save a checkpoint snapshot
tf_mvm_checkpoint_clear : cmd : : Clear the saved checkpoint
tf_mvm_debugstats : cmd : : Dumpout MvM Data
tf_mvm_defenders_team_size : 6 : , "sv", "nf", "rep" : Maximum number of defenders in MvM
tf_mvm_disconnect_on_victory : 0 : , "sv", "rep" : Enable to Disconnect Players after completing MvM
tf_mvm_engineer_teleporter_uber_duration : 5 : , "sv", "cheat" :
tf_mvm_force_victory : cmd : : Force immediate victory.
tf_mvm_jump_to_wave : cmd : : Jumps directly to the given Mann Vs Machine wave number
tf_mvm_max_connected_players : 10 : , "sv" : Maximum number of connected real players in MvM
tf_mvm_min_players_to_start : 3 : , "sv", "nf", "rep" : Minimum number of players connected to start a countdown timer
tf_mvm_miniboss_scale : 1 : , "sv", "cheat", "rep" : Full body scale for minibosses.
tf_mvm_missioncyclefile : 0 : , "sv" : Name of the .res file used to cycle mvm misisons
tf_mvm_nextmission : cmd : : Load the next mission
tf_mvm_popfile : cmd : : Change to a target popfile for MvM
tf_mvm_respec_credit_goal : 2000 : , "sv", "cheat", "rep" : When tf_mvm_respec_limit is non-zero, the total amount of money the team must collect to earn a respec credit.
tf_mvm_respec_enabled : 1 : , "sv", "cheat", "rep" : Allow players to refund credits spent on player and item upgrades.
tf_mvm_respec_limit : 0 : , "sv", "cheat", "rep" : The total number of respecs a player can earn. Default: 0 (no limit).
tf_mvm_skill : 3 : , "sv", "cheat", "rep", "norecord" : Sets the challenge level of the invading bot army. 1 = easiest, 3 = normal, 5 = hardest
tf_mvm_tank_health : cmd : :
tf_mvm_tank_kill : cmd : :
tf_mvm_victory_disconnect_time : 180 : , "sv", "rep" : Seconds to wait after MvM victory before kicking players. (Only used if tf_mvm_disconnect_on_victory is true.)
tf_mvm_victory_reset_time : 60 : , "sv", "rep" : Seconds to wait after MvM victory before cycling to the next mission. (Only used if tf_mvm_disconnect_on_victory is false.)
tf_nav_combat_build_rate : 0 : , "sv", "cheat" : Gunfire/second increase (combat caps at 1.0)
tf_nav_combat_decay_rate : 0 : , "sv", "cheat" : Decay/second toward zero
tf_nav_in_combat_duration : 30 : , "sv", "cheat" : How long after gunfire occurs is this area still considered to be 'in combat'
tf_nav_in_combat_range : 1000 : , "sv", "cheat" :
tf_nav_show_bomb_target_distance : 0 : , "sv", "cheat" : Display travel distances to bomb target (MvM mode)
tf_nav_show_incursion_distance : 0 : , "sv", "cheat" : Display travel distances from current spawn room (1=red, 2=blue)
tf_nav_show_turf_ownership : 0 : , "sv", "cheat" : Color nav area by smallest incursion distance
tf_overtime_nag : 0 : , "sv", "nf" : Announcer overtime nag.
tf_passtime_ball_damping_scale : 0 : , "sv", "nf", "rep" :
tf_passtime_ball_drag_coefficient : 0 : , "sv", "nf", "rep" :
tf_passtime_ball_inertia_scale : 1 : , "sv", "nf", "rep" :
tf_passtime_ball_mass : 1 : , "sv", "nf", "rep" :
tf_passtime_ball_model : 0 : , "sv", "nf", "rep" : Needs a model with collision info. Map change required.
tf_passtime_ball_reset_time : 15 : , "sv", "nf", "rep" : How long the ball can be neutral before being automatically reset
tf_passtime_ball_rotdamping_scale : 1 : , "sv", "nf", "rep" : Higher values will prevent the ball from rolling on the ground.
tf_passtime_ball_seek_range : 128 : , "sv", "nf", "rep" : How close players have to be for the ball to be drawn to them.
tf_passtime_ball_seek_speed_factor : 3 : , "sv", "nf", "rep" : How fast the ball will move toward nearby players as a ratio of that player's max speed.
tf_passtime_ball_sphere_collision : 1 : , "sv", "nf", "rep" : Boolean value. If nonzero, override mdl collision with a perfect sphere collider.
tf_passtime_ball_sphere_radius : 7 : , "sv", "nf", "rep" :
tf_passtime_ball_takedamage : 1 : , "sv", "nf", "rep" : Enables shooting the ball
tf_passtime_ball_takedamage_force : 800 : , "sv", "nf", "rep" : Controls how much the ball responds to being shot
tf_passtime_experiment_autopass : 0 : , "sv", "nf", "rep" :
tf_passtime_experiment_instapass : 0 : , "sv", "nf", "rep" :
tf_passtime_experiment_instapass_charge : 0 : , "sv", "nf", "rep" :
tf_passtime_experiment_telepass : 0 : , "sv", "nf", "rep" : None, TeleportToCatcher, SwapWithCatcher, TeleportToCatcherMaintainPossession,
tf_passtime_flinch_boost : 0 : , "sv", "nf", "rep" : Intensity of flinch on taking damage while carrying the ball. 0 to use TF defaults.
tf_passtime_mode_homing_lock_sec : 1 : , "sv", "nf", "rep" : Number of seconds the ball carrier will stay locked on to a teammate after line of sight is broken.
tf_passtime_mode_homing_speed : 1000 : , "sv", "nf", "rep" : How fast the ball moves during a pass.
tf_passtime_overtime_idle_sec : 5 : , "sv", "nf", "rep" : How many seconds the ball can be idle in overtime before the round ends.
tf_passtime_pack_hp_per_sec : 2 : , "sv", "nf", "rep" : How many HP per second pack members are healed.
tf_passtime_pack_range : 512 : , "sv", "nf", "rep" : How close players must be to the ball carrier to be included in the pack.
tf_passtime_pack_speed : 1 : , "sv", "nf", "rep" : When set to 1, all players near the ball carrier will move the same speed.
tf_passtime_player_reticles_enemies : 1 : , "sv", "nf", "rep" : Controls HUD reticles for enemies. 0 = never, 1 = when carrying ball, 2 = always.
tf_passtime_player_reticles_friends : 2 : , "sv", "nf", "rep" : Controls HUD reticles for teammates. 0 = never, 1 = when carrying ball, 2 = always.
tf_passtime_powerball_airtimebonus : 40 : , "sv", "nf", "rep" : Ball meter points added per second of time a pass is in the air.
tf_passtime_powerball_decay_delay : 10 : , "sv", "nf", "rep" : Number of seconds between ball reaching full charge and decay beginning.
tf_passtime_powerball_decayamount : 1 : , "sv", "nf", "rep" : How many points are removed are removed per decay. (must be integer)
tf_passtime_powerball_decaysec : 4 : , "sv", "nf", "rep" : How many seconds per decay when the ball is held.
tf_passtime_powerball_decaysec_neutral : 1 : , "sv", "nf", "rep" : How many seconds per decay when the ball is neutral.
tf_passtime_powerball_maxairtimebonus : 100 : , "sv", "nf", "rep" : Cap on extra points added by tf_passtime_powerball_airtimebonus.
tf_passtime_powerball_passpoints : 25 : , "sv", "nf", "rep" : How many ball meter points are awarded for a complete pass.
tf_passtime_powerball_threshold : 80 : , "sv", "nf", "rep" : How many ball meter points it takes to unlock bonus goals.
tf_passtime_save_stats : 0 : , "sv", "nf", "rep" :
tf_passtime_score_crit_sec : 5 : , "sv", "nf", "rep" : How long a scoring team's crits last.
tf_passtime_scores_per_round : 5 : , "sv", "nf", "rep" : Number of scores it takes to win a round. Similar to tf_flag_caps_per_round.
tf_passtime_speedboost_on_get_ball_time : 2 : , "sv", "nf", "rep" : How many seconds of speed boost players get when they get the ball.
tf_passtime_steal_on_melee : 1 : , "sv", "nf", "rep" : Enables melee stealing.
tf_passtime_teammate_steal_time : 45 : , "sv", "nf", "rep" : How many seconds a player can hold the ball before teammates can steal it.
tf_passtime_throwarc_demoman : 0 : , "sv", "nf", "rep" :
tf_passtime_throwarc_engineer : 0 : , "sv", "nf", "rep" :
tf_passtime_throwarc_heavy : 0 : , "sv", "nf", "rep" :
tf_passtime_throwarc_medic : 0 : , "sv", "nf", "rep" :
tf_passtime_throwarc_pyro : 0 : , "sv", "nf", "rep" :
tf_passtime_throwarc_scout : 0 : , "sv", "nf", "rep" :
tf_passtime_throwarc_sniper : 0 : , "sv", "nf", "rep" :
tf_passtime_throwarc_soldier : 0 : , "sv", "nf", "rep" :
tf_passtime_throwarc_spy : 0 : , "sv", "nf", "rep" :
tf_passtime_throwspeed_demoman : 850 : , "sv", "nf", "rep" :
tf_passtime_throwspeed_engineer : 850 : , "sv", "nf", "rep" :
tf_passtime_throwspeed_heavy : 850 : , "sv", "nf", "rep" :
tf_passtime_throwspeed_medic : 900 : , "sv", "nf", "rep" :
tf_passtime_throwspeed_pyro : 750 : , "sv", "nf", "rep" :
tf_passtime_throwspeed_scout : 700 : , "sv", "nf", "rep" :
tf_passtime_throwspeed_sniper : 900 : , "sv", "nf", "rep" :
tf_passtime_throwspeed_soldier : 800 : , "sv", "nf", "rep" :
tf_passtime_throwspeed_spy : 900 : , "sv", "nf", "rep" :
tf_passtime_throwspeed_velocity_scale : 0 : , "sv", "nf", "rep" : How much player velocity to add when tossing (0=none 1=100%)
tf_player_drop_bonus_ducks : -1 : , "sv", "rep" : -1 Default (Holiday-based) 0 - Force off 1 - Force on
tf_player_movement_restart_freeze : 1 : , "sv", "rep" : When set, prevent player movement during round restart
tf_player_spell_drop_on_death_rate : 0 : , "sv", "rep" :
tf_playergib : 1 : , "sv", "nf" : Allow player gibbing. 0: never, 1: normal, 2: always
tf_playround : cmd : : Play the selected round Argument: {round name given by 'tf_listrounds' command}
tf_populator_active_buffer_range : 3000 : , "sv", "cheat" : Populate the world this far ahead of lead raider, and this far behind last raider
tf_populator_damage_multiplier : 1 : , "sv", "cheat", "rep", "norecord" :
tf_populator_debug : 0 : , "sv", "cheat" :
tf_populator_health_multiplier : 1 : , "sv", "cheat", "rep", "norecord" :
tf_powerup_max_charge_time : 30 : , "sv", "cheat" :
tf_powerup_mode : 0 : , "sv", "nf" : Enable/disable powerup mode. Not compatible with Mann Vs Machine mode
tf_powerup_mode_dominant_multiplier : 3 : , "sv", "cheat" : The multiple by which a player must exceed the median kills by in order to be considered dominant
tf_powerup_mode_imbalance_consecutive_min_players : 10 : , "sv", "cheat" : Minimum number of players on the server before consecutive imbalance measures trigger team balancing
tf_powerup_mode_imbalance_consecutive_time : 1200 : , "sv", "cheat" : Teams are balanced if consecutive imbalance measures for the same team are triggered in less time (seconds)
tf_powerup_mode_imbalance_delta : 24 : , "sv", "cheat" : Powerup kill score lead one team must have before imbalance measures are initiated
tf_powerup_mode_killcount_timer_length : 300 : , "sv", "cheat" : How long to wait between kill count tests that determine if a player is dominating
tf_preround_push_from_damage_enable : 0 : , "sv" : If enabled, this will allow players using certain type of damage to move during pre-round freeze time.
tf_projectiles_fix_version : 1 : , "nf", "norecord" : [TF2] Projectiles Fix
tf_quests_spew_trackers : cmd : : Spews all currently active quest trackers
tf_rd_max_points_override : 0 : , "sv" : When changed, overrides the current max points
tf_rd_return_max_time : 90 : , "sv" :
tf_rd_return_min_time : 30 : , "sv" :
tf_resolve_stuck_players : 1 : , "sv", "rep" :
tf_select_ambush_areas : cmd : : Add good ambush spots to the selected set. For debugging.
tf_select_ambush_areas_close_range : 300 : , "sv", "cheat" :
tf_select_ambush_areas_max_enemy_exposure_area : 500000 : , "sv", "cheat" :
tf_select_ambush_areas_radius : 750 : , "sv", "cheat" :
tf_select_with_attribute : cmd : : Selects areas with the given attribute.
tf_server_identity_account_id : 0 : , "a", "sv" : Server identity account id, used to authenticate with the TF2 Game Coordinator.
tf_server_identity_disable_quickplay : 0 : , "a", "sv", "nf" : Disable this server from being chosen by the quickplay matchmaking.
tf_server_identity_token : 0 : , "a", "sv", "prot" : Server identity token, used to authenticate with the TF2 Game Coordinator.
tf_server_lobby_debug : cmd : : Prints server lobby object
tf_show_actor_potential_visibility : 0 : , "sv", "cheat" :
tf_show_blocked_areas : 0 : , "sv", "cheat" : Highlight areas that are considered blocked for TF-specific reasons
tf_show_bomb_drop_areas : 0 : , "sv", "cheat" :
tf_show_control_points : 0 : , "sv", "cheat" :
tf_show_enemy_invasion_areas : 0 : , "sv", "cheat" : Highlight areas where the enemy team enters the visible environment of the local player
tf_show_gate_defense_areas : 0 : , "sv", "cheat" :
tf_show_in_combat_areas : 0 : , "sv", "cheat" :
tf_show_incursion_flow : 0 : , "sv", "cheat" :
tf_show_incursion_flow_gradient : 0 : , "sv", "cheat" : 1 = red, 2 = blue
tf_show_incursion_flow_range : 150 : , "sv", "cheat" : 1 = red, 2 = blue
tf_show_incursion_range : 0 : , "sv", "cheat" : 1 = red, 2 = blue
tf_show_incursion_range_max : 0 : , "sv", "cheat" : Highlight areas with incursion distances between min and max cvar values
tf_show_incursion_range_min : 0 : , "sv", "cheat" : Highlight areas with incursion distances between min and max cvar values
tf_show_mesh_decoration : 0 : , "sv", "cheat" : Highlight special areas
tf_show_mesh_decoration_manual : 0 : , "sv", "cheat" : Highlight special areas marked by hand
tf_show_point_defense_areas : 0 : , "sv", "cheat" :
tf_show_sentry_danger : 0 : , "sv", "cheat" : Show sentry danger areas. 1:Use m_sentryAreas. 2:Check all nav areas.
tf_show_sniper_areas : 0 : , "sv", "cheat" :
tf_show_sniper_areas_safety_range : 1000 : , "sv", "cheat" :
tf_show_train_path : 0 : , "sv", "cheat" :
tf_skillrating_update_interval : 180 : , "a", "sv" : How often to update the GC and OGS.
tf_so_tracker_spew_type_toggle : cmd : :
tf_soccer_ball_min_speed : 30 : , "sv", "cheat" :
tf_soccer_ball_multiplier : 4 : , "sv", "cheat" :
tf_soccer_ball_up_max : 350 : , "sv", "cheat" :
tf_soccer_front_hit_range : 0 : , "sv", "cheat" :
tf_spawn_glows_duration : 10 : , "sv", "nf", "rep" : How long should teammates glow after respawning
tf_spec_xray : 1 : , "sv", "nf", "rep" : Allows spectators to see player glows. 1 = same team, 2 = both teams
tf_spells_enabled : 0 : , "sv", "nf", "rep" : Enable to Allow Halloween Spells to be dropped and used by players
tf_stats_nogameplaycheck : 0 : , "sv" : Disable normal check for valid gameplay, send stats regardless.
tf_tauntcam_fov_override : 0 : , "sv", "cheat" :
tf_test_spellindex : -1 : , "sv", "cheat", "rep" : Set to index to always get a specific spell
tf_test_teleport_home_fx : 0 : , "sv", "cheat" :
tf_testrr : cmd : : Force the player under your crosshair to speak a response rule concept. Format is tf_testrr <concept>, or tf_testrr <player name> <concept>
tf_testvcd : cmd : : Run a vcd on the player currently under your crosshair. Optional parameter is the .vcd name (default is 'scenes/heavy_test.vcd')
tf_tournament_classchange_allowed : 1 : , "sv", "rep" : Allow players to change class while the game is active?.
tf_tournament_classchange_ready_allowed : 1 : , "sv", "rep" : Allow players to change class after they are READY?.
tf_tournament_classlimit_demoman : -1 : , "sv", "rep" : Tournament mode per-team class limit for Demomenz.
tf_tournament_classlimit_engineer : -1 : , "sv", "rep" : Tournament mode per-team class limit for Engineers.
tf_tournament_classlimit_heavy : -1 : , "sv", "rep" : Tournament mode per-team class limit for Heavies.
tf_tournament_classlimit_medic : -1 : , "sv", "rep" : Tournament mode per-team class limit for Medics.
tf_tournament_classlimit_pyro : -1 : , "sv", "rep" : Tournament mode per-team class limit for Pyros.
tf_tournament_classlimit_scout : -1 : , "sv", "rep" : Tournament mode per-team class limit for Scouts.
tf_tournament_classlimit_sniper : -1 : , "sv", "rep" : Tournament mode per-team class limit for Snipers.
tf_tournament_classlimit_soldier : -1 : , "sv", "rep" : Tournament mode per-team class limit for Soldiers.
tf_tournament_classlimit_spy : -1 : , "sv", "rep" : Tournament mode per-team class limit for Spies.
tf_tournament_hide_domination_icons : 0 : , "sv", "rep" : Tournament mode server convar that forces clients to not display the domination icons above players dominating them.
tf_training_client_message : 0 : , "sv", "cheat", "rep" : A simple way for the training client to communicate with the server.
tf_use_fixed_weaponspreads : 0 : , "sv", "nf", "rep" : If set to 1, weapons that fire multiple pellets per shot will use a non-random pellet distribution.
tf_weapon_criticals : 1 : , "sv", "nf", "rep" : Whether or not random crits are enabled
tf_weapon_criticals_bucket_bottom : -250 : , "sv", "cheat", "rep" :
tf_weapon_criticals_bucket_cap : 1000 : , "sv", "cheat", "rep" :
tf_weapon_criticals_bucket_default : 300 : , "sv", "cheat", "rep" :
tf_weapon_criticals_distance_falloff : 0 : , "sv", "cheat" : Critical weapon damage will take distance into account.
tf_weapon_criticals_melee : 1 : , "sv", "nf", "rep" : Controls random crits for melee weapons. 0 - Melee weapons do not randomly crit. 1 - Melee weapons can randomly crit only if tf_weapon_criticals is also enabled. 2 - Melee weapons can always randomly crit regardless of the tf_weapon_criticals setting.
tf_weapon_criticals_nopred : 1 : , "sv", "cheat", "rep" :
tf_weapon_minicrits_distance_falloff : 0 : , "sv", "cheat" : Mini-crit weapon damage will take distance into account.
tf_wipe_attributes : cmd : : Clear all TF-specific attributes of selected area.
tf_workshop_map_status : cmd : : Print information about workshop maps and their status
tf_workshop_map_sync : cmd : : Add a map to the workshop auto-sync list
tf_workshop_refresh : cmd : : tf_workshop_refresh
tfdb_block_tauntkill : 1 : : Block taunt kills?
think_limit : 0 : , "sv", "rep" : Maximum think time in milliseconds, warning is printed if this is exceeded.
thirdperson_version : 2 : , "nf" : Plugin Version
threadpool_affinity : 1 : : Enable setting affinity
timeleft : cmd : :
toggle : cmd : : Toggles a convar on or off, or cycles through a set of values.
tp : cmd : : Usage: sm_thirdperson
trace_report : 0 : , "sv" :
training_can_build_dispenser : 1 : , "sv", "rep" : Player can build dispenser as engineer.
training_can_build_sentry : 1 : , "sv", "rep" : Player can build sentry as engineer.
training_can_build_tele_entrance : 1 : , "sv", "rep" : Player can build teleporter entrance as engineer.
training_can_build_tele_exit : 1 : , "sv", "rep" : Player can build teleporter exit as engineer.
training_can_destroy_buildings : 1 : , "sv", "rep" : Player can destroy buildings as engineer.
training_can_pickup_dispenser : 1 : , "sv", "rep" : Player can pickup dispenser as engineer.
training_can_pickup_sentry : 1 : , "sv", "rep" : Player can pickup sentry gun as engineer.
training_can_pickup_tele_entrance : 1 : , "sv", "rep" : Player can pickup teleporter entrance as engineer.
training_can_pickup_tele_exit : 1 : , "sv", "rep" : Player can pickup teleporter entrance as engineer.
training_can_select_weapon_building : 1 : , "sv", "rep" : In training player select building tool.
training_can_select_weapon_item1 : 1 : , "sv", "rep" : In training player select item 1.
training_can_select_weapon_item2 : 1 : , "sv", "rep" : In training player select item 2.
training_can_select_weapon_melee : 1 : , "sv", "rep" : In training player select melee weapon.
training_can_select_weapon_pda : 1 : , "sv", "rep" : In training player select pda.
training_can_select_weapon_primary : 1 : , "sv", "rep" : In training player select primary weapon.
training_can_select_weapon_secondary : 1 : , "sv", "rep" : In training player select secondary weapon.
training_class : 3 : , "sv", "rep" : Class to use in training.
training_continue : cmd : : Tells training that it should continue.
tv_allow_camera_man : 1 : , "sv" : Auto director allows spectators to become camera man
tv_allow_static_shots : 1 : , "sv" : Auto director uses fixed level cameras for shots
tv_autorecord : 0 : : Automatically records all games as SourceTV demos.
tv_autoretry : 1 : : Relay proxies retry connection after network timeout
tv_chatgroupsize : 0 : : Set the default chat group size
tv_chattimelimit : 8 : : Limits spectators to chat only every n seconds
tv_clients : cmd : : Shows list of connected SourceTV clients.
tv_debug : 0 : : SourceTV debug info.
tv_delay : 30 : , "sv" : SourceTV broadcast delay in seconds
tv_delaymapchange : 0 : , "sv" : Delays map change until broadcast is complete
tv_delaymapchange_protect : 1 : , "sv" : Protect against doing a manual map change if HLTV is broadcasting and has not caught up with a major game event such as round_end
tv_deltacache : 2 : : Enable delta entity bit stream cache
tv_dispatchmode : 1 : : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
tv_enable : 0 : , "nf" : Activates SourceTV on server.
tv_maxclients : 128 : : Maximum client number on SourceTV server.
tv_maxrate : 8000 : : Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
tv_msg : cmd : : Send a screen message to all clients.
tv_name : 0 : : SourceTV host name
tv_overridemaster : 0 : : Overrides the SourceTV master root address.
tv_password : 0 : , "nf", "prot", "norecord" : SourceTV password for all clients
tv_port : 27020 : : Host SourceTV port
tv_record : cmd : : Starts SourceTV demo recording.
tv_relay : cmd : : Connect to SourceTV server and relay broadcast.
tv_relaypassword : 0 : , "nf", "prot", "norecord" : SourceTV password for relay proxies
tv_relayvoice : 1 : : Relay voice data: 0=off, 1=on
tv_retry : cmd : : Reconnects the SourceTV relay proxy.
tv_snapshotrate : 16 : : Snapshots broadcasted per second
tv_status : cmd : : Show SourceTV server status.
tv_stop : cmd : : Stops the SourceTV broadcast.
tv_stoprecord : cmd : : Stops SourceTV demo recording.
tv_timeout : 30 : : SourceTV connection timeout in seconds.
tv_title : 0 : : Set title for SourceTV spectator UI
tv_transmitall : 0 : , "rep" : Transmit all entities (not only director view)
unbind : cmd : : Unbind a key.
unbind_mac : cmd : : Unbind a key on the Mac only.
unbindall : cmd : : Unbind all keys.
unpause : cmd : : Unpause the game.
use : cmd : : Use a particular weapon Arguments: <weapon_name>
user : cmd : : Show user data.
users : cmd : : Show user info for players on server.
vcr_verbose : 0 : : Write extra information into .vcr file.
vehicle_flushscript : cmd : : Flush and reload all vehicle scripts
version : cmd : : Print version info string.
violence_ablood : 1 : : Draw alien blood
violence_agibs : 1 : : Show alien gib entities
violence_hblood : 1 : : Draw human blood
violence_hgibs : 1 : : Show human gib entities
voice_debugfeedbackfrom : 0 : :
voice_inputfromfile : 0 : : Get voice input from 'voice_input.wav' rather than from the microphone.
voice_player_speaking_delay_threshold : 0 : , "sv", "cheat" :
voice_recordtofile : 0 : : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
voice_serverdebug : 0 : , "sv" :
vox_reload : cmd : : Reload sentences.txt file
voxeltree_box : cmd : : View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
voxeltree_playerview : cmd : : View entities in the voxel-tree at the player position.
voxeltree_sphere : cmd : : View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
voxeltree_view : cmd : : View entities in the voxel-tree.
vprof : cmd : : Toggle VProf profiler
vprof_cachemiss : cmd : : Toggle VProf cache miss checking
vprof_cachemiss_off : cmd : : Turn off VProf cache miss checking
vprof_cachemiss_on : cmd : : Turn on VProf cache miss checking
vprof_counters : 0 : :
vprof_dump_groupnames : cmd : : Write the names of all of the vprof groups to the console.
vprof_dump_oninterval : 0 : : Interval (in seconds) at which vprof will batch up data and dump it to the console.
vprof_dump_spikes : 0 : : Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
vprof_dump_spikes_budget_group : 0 : : Budget gtNode to start report from when doing a dump spikes
vprof_dump_spikes_node : 0 : : Node to start report from when doing a dump spikes
vprof_generate_report : cmd : : Generate a report to the console.
vprof_generate_report_AI : cmd : : Generate a report to the console.
vprof_generate_report_AI_only : cmd : : Generate a report to the console.
vprof_generate_report_budget : cmd : : Generate a report to the console based on budget group.
vprof_generate_report_hierarchy : cmd : : Generate a report to the console.
vprof_generate_report_map_load : cmd : : Generate a report to the console.
vprof_off : cmd : : Turn off VProf profiler
vprof_on : cmd : : Turn on VProf profiler
vprof_playback_average : cmd : : Average the next N frames.
vprof_playback_start : cmd : : Start playing back a recorded .vprof file.
vprof_playback_step : cmd : : While playing back a .vprof file, step to the next tick.
vprof_playback_stepback : cmd : : While playing back a .vprof file, step to the previous tick.
vprof_playback_stop : cmd : : Stop playing back a recorded .vprof file.
vprof_record_start : cmd : : Start recording vprof data for playback later.
vprof_record_stop : cmd : : Stop recording vprof data
vprof_report_oninterval : 0 : : Interval (in seconds) at which vprof will batch up a full report to the console -- more detailed than vprof_dump_oninterval.
vprof_reset : cmd : : Reset the stats in VProf profiler
vprof_reset_peaks : cmd : : Reset just the peak time in VProf profiler
vprof_scope_entity_gamephys : 0 : , "sv" :
vprof_scope_entity_thinks : 0 : , "sv" :
vprof_vtune_group : cmd : : enable vtune for a particular vprof group ('disable' to disable)
vscript_perf_warning_spew_ms : 1 : :
vscript_script_hooks : 1 : , "sv" :
wc_air_edit_further : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from player
wc_air_edit_nearer : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
wc_air_node_edit : cmd : : When in WC edit mode, toggles laying down or air nodes instead of ground nodes
wc_create : cmd : : When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently selected hull size (see ai_next_hull)
wc_destroy : cmd : : When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
wc_destroy_undo : cmd : : When in WC edit mode restores the last deleted node
wc_link_edit : cmd : :
weapon_showproficiency : 0 : , "sv" :
wipe_nav_attributes : cmd : : Clear all nav attributes of selected area.
writeid : cmd : : Writes a list of permanently-banned user IDs to banned_user.cfg.
writeip : cmd : : Save the ban list to banned_ip.cfg.
xbox_autothrottle : 1 : , "a", "sv" :
xbox_steering_deadzone : 0 : , "sv" :
xbox_throttlebias : 100 : , "a", "sv" :
xbox_throttlespoof : 200 : , "a", "sv" :
xc_crouch_debounce : 0 : , "sv" :
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2319 total convars/concommands